Jump to content

New perk weapons suggestion


davdes

Recommended Posts

My new perk weapons suggestion:

 

This perk would be oriented towards the use of already existing axes/chainsaw inside the game as melee weapon speciality (Lumberjack style!), and would go well alongside 'The Fireman's Almanac' (ex: Vol 3: increase attack speed with axes 5%) The speciality effect of the melee side of this perk with axes would be that it's pretty effective in decapitating/amputating zombies' limbs. This new perk's tier list of melee weapons would be as such:

 

1. Stone axe

2. Iron Fireaxe

3. Steel Axe

4. Chainsaw (still using gas can as ammunition)

 

Concerning this new perk ranged weapons, they would be oriented towards the use of incendiary weapons (pyromaniac style!), exploiting more for instance the burning effect of setting a zombie on fire (debuff of fire damage overtime) already existing in the game. The debuff of fire damage overtime would do more damage as you are investing more points into this weapon speciality. This new perk's tier list of ranged weapons would be as such:

 

1. Slingshot (uses common stones as ammunition, as weak as the stone arrows it would be!)

2. Lighter with Spray Can (could use coal or nitrate powder as ammunition, it would be like a flame thrower weapon, sending a row of percing fire setting every zombies on fire within the straight trajectory. Medium range.)

3. Napalm Launcher (could use gas can / gun powder as ammunition, it would be ressemble just like the rocket launcher weapon principle, except that instead of throwing explosing rockets doing direct high damage, it would throw a ball of fire doing an area of effect on impact, knocking down zombies, setting them on fire, and doing a lesser amount of direct damage on impact, all of this inside the area of effect. Long range. Would be very effective against big hordes and during blood moons!)

 

They could also remove the Explosive weapons (Perk) from Perception skill page (which doesn't make sense being there anyway when you think about it) and put it in that new perk instead, that would go well alongside with the philosophy of the pyromaniac using incendiary weapons and explosives.

 

Edited by davdes (see edit history)
Link to comment
Share on other sites

1 hour ago, davdes said:

My new perk weapons suggestion:

 

This perk would be oriented towards the use of already existing axes/chainsaw inside the game as melee weapon speciality (Lumberjack style!), and would go well alongside 'The Fireman's Almanac' (ex: Vol 3: increase attack speed with axes 5%) The speciality effect of the melee side of this perk with axes would be that it's pretty effective in decapitating/amputating zombies' limbs. This new perk's tier list of melee weapons would be as such:

 

1. Stone axe

2. Iron Fireaxe

3. Steel Axe

4. Chainsaw (still using gas can as ammunition)

They've intentionally nerfed the use of axes as weapons.  There was a period where they were just as (if not more) effective as the normal melee weapons, and apparently people were foregoing using a normal melee weapon for the axe, since it saved them an inventory slot, and The Fun Pimps didn't like that.

Link to comment
Share on other sites

21 hours ago, Vaeliorin said:

They've intentionally nerfed the use of axes as weapons.  There was a period where they were just as (if not more) effective as the normal melee weapons, and apparently people were foregoing using a normal melee weapon for the axe, since it saved them an inventory slot, and The Fun Pimps didn't like that.

I see. But in that perk you would have to invest skill points into it for this to render it viable. This is not like It could (and formerly was) be used by everyone and be effective when fighting with it. You would dedicate yourself into the art of axe fighting as main melee weapons, this would be your speciality since you invested a lot of skill points from leveling up your character into it, just like another would invest himself into clubs, sledgehammers, knives or spears. Without investing points into it, the use of axes against zombies would be less effective as it is currently in the game.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...