Jump to content

Misery Business - A20 Modpack


Gako21

Recommended Posts

Misery Business

This modpack doesn't really add anything new, but instead adjusts existing features to make surviving harder and the player think more about their actions. The player character isn't as fitted for the survival whereas zombies are more fierce than before. Items aren't often as effective as they used to be and many buffs have been weakened. Traders require more quests to advance and the rewards are usually worse. Overall, things are looking quite a bit more miserable.


Due to the nature of this modpack, it is completely server-side and consists only of XML files. It is also divided into three parts: items, player and zombies. These let you easily decide which part(s) of the changes you want into your game. The mod is still very much in progress when it comes to balancing, so voice your feedback below!

Download the mod here!
 

Some of the main modifications for items include:

  • Reduced mod slots
  • Reduced mod economic value increase and made it %-based instead
  • Reduced healing values across the board
  • Reduced duration and intensity of various medical items
  • Lowered food, water and health gains on most, if not all, foods and drinks
  • Added dysentery chance to canned food

Some of the main modifications for the player include:

  • Lower movement speed
  • Lower stamina and health regeneration
  • Higher food and water consumption
  • Lower carrying capacity (before being encumbered)
  • Increased the effect of wetness
  • Revamped infection, giving debuffs at 10%, 20%, 35%, 50% and 75%

Some of the main modifications for quests include:

  • Raised the amount of quests needed for a tier completion
  • Lowered the duke and exp rewards from quests
  • Lowered the amount of choices in tier completion rewards
  • Lowered the chance to get higher quality items as rewards
  • Reduced the amount of ammo gained as rewards

Some of the main modifications for zombies include:

  • Removed knockdown completely
  • Increased feral sense range
  • Increased pain resist and movement speeds
  • Increased max health and radiated health regen.
  • Increased chance of inflicting a debuff
  • Decreased exp.
Edited by Gako21 (see edit history)
Link to comment
Share on other sites

Performed some updates on the files. The folder "Misery Business-Quests" is now called "Misery Business-Traders-and-Loot" to reflect the contents better. You may remove the Quests folder after downloading the new folder if you're updating the mod. Changes in the mod include:

  • Reduced the chance to get workstations or their schematics from traders
  • Removed the chance to find workstation schematics from broken workstations
  • Increased the effect of wetness
  • Fixed dysentery chance to show on honey and canned food that provides water.
Link to comment
Share on other sites

  • 2 weeks later...
  • 4 months later...
  • 1 month later...
  • 3 weeks later...

This mod doesn't add or remove any zombies, only changes their properties. Mods adding new zombies should work without any problems but depending on how the mod works they may not be affected by this mod. There aren't really any new biome challenges but the existing ones (weather/wetness) have been buffed a bit.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...