w00kien00kie Posted January 23, 2022 Share Posted January 23, 2022 This new server-side module adds a new craftable item that allows players to temporarily avoid bloodmoons. Great for people on MP servers that dont always want to tackle a bloodmoon but dont want to log off for it. The module adds a new easy-to-make recipe for a Avoid Bloodmoon Injection. The injection gives the player a 20 min buff (stackable) that masks them from bloodmoon party calculations. Ive tested on SP/MP and a big shout out to HellsJanitor (https://www.twitch.tv/hellsjanitortv) for testing on his dedicated server. https://minhaskamal.github.io/DownGit/#/home?url=https:%2F%2Fgithub.com%2Fw00kie-n00kie%2FTheWinchester%2Ftree%2Fmain%2FMods%2FWMMAvoidBloodmoonw00kie n00kie 1 Link to comment Share on other sites More sharing options...
TomGun42 Posted January 27, 2022 Share Posted January 27, 2022 certainly not server side only :( Link to comment Share on other sites More sharing options...
ktrain Posted January 28, 2022 Share Posted January 28, 2022 23 hours ago, TomGun42 said: certainly not server side only true that! my experience so far is if there are dlls, icons, assets, resources, prefabs, or localizations..the "server-side only" @%$# doesn't actually work unless you install on the client also... there are some exceptions, but by and large those are my rules when it comes to whether i need to add Mods to my client mod download or not Link to comment Share on other sites More sharing options...
w00kien00kie Posted January 28, 2022 Author Share Posted January 28, 2022 On 1/27/2022 at 4:17 PM, TomGun42 said: certainly not server side only Care to explain why not please? Link to comment Share on other sites More sharing options...
w00kien00kie Posted January 30, 2022 Author Share Posted January 30, 2022 Just to confirm this is 100% a server-side module only, the clients do not need it installed for it to work. Link to comment Share on other sites More sharing options...
bdubyah Posted January 31, 2022 Share Posted January 31, 2022 They probably don't have EAC off. Link to comment Share on other sites More sharing options...
Ratbertt Posted February 9, 2022 Share Posted February 9, 2022 (edited) This works on our servers. One on host havoc and one on ping perfect. Both have EAC on and the DLL is not in my steam installation folder. It just worked on our live server I tested 15 minutes ago. Perhaps if you have a 3rd party host, you might check with them if DLLs are allowed. I've heard it can be a thing? But hasn't been on my two hosts. Edited February 9, 2022 by Ratbertt (see edit history) Link to comment Share on other sites More sharing options...
w00kien00kie Posted February 9, 2022 Author Share Posted February 9, 2022 Glad its worked for you, thanks for letting me know Link to comment Share on other sites More sharing options...
trevorjd Posted May 25, 2022 Share Posted May 25, 2022 Hi, w00ien00kie, We run two servers, one with Darkness Falls and one with Improved Hordes and a number of other modlets. Both of those interfere to some degree with vanilla spawning. Do you have any idea if there will be compatibility issues created by adding your mod? Thanks Trev Link to comment Share on other sites More sharing options...
w00kien00kie Posted May 25, 2022 Author Share Posted May 25, 2022 @trevorjd Hi, I cant say for sure as i dont know the code changes for those mods but i would think it should work fine. All my modlet does is remove players from the Bloodmoon groups and doesnt directly alter zombie spawns. 1 Link to comment Share on other sites More sharing options...
DefiantDucky Posted August 27, 2022 Share Posted August 27, 2022 Hello Wookie, I have been using your mod flawlessly for a long time on the server. Thank you for this as it really helps a lot of new people or low levels who are coming on. I have recently had an issue after the new game update where the blood moon only seems to work after someone uses it, dies and respawns instead. I do have zombie mods and other things going off however this has never been a problem before. Normally you take the injection and it works asap for the duration. Would you know what might be causing it? Link to comment Share on other sites More sharing options...
w00kien00kie Posted August 28, 2022 Author Share Posted August 28, 2022 15 hours ago, DefiantDucky said: Hello Wookie, I have been using your mod flawlessly for a long time on the server. Thank you for this as it really helps a lot of new people or low levels who are coming on. I have recently had an issue after the new game update where the blood moon only seems to work after someone uses it, dies and respawns instead. I do have zombie mods and other things going off however this has never been a problem before. Normally you take the injection and it works asap for the duration. Would you know what might be causing it? Hiya I haven't heard of any other problems with it but also haven't tried it out myself on the latest version. I'll try to do some testing when I get a chance and let you know Link to comment Share on other sites More sharing options...
w00kien00kie Posted August 28, 2022 Author Share Posted August 28, 2022 (edited) Ive run a quick test in SP on A20.6b9 and the Bloodmoon Injection was working as intended. Id be surprised if this would be any different in MP/Dedicated tbh and think it may be a clash with one of your other mods. Ill try to get a dedicated test up and running but that will take me longer to do Edited August 28, 2022 by w00kien00kie (see edit history) Link to comment Share on other sites More sharing options...
kokuojeiku Posted June 2, 2023 Share Posted June 2, 2023 (edited) Well, just seen this mod today and tested it. Found on https://7daystodiemods.com/avoid-bloodmoon-injection-sp-mp-dedicated/ I have a dedicated server and hosted server, and it works on both. Current game at A20.7(b1) You need to use it before 22:00 or it won't work. (I tested at 21:59 no problem, at 22:00 and they will find you) You NEED to use it before 22:00.... It states 20 minutes of use, yet at 4:15 I still had over 1 minute of protection left. This might work if a server extends bloodmoon to 06:00, not sure as I didn't test that. Thanks for the mod, hope it continues, if not, maybe you'll update it since it uses a DLL file. =========== EDIT: I edited this since I forgot to mention (and assure people, this was tested on multiplayer only in case people don't understand dedicated and hosted server) Did another test, it will last from 21:59 till 04:56. Not good for servers running bloodmoon till 06:00 in my opinion (yet not tested if using two injections at once helps) I tested with my player at level 109 and at level 1000 (Yes, a mod to increase level yet hosted server at default 300 to prevent issues with testing). I personally will change the recipe for making it, yet overall great job! Thanks again at w00kien00kie !! Edited June 2, 2023 by kokuojeiku (see edit history) Link to comment Share on other sites More sharing options...
kokuojeiku Posted June 2, 2023 Share Posted June 2, 2023 Update: Had another player join me on hosted server to test. It worked for both of us at the same time. We left server during bloodmoon, came back in and still worked. Shut server down, relogged and still working. Awesome job. Link to comment Share on other sites More sharing options...
TheSilentEnigma Posted June 11, 2023 Share Posted June 11, 2023 Hello. I'd like to use this mod on my dedicated server in A21, glad that it's server side and my players shouldn't download it. But how to increase the duration to 30 min using only 1 injection? I hope the mod will be updated for A21 🙏 Link to comment Share on other sites More sharing options...
w00kien00kie Posted June 11, 2023 Author Share Posted June 11, 2023 (edited) The buff is stackable, so if the player use 2 injections the buff should last 40 mins. It's an easy recipe to make as well. If you want to increase the duration for 1 though you'll need to edit the XML. This should also be good for A21 but will check once it's released Edited June 11, 2023 by w00kien00kie (see edit history) 1 Link to comment Share on other sites More sharing options...
TheSilentEnigma Posted June 12, 2023 Share Posted June 12, 2023 thank you so much for your reply! Link to comment Share on other sites More sharing options...
Blackmadman Posted June 19, 2023 Share Posted June 19, 2023 In A20 it worked without problems with EAC, unfortunately it doesn't work in A21 anymore. Now you would have to switch off EAC. Unfortunately, the mod is no longer suitable for my server. Is there a way to change this? 1 Link to comment Share on other sites More sharing options...
Ratbertt Posted July 17, 2023 Share Posted July 17, 2023 Looking to see if we have a fix for a21 yet? I don't want to turn off EAC, and it was throwing EAC errors when I tested it locally. Have not put it on my server yet. Link to comment Share on other sites More sharing options...
Blackmadman Posted July 18, 2023 Share Posted July 18, 2023 I have it on my server, there runs the mod without error message with EAC ON. Only in the SP comes the error and you have to turn off EAC. Link to comment Share on other sites More sharing options...
w00kien00kie Posted July 18, 2023 Author Share Posted July 18, 2023 TBH this is a dll/code change mod and hence should always be run with EAC Off! If its worked in the past with EAC On then thats pure luck on TFP and be thankful. No idea why the base game code allowed that when really it should have blocked it. Link to comment Share on other sites More sharing options...
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