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About davdes

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  1. Hey guy, for several maps I've been hosting for playing with friends, I've noticed that other players than me were always getting the same mission rewards items, mission after mission. I'm hosting the map and always get different mission rewards items, but not those who join my map. Howcome is that? Is this a bug or a known issue?
  2. Nope but it could become a little more balanced if they nerf building a bit. Not a big deal but hey, small improvements lead to a better overall balanced gameplay.
  3. My friend and I are late in the game, gear is kind of maxed out and we've got tons of ressources ahead. He's leveling now faster as he's only building stuff and I've got hard time to catch him up in levels since I'm only doing missions and killings. So what's the point now? Should I stop and only build stuff to catch him up since missions and killing gain slower experience than only building. In a varied leveling-styles given map, I still believe building-exp should be nerfed a bit compared to killing zombies.
  4. I find that building in general gives way too much experience points compared to killing zombies. For instance, upgrading a cement block from a frame gives you 480 exp, as much as a zombie kill. My friend and I did a test just to proove the ridiculeness of this, and we found out that we we leveling way faster to only set tons of frames and upgrading them into cement without any specific purpose than going for missions and killing. In this test we only leveled from upgrading cement blocks; no need to kill zombies or do missions. Conclusion: it is killing the purpose of the zombie killing game i
  5. My friend and I started a game and we play in it together. When he reached around level 69-70, he has been given the special mission that enables Tier 5 missions. I'm currently level 76 and no trader yet has given me that special mission. Thus, I still cannot obtain Tier 5 missions and the higher ones I can get are Tier 4 ones. So what is the problem?
  6. Here is a quick bug report that I found out since playing Alpha 19 stable: 1. Weapon disappearing from first person view after zooming with a scope then reloading weapon. 2. Animal tracking not always appearing on world map and compass when detecting (bottom-left screen icon) them with crouch button. 3. Possibility of spear vanishing after throwing it on an enemy as one of its limb explodes on spear-thrown contact.
  7. Blood Moon day: #43 Player level: 33 Blood Moon ended at: 1h33 Zombie numbers per wave set to: 12 So what's the matter, howcome it still ends that short in the night?
  8. ha ok guys! That's great news that I did not about. Thanks for the info.
  9. Alpha 18 blood moons were correct. You had constant waves of zombies through the whole night. Now in Alpha 19, we are back to what it has been in Alpha 17 where there was only some waves of zombies which would last like 2 hours (from 22 pm to midnight) then the rest of the night nothing happens; it's just like a flat normal night except that the sky is reddish. So my proposition is that you put back the feature of constant non-stopping zombie waves throughout the whole blood moon night until the day rises. Because now how it is, it's kind of boring and less exciting and less adrena
  10. Great! You mean for Alpha 20? The one after the soon to be released Alpha 19? It will be awesome, because I find it so annoying to get mistaken with the wrong vehicule.
  11. Hey I just wanted to suggest that you could introduce color tinctures modifiers for vehicules in the game. How often I have been mistaken and thus entered my friend's vehicule instead of mine because they look the same since we have both the crafted the same type. If you could put different colors for these it would prevent this to happen.
  12. Well then simply put darker radioactive zombies but a tier above.
  13. Please fix these annoying things in the game: - When manually dropping Molotov Cocktails and Timed Charges, instead of dropping as the common brown bag as it should be, they drop as their 3d model and explode themselves in front of us automatically after falling on the ground. This is really annoying when you want to trade them to another player but you cannot without having to bypass this with a coffer deposit and withdrawal. It would be convenient especially when in the middle of action you want to quickly pass them to your ally and must hurry. - When torches and cand
  14. Here is a short list of suggestions for things to be added and modified in the game to make it even better: - More tool belt slots for the bottom screen action bar. One or two more slots would more convenient for the general purpose of having so many tools and weapons necessary to be used. - Another tier for zombies. After feral zombies and green zombies, there comes a time in the game where it seems to become too easy when fighting after a certain player level. There should be another tier after green zombies that you could meet after having reach a certain level thres
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