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DanuThuata

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Everything posted by DanuThuata

  1. to make fire in a campfire simply turn on. What you see in the picture is a lighter for lamps. You give these lamps a candle and then you can light them with it. (you need candles in your inventory).
  2. Patchnotes 2.0.21 According to our tests, no restart is necessary. However, changes to the POIs are not applied to existing savegames; a new savegame must be started for this. Fixed Various descriptions corrected and added Various POIs corrected (collapse, wrong blocks) Hitbox Shuriken corrected (collider raised) Torch holder above crates no longer blocks them Yield of harvested wild Jiangulan, Japonica and Comfrey fixed UI quest to get the map shows correct number of soy Wooden shovel can now be made in level 2 and 3 Corrected the size of the traders' teleport areas Action skill Simple bow corrected (incorrectly leveled the club) Corrected shaders of the roofs so that they can reflect light Recipes for lamps and lanterns changed to the correct workbench Pitch ditches burn same time during night as well Changed Small bamboo now only has 20 HP and is considered a deco block (no yield, no XP) Multiblock baskets can now be made in the inventory Increased the number of silk threads in the loot Increased the possibility of broken tools in the loot Volume of zombie voices increased by 4 db Non-Asia savegames can no longer be selected in the menu Defective Hankyu and Yumi now with the model of the simple bow The Clawhammer blueprint now only requires a stone pickaxe Icon of ginseng slices lightened for better visibility Added The opening and closing sound of the trader is now a gong New icon for the fetch quest bag Added recipe for wooden block (needed e.g. for barricades) Recipe for steel arrowheads added Added tooltip for the workbench needed for the recipe (mouseover)
  3. Hello The system used here is learning by doing, that means you don't know anything at the beginning and you learn little by little stamina, strength when attacking, ... etc. (so it is also explained in the beginning texts). So it's worth it at the beginning rather to avoid attacks, to leave zombies in the bamboo forest, and not to just hit everything, which also does not give your food bar. If you try the way to fight everything you will often die, there are too many zombies for that. The panda is only for feeding at the moment, that's all it can do. It is also not meant to eat or hunt. Who tries it will quickly realize that it is not a good idea. Everything ignores this panda. (that's why it says Work in Progress,... there's still something to come). How do I get with what I can do everything. 7 Days to Die has the journal, which is also used by many mods to explain the specifics. Our journal is available in English, German and Japanese. What the dealer says exactly, I do not know, I only know that the texts have been specially recorded for this mod. Please read the journal, there are the mod specific things explained.
  4. oh mist the panda gave me the wrong link https://dev.azure.com/AsiaMod/Stable/_git/Stable_A20 ... I'll go correct that we are also looking forward to your feedback
  5. DanuThuata

    The Asia Mod

    Whats New in Version 2? Visual changes: Replaced almost all vanilla trees by own trees (60 different models) Own grasses and bushes added Rocks and resource stones replaced New landscape blocks added (fog fields, waterfalls and water areas) Workbenches reworked/replaced New transportation vehicles added (handcarts, sailing carts, horse) - sorry we don't want to spoil the sailing cart Trader figures replaced by Asian 3D models Trader POIs reworked/newly built New animals added (chicken, deer, tiger, panda, snake, horse) cute snakes chicken deer tiger Trader voices replaced by exclusively recorded Japanese sentences Zombie voices replaced by a larger number of sounds Many new decoration and loot blocks added New walls and roofs added (some still WiP) Replaced the dynamic music system with Asian music tracks Added new loading screens and texts Reworked the journal entries and adapted them for the Asia mod Removed some of the POIs, reworked all POIs, added a few new ones Unified size of POIs in preparation for randomly generated maps Created new map 4k and small map 2k (old maps not usable anymore) Gameplay changes: Skills system reworked (now learning-by-doing) Workbench system reworked (now upgrade workbenches) Crafting system weapons/tools reworked (now recipe books with fragments) Crafting system items/food reworked (now dependent on workbench) Lighting system reworked (now torches/lamps with limited burning time) Food system reworked (now authentic dishes, partly based on each other) Healing items reworked (now authentic ingredients and compositions) The old upgrade order for blocks reintroduced Tool/weapon values completely reworked and rebalanced Food/healing values completely reworked and rebalanced Loot in crates and merchants completely reworked Quest partially reworked/simplified and some new ones added New weapons/tools added (wooden sword, stone pickaxe, hankyu, yumi) New production line for silk added Added new production line for honey/beehives Added new diseases and antidotes (bee sting, snake bite) Added new defenses (fire trap, palisades, upgradable walls) Other changes: Performance improvement by optimizing the 3D models And a Big Thanks to Alloc 😍 now we have Pandas and we have Panda Babys and they are very hungry but the rest is Work in progress. Some impressions How to find our mod? In the mod launcher by sphereii or via the direct link https://dev.azure.com/AsiaMod/Stable/_git/Stable_A20 i am a part of the Asia Team and we are always here for you, fastest in our Discord: https://discord.asia-mod.net/ but of course also here. Tips about our mod: Please do not compare our mod with the vanilla version, forget what you have done before and get involved with this mod. Yes we have many zombies, yes it takes time to kill them in the beginning. We have a learning by doing system. Running around in panic only helps to have more zombies behind you. The night, it's really dark, don't forget your torch. We look forward to your feedback, because balancing is definitely far from perfect. There is also still a lot missing in this mod. We wish you a lot of fun with this mod and with the horses and pandas and the zombies. _____________________________________________________________________________________ Patchnotes 2.0.21 According to our tests, no restart is necessary. However, changes to the POIs are not applied to existing savegames; a new savegame must be started for this. Fixed Various descriptions corrected and added Various POIs corrected (collapse, wrong blocks) Hitbox Shuriken corrected (collider raised) Torch holder above crates no longer blocks them Yield of harvested wild Jiangulan, Japonica and Comfrey fixed UI quest to get the map shows correct number of soy Wooden shovel can now be made in level 2 and 3 Corrected the size of the traders' teleport areas Action skill Simple bow corrected (incorrectly leveled the club) Corrected shaders of the roofs so that they can reflect light Recipes for lamps and lanterns changed to the correct workbench Pitch ditches burn same time during night as well Changed Small bamboo now only has 20 HP and is considered a deco block (no yield, no XP) Multiblock baskets can now be made in the inventory Increased the number of silk threads in the loot Increased the possibility of broken tools in the loot Volume of zombie voices increased by 4 db Non-Asia savegames can no longer be selected in the menu Defective Hankyu and Yumi now with the model of the simple bow The Clawhammer blueprint now only requires a stone pickaxe Icon of ginseng slices lightened for better visibility Added The opening and closing sound of the trader is now a gong New icon for the fetch quest bag Added recipe for wooden block (needed e.g. for barricades) Recipe for steel arrowheads added Added tooltip for the workbench needed for the recipe (mouseover) ___ Here are the Patchnotes for Version 2.0.6 (including 2.0.1 to 2.0.5) - Animation of the fence door fixed - Collapsing buildings fixed - Tatami healing removed - When sneaking, an icon is now displayed in the lower left corner - Icons for Crossbow added, icons for the water bucket adjusted - Various descriptions added or corrected - Recipe Crossbow T3 fixed - Recipe for rice slime added to Irori T1-3 - Removed duplication in credits - Changed the order of horse taming. You now need the bucket of cabbage first. So it should be clearer to the players that you also need to make the water bucket. - Set the inventory size of the three baskets in the multiblock to the same size (6x1). - The buttons to lock inventory spaces are now visible in the backpack. - In the progression, adjusted the value for the Simple Bow so that it can be crafted at level 2 from Lvl 20. - Panda scaling corrected (and thus also the physics problems with wild jerking around and oversized arrows). - Panda baby now has thicker cheeks for even more aaaaw! - Added the tag "BowT1" to the recipe of the primitive bow, so T2 and T3 crafting should really be possible
  6. since the mod is not yet represented here just a little preview The mod can be seen from 17.3 on Twitch and Youtube, and if all goes well from 20.3 in the mod launcher and a cute Teaser is there too
  7. Laughter, yes you get used to everything 😊. My viewers have fun to look for my mistakes and use. 😇 But fun because there are also many who just help Overall a very different 7 Days
  8. I tested the Twitch integration yesterday extensively with my viewers. Would it be possible to return the viewers #cp score requests as whispers, that can disrupt the chat sound quite a bit. Another small question: is there the command list, the commands the spectators have used in a file to be able to show them externally or to look at who has tried how hard to do what? (I admit I like statistics)
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