pApA^LeGBa Posted June 14, 2023 Share Posted June 14, 2023 (edited) Why is there a sound in the background like every minute or so, that sounds exactly like the notification at the hospital before they tell number 678 to come to examination room number 2? (Many people might not notice that, but i have, as always in every game, the music turned off) And why do the notification sounds for quests sound similar and are easily the most immersive breaking sounds you could find for this? Also please give us the old lumberjack sound back. Pretty please with a cherry on top. Generally the sounds were awesome before A21, can´t think of a single one that wasn´t fitting. Edited June 14, 2023 by pApA^LeGBa (see edit history) Link to comment Share on other sites More sharing options...
canadianbluebeer Posted June 14, 2023 Share Posted June 14, 2023 stone hit flesh sounds ungood. (like the old metalhitmetal.) what's with the grunting noise using an iron shovel? Link to comment Share on other sites More sharing options...
doughphunghus Posted June 14, 2023 Share Posted June 14, 2023 (edited) Ive noticed hitting some things with a atone axe (when a hit is quieter and does not give the "got a reasource sound" ... say hitting a cardboard box? There is this little "tick" at the end of the stone ax hit thats really annoying once you notice it and hit the thing multiole times in a row. Like they need to cut it off. Its like "whomp....tik". "Whomp...tik". "Whomp...tik". when you hit and get a reaource (the "clomp"? Sound) it masks the "tik" sound. Edited June 14, 2023 by doughphunghus (see edit history) Link to comment Share on other sites More sharing options...
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