LMG_Nomad Posted January 19, 2022 Share Posted January 19, 2022 So, browsing through the game files today I've come across some interesting blacked-out images: 1. General Master Mod 2. Robotic Drone Weapon Mod 3. Robotic Drone Stun Weapon Mod Now, I know some of the blacked-out images are things like Zombie Projectiles and things the player can't craft, find or use, but what about these mods? I know I'd love it if my drone could zap some zeds or non-friendlies. Link to comment Share on other sites More sharing options...
Sjustus548 Posted January 19, 2022 Share Posted January 19, 2022 They are most likely just files that the devs are testing out and are potentially wanting to implement one day if things go smoothly with development. 1 Link to comment Share on other sites More sharing options...
LMG_Nomad Posted January 19, 2022 Author Share Posted January 19, 2022 Any speculation on what the General Master Mod could be? The other two are kind of self-explanatory, but that one is a head scratcher. Maybe an all-purpose mod for a weapon or tool that increases damage against undead and living creatures? Just a thought. Link to comment Share on other sites More sharing options...
theFlu Posted January 19, 2022 Share Posted January 19, 2022 Could just be a "base mod" to make other mods from. I think there's a zombieHandMaster somewhere in the melee config and such. 1 Link to comment Share on other sites More sharing options...
BFT2020 Posted January 19, 2022 Share Posted January 19, 2022 26 minutes ago, theFlu said: Could just be a "base mod" to make other mods from. I think there's a zombieHandMaster somewhere in the melee config and such. So close 😉 <item name="meleeHandMaster"> <item name="meleeHandZombie01"> <property name="Extends" value="meleeHandMaster"/> Zombies get to share the same master as us puny regular humans 😁 To expand on TheFlu's response, the master typically has default information / variables in it that you can use to extend to other entities. This way, you don't have to repeat common variables on each new item / block / node you have in the file. You can just add new items that the master doesn't have or re-add a same item if the value is different (which the game will overwrite the master value for the specific item you are changing). A good example is Iron Axe and Steel Axe in the items.xml file. 2 Link to comment Share on other sites More sharing options...
theFlu Posted January 19, 2022 Share Posted January 19, 2022 2 minutes ago, BFT2020 said: So close 😉 Heh, I kinda thought it was probably melee* after I'd written that, but wasn't exactly worthy of opening the xml to check for the actual point .. thanks anyway Link to comment Share on other sites More sharing options...
BFT2020 Posted January 19, 2022 Share Posted January 19, 2022 4 minutes ago, theFlu said: Heh, I kinda thought it was probably melee* after I'd written that, but wasn't exactly worthy of opening the xml to check for the actual point .. thanks anyway Killing time at work and I finished my special loot file for another project so it was an easy pop in and check.....and realized that I haven't downloaded and copied A20.1 files yet so I can't scan them to see what the changes they have made yet 😔 Link to comment Share on other sites More sharing options...
LMG_Nomad Posted January 19, 2022 Author Share Posted January 19, 2022 Oh!? Well that's cool. Love the insight guys. Link to comment Share on other sites More sharing options...
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