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About davdes

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  1. We've noticed my friends and I, that there comes a time in the games which I host when they (who join my game) always end having the same mission rewards later in the progression. (from level 40+ and on). They always get an steel spear level 6, every single time as their reward for completing a Tier 5 mission. We can see this happen for like 15 missions in a row. Is anyone also aware of this buggy issue?
  2. My friend and I were discussing about what seriously could be added to the game: - Color tinctures for vehicules (how annoying it is to get mistaken taking your friend's vehicule instead) - Tier 3 Spikes: Steel Spikes (would require steel bars to craft/upgrade) - Tier 3 Bars: Steel Bars (would require steel bars to craft/upgrade) - Tier 4 Zombies: Mutated Zombies (after regular/tier 1 zombies, then feral/tier 2 zombies, then green-radiated/tier 3 zombies) *Those mutated zombies would have another flashy distinct color, would have a lot more health and would hit
  3. For the Alpha 20, please make it so that already learned magazines, books and recipes are displayed on the item icon in the inventory window.
  4. Hey guy, for several maps I've been hosting for playing with friends, I've noticed that other players than me were always getting the same mission rewards items, mission after mission. I'm hosting the map and always get different mission rewards items, but not those who join my map. Howcome is that? Is this a bug or a known issue?
  5. Nope but it could become a little more balanced if they nerf building a bit. Not a big deal but hey, small improvements lead to a better overall balanced gameplay.
  6. My friend and I are late in the game, gear is kind of maxed out and we've got tons of ressources ahead. He's leveling now faster as he's only building stuff and I've got hard time to catch him up in levels since I'm only doing missions and killings. So what's the point now? Should I stop and only build stuff to catch him up since missions and killing gain slower experience than only building. In a varied leveling-styles given map, I still believe building-exp should be nerfed a bit compared to killing zombies.
  7. I find that building in general gives way too much experience points compared to killing zombies. For instance, upgrading a cement block from a frame gives you 480 exp, as much as a zombie kill. My friend and I did a test just to proove the ridiculeness of this, and we found out that we we leveling way faster to only set tons of frames and upgrading them into cement without any specific purpose than going for missions and killing. In this test we only leveled from upgrading cement blocks; no need to kill zombies or do missions. Conclusion: it is killing the purpose of the zombie killing game i
  8. My friend and I started a game and we play in it together. When he reached around level 69-70, he has been given the special mission that enables Tier 5 missions. I'm currently level 76 and no trader yet has given me that special mission. Thus, I still cannot obtain Tier 5 missions and the higher ones I can get are Tier 4 ones. So what is the problem?
  9. Here is a quick bug report that I found out since playing Alpha 19 stable: 1. Weapon disappearing from first person view after zooming with a scope then reloading weapon. 2. Animal tracking not always appearing on world map and compass when detecting (bottom-left screen icon) them with crouch button. 3. Possibility of spear vanishing after throwing it on an enemy as one of its limb explodes on spear-thrown contact.
  10. Blood Moon day: #43 Player level: 33 Blood Moon ended at: 1h33 Zombie numbers per wave set to: 12 So what's the matter, howcome it still ends that short in the night?
  11. ha ok guys! That's great news that I did not about. Thanks for the info.
  12. Alpha 18 blood moons were correct. You had constant waves of zombies through the whole night. Now in Alpha 19, we are back to what it has been in Alpha 17 where there was only some waves of zombies which would last like 2 hours (from 22 pm to midnight) then the rest of the night nothing happens; it's just like a flat normal night except that the sky is reddish. So my proposition is that you put back the feature of constant non-stopping zombie waves throughout the whole blood moon night until the day rises. Because now how it is, it's kind of boring and less exciting and less adrena
  13. Great! You mean for Alpha 20? The one after the soon to be released Alpha 19? It will be awesome, because I find it so annoying to get mistaken with the wrong vehicule.
  14. Hey I just wanted to suggest that you could introduce color tinctures modifiers for vehicules in the game. How often I have been mistaken and thus entered my friend's vehicule instead of mine because they look the same since we have both the crafted the same type. If you could put different colors for these it would prevent this to happen.
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