Babuchas Posted January 12, 2022 Share Posted January 12, 2022 Hi! I do not know if this is intended, or a bug, but just in case. I got an iron crossbow lvl 2 as a reward from a trader, and later i got a lvl 3 also as a reward. Neither of them have any mods installed, and i am using the same ammunition (iron bolts for both). The problem is that the lvl 2 crossbow shows 73.1 damage in the item description, while the lvl 3 does 65.9... To me it does not make sense that a higher level does less damage, but maybe there is a reason, i do not know. I report it in case is a bug, if its not please someone explain it to me, i am new to the game and perhaps i am missing something, thank you! 🙂 Link to comment Share on other sites More sharing options...
BFT2020 Posted January 12, 2022 Share Posted January 12, 2022 (edited) That is going to be normal <passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkArchery"/> <!-- random EntityDmg --> <passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkArchery"/> <!-- tier bonus --> The first one is a random modifier for all iron crossbows (except ones from CM as they are average damage always) - ranging from -0.15 to 0.15 base damage modifier. The second one is modifier based on Quality level (0.2 bonus for Q2, 0.3 Bonus for Q3). So a Q2 crossbow can be anywhere between 0.05 (-0.15+0.2) to 0.35 (0.15+0.2) entity damage over base while a Q3 can be anywhere 0.15 to 0.45 entity damage over base. Numbers were off a bit, it looks like the random entity is applied first and then the quality is added, so it is not straight addition of multiplication modifiers. If you apply -0.14 to base iron bolt then 0.3 for Q3, you get 65.9. See how the ranges overlap each other a bit? So based on your numbers, it looks like your Q2 has a 24% increase to entity damage while the Q3 only has a 12% increase. Based on that, your Q3 crossbow rolled very low on random damage. Edited January 12, 2022 by BFT2020 (see edit history) 1 Link to comment Share on other sites More sharing options...
Babuchas Posted January 12, 2022 Author Share Posted January 12, 2022 I see, thank you! I did not know the damage was variable, i thought all same quality would be the same damage, silly me 😅 I guess i will have to pay attention to the damage, not only the quality, when comparing items. Thank you for the help 😀 Link to comment Share on other sites More sharing options...
SylenThunder Posted January 12, 2022 Share Posted January 12, 2022 Pretty much every stat on weapons, tools, and armor is a variable. The reason for increasing tier is higher durability (though that is still a little random as well), and more mod slots. 1 Link to comment Share on other sites More sharing options...
BFT2020 Posted January 13, 2022 Share Posted January 13, 2022 18 hours ago, SylenThunder said: Pretty much every stat on weapons, tools, and armor is a variable. The reason for increasing tier is higher durability (though that is still a little random as well), and more mod slots. Except for T0 equipment. Those equipment don't have any variability in stats when comparing same quality equipment (so a Q2 stone axe you find today will have the same stats as a Q2 stone axe you find tomorrow). So for those equipment, higher Quality equipment is always a plus in terms of performance. 1 Link to comment Share on other sites More sharing options...
Babuchas Posted January 13, 2022 Author Share Posted January 13, 2022 (edited) 2 hours ago, BFT2020 said: Except for T0 equipment. Those equipment don't have any variability in stats when comparing same quality equipment (so a Q2 stone axe you find today will have the same stats as a Q2 stone axe you find tomorrow). So for those equipment, higher Quality equipment is always a plus in terms of performance. Good to know, thank you! I think i was super lucky with that lvl 2 crossbow, i have found 2 compound crossbows and they do less damage than my iron lvl 2 😄 Edited January 13, 2022 by Babuchas (see edit history) Link to comment Share on other sites More sharing options...
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