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About davdes

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  1. My friend and I started a game and we play in it together. When he reached around level 69-70, he has been given the special mission that enables Tier 5 missions. I'm currently level 76 and no trader yet has given me that special mission. Thus, I still cannot obtain Tier 5 missions and the higher ones I can get are Tier 4 ones. So what is the problem?
  2. Here is a quick bug report that I found out since playing Alpha 19 stable: 1. Weapon disappearing from first person view after zooming with a scope then reloading weapon. 2. Animal tracking not always appearing on world map and compass when detecting (bottom-left screen icon) them with crouch button. 3. Possibility of spear vanishing after throwing it on an enemy as one of its limb explodes on spear-thrown contact.
  3. Blood Moon day: #43 Player level: 33 Blood Moon ended at: 1h33 Zombie numbers per wave set to: 12 So what's the matter, howcome it still ends that short in the night?
  4. ha ok guys! That's great news that I did not about. Thanks for the info.
  5. Alpha 18 blood moons were correct. You had constant waves of zombies through the whole night. Now in Alpha 19, we are back to what it has been in Alpha 17 where there was only some waves of zombies which would last like 2 hours (from 22 pm to midnight) then the rest of the night nothing happens; it's just like a flat normal night except that the sky is reddish. So my proposition is that you put back the feature of constant non-stopping zombie waves throughout the whole blood moon night until the day rises. Because now how it is, it's kind of boring and less exciting and less adrenaline-like play when da blood moon is arrived!
  6. Great! You mean for Alpha 20? The one after the soon to be released Alpha 19? It will be awesome, because I find it so annoying to get mistaken with the wrong vehicule.
  7. Hey I just wanted to suggest that you could introduce color tinctures modifiers for vehicules in the game. How often I have been mistaken and thus entered my friend's vehicule instead of mine because they look the same since we have both the crafted the same type. If you could put different colors for these it would prevent this to happen.
  8. Well then simply put darker radioactive zombies but a tier above.
  9. Please fix these annoying things in the game: - When manually dropping Molotov Cocktails and Timed Charges, instead of dropping as the common brown bag as it should be, they drop as their 3d model and explode themselves in front of us automatically after falling on the ground. This is really annoying when you want to trade them to another player but you cannot without having to bypass this with a coffer deposit and withdrawal. It would be convenient especially when in the middle of action you want to quickly pass them to your ally and must hurry. - When torches and candles are set on a block, if you ever break that block (such as when you are mining for instance), they fall in their 3d model and instantly break and disappear after falling on the ground. They should drop as the common brown bag like most items so that you can grab it back into your inventory instead of wasting them everytime.
  10. Here is a short list of suggestions for things to be added and modified in the game to make it even better: - More tool belt slots for the bottom screen action bar. One or two more slots would more convenient for the general purpose of having so many tools and weapons necessary to be used. - Another tier for zombies. After feral zombies and green zombies, there comes a time in the game where it seems to become too easy when fighting after a certain player level. There should be another tier after green zombies that you could meet after having reach a certain level threshold. The game should keep increasing in difficulty as the game progresses and not stagnate, which otherwise makes it tend towards boredom. ''Red zombies harder than green ones for instance!'' - Prevent the use of vehicules during blood moons (except maybe the motorless bicycle). For some blood moons where you are not properly prepared or simply don't feel like doing it, players should be forced to face it and survive while fighting instead of simply driving the whole night in motor vehicules, thus avoiding everything and not fighting any zombie at all, which kills the purpose of blood moon and a big part of the game itself. ''A strange mist appears during every blood moon, rendering the vehicule motors unable to run on fuel.''
  11. ''7 yards to hit you'' It's my suggestion I give for a most precise title for the game since that's the range zombies reach you when they swing a hit then still hit you even though you ran away before they touch you and although you saw the hit did not reach you at all on your screen. Gives you the feeling they got 7 yards to hit you on melee. Right? Please fix this annoying game mechanic
  12. You can craft up to tier 5, which makes you force searching and looting to find tier 6, which is a good thing for the game to explore the world more than in alpha 17.
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