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New Vehicle Cosmetics and Default Opening


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  • AaronG85 changed the title to New Vehicle Cosmetics and Default Opening
2 hours ago, AaronG85 said:

Creating a new mod and was wondering if there was a way to remove 'Cosmetics' from vehicles and make the default action open to the Storage and not drive? or a way to remove Open all together?

 

For the cosmetic part, you should just need to remove the following tag

 

    <property name="Tags" value="vehicle,canHaveCosmetic"/>

 

Remove canHaveCosmetic and it should prevent the use of dyes

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10 hours ago, BFT2020 said:

 

For the cosmetic part, you should just need to remove the following tag

 

    <property name="Tags" value="vehicle,canHaveCosmetic"/>

 

Remove canHaveCosmetic and it should prevent the use of dyes

Thats what i thought but still appears

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14 hours ago, AaronG85 said:

Thats what i thought but still appears

Does it still allow you to apply dyes though? 

 

Another thing you can try is remove the vehicle tab for the dyes in the item_modifiers file

 

    <item_modifier name="modDyeWhite" installable_tags="clothing,armor,weapon,tool,vehicle,drone" modifier_tags="dye" type="attachment" cosmetic_install_chance="0">

 

If you are simply looking to remove it from the window itself, you would have to start looking at the xui files then, and the windows one in the XUI folder is where I would start.

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16 hours ago, AaronG85 said:

Thats what i thought but still appears

 

Did you try spawning a new vehicle? I know if you change the storage size with a mod it will only apply to newly crafted or spawned vehicles. Or like when tfp changed weapon and tool mod slots, the items you already had kept the old number of slots.

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