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The Asia Mod


DanuThuata

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335718549_Logo_transparentklein.png.df6a6601657dc2a5af6ccffe504d43b1.png

 

Whats New in Version 2?

Visual changes:

  • Replaced almost all vanilla trees by own trees (60 different models) image.thumb.png.9b4eee43c78a621f9bf8b0422e458d07.png
 
  • Own grasses and bushes added                                                            image.thumb.png.669d15913eb3833574f114844f3dfe53.png
 
  • Rocks and resource stones replaced                                                     image.thumb.png.61669f43e6b04acab2b4681d885a7234.png
 
  • New landscape blocks added (fog fields, waterfalls and water areas) image.png.9009279ddaa93aa0feeb0c82c0929dbe.png
 
  • Workbenches reworked/replaced                                                          image.thumb.png.3648c324cb937fe954ba58d5f4953425.png
 
  • New transportation vehicles added (handcarts, sailing carts, horse) - sorry we don't want to spoil the sailing cart ;) 
image.thumb.png.22aedadaa64e273d544b18c8834ac10e.png
 
  • Trader figures replaced by Asian 3D models           image.png.184b34eede15241fe57380b82d49f841.png   image.thumb.png.5104e2c5eebca40e570ac9fbff47bc70.png
 
  • Trader POIs reworked/newly built
image.thumb.png.7e9f55a7e0587de4f757ba37f66be603.png     image.thumb.png.e71e1d861e628d6384e4f13342f10f6b.png  image.thumb.png.43d81619d036be95f37e6b85c7e1ebc3.png 
 
  • New animals added (chicken, deer, tiger, panda, snake, horse)
cute snakes  image.png.35bcfb52960f5400114fe2ca25198352.png                             chicken   image.thumb.png.5ae3eb8081deb28206a749e00524a8e7.png
 
          deer  image.png.d71e29504b2d595ce342f545c90ec98a.png                                   tiger  image.png.3e0d73d7ecf6fa1617173d86d9db45c2.png
 
  • Trader voices replaced by exclusively recorded Japanese sentences
  • Zombie voices replaced by a larger number of sounds
  • Many new decoration and loot blocks added
  • New walls and roofs added (some still WiP)
  • Replaced the dynamic music system with Asian music tracks
  • Added new loading screens and texts
  • Reworked the journal entries and adapted them for the Asia mod
  • Removed some of the POIs, reworked all POIs, added a few new ones
  • Unified size of POIs in preparation for randomly generated maps
  • Created new map 4k and small map 2k (old maps not usable anymore)

Gameplay changes:

  • Skills system reworked (now learning-by-doing)
  • Workbench system reworked (now upgrade workbenches)
  • Crafting system weapons/tools reworked (now recipe books with fragments)
  • Crafting system items/food reworked (now dependent on workbench)
  • Lighting system reworked (now torches/lamps with limited burning time)
  • Food system reworked (now authentic dishes, partly based on each other)
  • Healing items reworked (now authentic ingredients and compositions)
  • The old upgrade order for blocks reintroduced
  • Tool/weapon values completely reworked and rebalanced
  • Food/healing values completely reworked and rebalanced
  • Loot in crates and merchants completely reworked
  • Quest partially reworked/simplified and some new ones added
  • New weapons/tools added (wooden sword, stone pickaxe, hankyu, yumi)
  • New production line for silk added
  • Added new production line for honey/beehives
  • Added new diseases and antidotes (bee sting, snake bite)
  • Added new defenses (fire trap, palisades, upgradable walls)
 

Other changes:

  • Performance improvement by optimizing the 3D models

 

And a Big Thanks to Alloc 😍

now we have Pandas   image.png.6c24a596b1b87bf93c47308a12555094.png   

 

and we have Panda Babys image.thumb.png.8918652d1ecb15a3fe8ee85e51c103a2.png

 

and they are very hungry  eating_panda.jpg?w=800&h=450&tok=3053e7

but the rest is Work in progress.

 

Some impressions

7DaysToDie_2022-10-18_05-03-12-49.thumb.jpg.63fbe91b6f6944f66ee769920ab1bff3.jpg     image.thumb.png.f281e2daa1d7ac793edfba899bb53f33.png    park.jpg?w=800&h=451&tok=ca7311

 

How to find our mod?

In the mod launcher by sphereii


or via the direct link https://dev.azure.com/AsiaMod/Stable/_git/Stable_A20

 

i am a part of the Asia Team and we are always here for you, fastest in our Discord: https://discord.asia-mod.net/ but of course also here.

 

Tips about our mod:

Please do not compare our mod with the vanilla version, forget what you have done before and get involved with this mod.
Yes we have many zombies, yes it takes time to kill them in the beginning.
We have a learning by doing system.

Running around in panic only helps to have more zombies behind you.

The night, it's really dark, don't forget your torch.
We look forward to your feedback, because balancing is definitely far from perfect. There is also still a lot missing in this mod.

We wish you a lot of fun with this mod and with the horses and pandas and the zombies.

_____________________________________________________________________________________

Patchnotes 2.0.21

According to our tests, no restart is necessary.
However, changes to the POIs are not applied to existing savegames; a new savegame must be started for this.

Fixed

  • Various descriptions corrected and added
  • Various POIs corrected (collapse, wrong blocks)
  • Hitbox Shuriken corrected (collider raised)
  • Torch holder above crates no longer blocks them
  • Yield of harvested wild Jiangulan, Japonica and Comfrey fixed
  • UI quest to get the map shows correct number of soy
  • Wooden shovel can now be made in level 2 and 3
  • Corrected the size of the traders' teleport areas
  • Action skill Simple bow corrected (incorrectly leveled the club)
  • Corrected shaders of the roofs so that they can reflect light
  • Recipes for lamps and lanterns changed to the correct workbench
  • Pitch ditches burn same time during night as well

Changed

  • Small bamboo now only has 20 HP and is considered a deco block (no yield, no XP)
  • Multiblock baskets can now be made in the inventory
  • Increased the number of silk threads in the loot
  • Increased the possibility of broken tools in the loot
  • Volume of zombie voices increased by 4 db
  • Non-Asia savegames can no longer be selected in the menu
  • Defective Hankyu and Yumi now with the model of the simple bow
  • The Clawhammer blueprint now only requires a stone pickaxe
  • Icon of ginseng slices lightened for better visibility

Added

  • The opening and closing sound of the trader is now a gong
  • New icon for the fetch quest bag
  • Added recipe for wooden block (needed e.g. for barricades)
  • Recipe for steel arrowheads added
  • Added tooltip for the workbench needed for the recipe (mouseover)

___

Here are the Patchnotes for Version 2.0.6 (including 2.0.1 to 2.0.5)

- Animation of the fence door fixed
- Collapsing buildings fixed
- Tatami healing removed
- When sneaking, an icon is now displayed in the lower left corner
- Icons for Crossbow added, icons for the water bucket adjusted
- Various descriptions added or corrected
- Recipe Crossbow T3 fixed
- Recipe for rice slime added to Irori T1-3
- Removed duplication in credits
- Changed the order of horse taming. You now need the bucket of cabbage first. So it should be clearer to the players that you also need to make the water bucket.
- Set the inventory size of the three baskets in the multiblock to the same size (6x1).
- The buttons to lock inventory spaces are now visible in the backpack.
- In the progression, adjusted the value for the Simple Bow so that it can be crafted at level 2 from Lvl 20.
- Panda scaling corrected (and thus also the physics problems with wild jerking around and oversized arrows).
- Panda baby now has thicker cheeks for even more aaaaw!
- Added the tag "BowT1" to the recipe of the primitive bow, so T2 and T3 crafting should really be possible

image.png

Edited by DanuThuata
pictures delete (see edit history)
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  • DanuThuata changed the title to The Asia Mod

I've been running it on a multi-server since the day it was released to the public.

while having fun
1. I feel that it is difficult to accumulate proficiency,
Unless you are a server administrator
About to quit
・Lack of endurance, stone spear attack does not last, etc.

2. It's sad that the panda doesn't join the attack.
I'm glad you weren't hit,
Just a mascot.

3. Horse. how can i get
No hint.
Even if I give you a "bucket of cabbage"
just eating
(Version 2.0.6)

4. The words of the merchant "Nadeshiko"
"You're in the way! Get out' is...
Well, I think it was the same line in vanilla too...

Conclusion.
It's fun, so everyone, let's play♪

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4 hours ago, a_jp said:

I've been running it on a multi-server since the day it was released to the public.

while having fun
1. I feel that it is difficult to accumulate proficiency,
Unless you are a server administrator
About to quit
・Lack of endurance, stone spear attack does not last, etc.

2. It's sad that the panda doesn't join the attack.
I'm glad you weren't hit,
Just a mascot.

3. Horse. how can i get
No hint.
Even if I give you a "bucket of cabbage"
just eating
(Version 2.0.6)

4. The words of the merchant "Nadeshiko"
"You're in the way! Get out' is...
Well, I think it was the same line in vanilla too...

Conclusion.
It's fun, so everyone, let's play♪

 

Hello

The system used here is learning by doing, that means you don't know anything at the beginning and you learn little by little stamina, strength when attacking, ... etc. (so it is also explained in the beginning texts).
So it's worth it at the beginning rather to avoid attacks, to leave zombies in the bamboo forest, and not to just hit everything, which also does not give your food bar.
If you try the way to fight everything you will often die, there are too many zombies for that.

 

The panda is only for feeding at the moment, that's all it can do. It is also not meant to eat or hunt. Who tries it will quickly realize that it is not a good idea.
Everything ignores this panda.  (that's why it says Work in Progress,... there's still something to come).

 

How do I get with what I can do everything. 7 Days to Die has the journal, which is also used by many mods to explain the specifics. Our journal is available in English, German and Japanese.

 

What the dealer says exactly, I do not know, I only know that the texts have been specially recorded for this mod.

 

Please read the journal, there are the mod specific things explained.

 

image.thumb.png.180f637ef6845da632698cd66f65317c.png

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Patchnotes 2.0.21

According to our tests, no restart is necessary.
However, changes to the POIs are not applied to existing savegames; a new savegame must be started for this.

Fixed

  • Various descriptions corrected and added
  • Various POIs corrected (collapse, wrong blocks)
  • Hitbox Shuriken corrected (collider raised)
  • Torch holder above crates no longer blocks them
  • Yield of harvested wild Jiangulan, Japonica and Comfrey fixed
  • UI quest to get the map shows correct number of soy
  • Wooden shovel can now be made in level 2 and 3
  • Corrected the size of the traders' teleport areas
  • Action skill Simple bow corrected (incorrectly leveled the club)
  • Corrected shaders of the roofs so that they can reflect light
  • Recipes for lamps and lanterns changed to the correct workbench
  • Pitch ditches burn same time during night as well

Changed

  • Small bamboo now only has 20 HP and is considered a deco block (no yield, no XP)
  • Multiblock baskets can now be made in the inventory
  • Increased the number of silk threads in the loot
  • Increased the possibility of broken tools in the loot
  • Volume of zombie voices increased by 4 db
  • Non-Asia savegames can no longer be selected in the menu
  • Defective Hankyu and Yumi now with the model of the simple bow
  • The Clawhammer blueprint now only requires a stone pickaxe
  • Icon of ginseng slices lightened for better visibility

Added

  • The opening and closing sound of the trader is now a gong
  • New icon for the fetch quest bag
  • Added recipe for wooden block (needed e.g. for barricades)
  • Recipe for steel arrowheads added
  • Added tooltip for the workbench needed for the recipe (mouseover)

 

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Hi - I've been having fun lately trying out the Asia mod and have some comments/questions I'd like to share, hope that's okay!

 

1. Probably the biggest negative of the mod is the harsh encumbrance system where if you are at 2 encumbrance you can't move, you're just stuck in place.  Couldn't you change it to just walking really really slowly rather than at a complete stop?  Maybe? Please?

 

2. It would be great if you could add making a stone pickaxe to the starter quests so a new player would know that they exist and you can't get much stone just banging on a rock with the stone axe...

 

3. Since it's pretty important in this mod to choose your workstation perks wisely, could you add descriptions of what each type of workstation makes in the perks tree?  For example, the Furnace is new and the only way to find out what it makes is to go to the crafting menu for it.

 

4. I can't figure out how to use the firestarter and/or candles to get an existing candle holder in the POIs to light up.  Any tips on how that works (or if it works) would be helpful.  Maybe I'm missing something?

 

5.  Looking forward to seeing the pandas in game, haven't come across one yet!

 

Anyway, thanks for making this mod, it's really different and fun and interesting with a lot of great visuals to enjoy, too.

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If the panda was running on the map
I hope we can meet.
cute.

 

 

On 2023/4/6 at 午前8時7分, MarissaX said:

こんにちは - 私は最近 Asia mod を試して楽しんでおり、共有したいコメントや質問がいくつかあります。

 

1. おそらくこのモッドの最大の欠点は、2 重荷になると動けなくなる過酷な重荷システムです。完全に停止するのではなく、本当にゆっくりと歩くだけに変更できませんでしたか? 多分?お願いします?

 

2. スターター クエストに石のツルハシの作成を追加できれば素晴らしいと思います。これにより、新しいプレイヤーが石のツルハシの存在を知ることができ、石の斧で岩を叩くだけでは多くの石を手に入れることができなくなります...

 

3. この mod では、ワークステーションの特典を賢く選択することが非常に重要なので、各タイプのワークステーションが特典ツリーに何をもたらすかについての説明を追加していただけますか? たとえば、炉は新しく、それが何を作るかを知る唯一の方法は、それのクラフト メニューに移動することです。

 

4. ファイヤースターターやキャンドルを使用して、POI 内の既存のキャンドルホルダーを点灯させる方法がわかりません。それがどのように機能するか(または機能するかどうか)に関するヒントは役に立ちます。多分私は何かを逃していますか?

 

5. ゲームでパンダに会えるのを楽しみにしていますが、まだパンダに会っていません!

 

とにかく、この mod を作成してくれてありがとう、それは本当に違っていて楽しくて面白いし、たくさんの素晴らしいビジュアルも楽しめます。

 

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12 hours ago, a_jp said:

Items that ignite.

I'm Japanese so I don't know the official name.

Please find it in the photo.

Right click on this
"Other Items Needed"
displayed in the bottom right

IMG_3610.jpg

Ah, in English the item pictured would be called a striker (made of iron) and used together with a small stone (usually flint) to create a spark. 

 

I haven't tried the mod yet, but I do know how to make fire! 

 

🔥Mel

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(translated)
I have three requests for SmallCat.
1. Increased movement speed
Too slow and hard to use.
Well, it's useless to increase the set speed without fuel.

2. The material JP name "wheelbarrow frame"
I can't make...
It's a specification.
I was surprised to see you in town.

3. Make sure that it can be collected (placed in a belt).
I want to cross the wall
Because SmallCat can not be collected
I will leave it behind.

Also, if you fall into a "hollow",
I can't
・For example, 2K map 128E16N+47

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