xyth Posted Saturday at 04:26 PM Author Share Posted Saturday at 04:26 PM 9 hours ago, magejosh said: I downloaded the a21 version from the repo, and the dialogs.xml threw an error about a journal entry minevent not found. Was one line so I commented it out and it seems to load fine. Not sure what that breaks though. I assume not much of consequence if it's just a journal entry though. I think its this line ` <!-- <action type="AddJournalEntry" id="questTip" /> -->` 2 Link to comment Share on other sites More sharing options...
magejosh Posted Sunday at 07:07 AM Share Posted Sunday at 07:07 AM 15 hours ago, Zackhron said: What version of SCore are you using? I tried the latest but too many errors with SCore and I can't enter the world at all. So when you go to the github repo you will see a button that says master. This is the branch that you are viewing of the repository. If you click it, you will see an option for 1.0e, which is the version you want to be running with. 14 hours ago, xyth said: I think its this line ` <!-- <action type="AddJournalEntry" id="questTip" /> -->` That was indeed the culprit. Haven't messed with NPCs yet, as I just needed a version so i could load a guppy mod that extends from it to check it out. Let me know when you are ready for stress testing on a low end pc. 1 Link to comment Share on other sites More sharing options...
xyth Posted yesterday at 01:15 PM Author Share Posted yesterday at 01:15 PM Pushed Experimental 1.0 to a new repo. See first post for links. Things of note: 1. .Unity3d exported bundles used in A21 still work in V1.0. I do not (yet) see a requirement to reexport those from the new Unity game version. 2. Based on the above, the A21 tutorial project is still valid, and currently I have no plans to make a v1.0 version unless someone finds a good reason why the A21 project has issues. 3. Many A21 expansion packs may still work in V1.0, but some xml edits might be needed to remove warnings that might effect gameplay. Let me know what you discover in testing. Thanks ! 2 Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted yesterday at 08:00 PM Share Posted yesterday at 08:00 PM (edited) Thank you, so we're thinking most all the NPC packs should still be working okay? I got this yellow error/. 2024-07-02T15:22:50 300.797 WRN XML patch for "entitygroups.xml" from mod "1-NPCXBirdPack" did not apply: <csv xpath="/entitygroups/entitygroup[@name='EnemyAnimalsBurntForest']/text()" delim="\n" op="add" (line 5 at pos 3) 2024-07-02T15:22:52 302.413 INF Loaded (local): entitygroups in 0.04 Edited yesterday at 08:23 PM by MrSamuelAdams (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted yesterday at 10:29 PM Author Share Posted yesterday at 10:29 PM 2 hours ago, MrSamuelAdams said: Thank you, so we're thinking most all the NPC packs should still be working okay? I got this yellow error/. 2024-07-02T15:22:50 300.797 WRN XML patch for "entitygroups.xml" from mod "1-NPCXBirdPack" did not apply: <csv xpath="/entitygroups/entitygroup[@name='EnemyAnimalsBurntForest']/text()" delim="\n" op="add" (line 5 at pos 3) 2024-07-02T15:22:52 302.413 INF Loaded (local): entitygroups in 0.04 Are you using version 1.0.0 or the old A21 version? Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted yesterday at 10:41 PM Share Posted yesterday at 10:41 PM 11 minutes ago, xyth said: Are you using version 1.0.0 or the old A21 version? I was using the 1.0. Also one other question. <property name="RandomWalk" value="true" /> Does this mean some zombies with walk, sprint, run, nightmare? Or what does turning this to true mean? Link to comment Share on other sites More sharing options...
Max Headroom Posted 19 hours ago Share Posted 19 hours ago I would like to try the available adon packs. Where can I find information on the bird and spider packs? Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted 14 hours ago Share Posted 14 hours ago (edited) FYI im getting some WRN physics errors. I think the others are okay. Will update if I see any more issues. 2024-07-03T04:02:28 53.617 WRN PhysicsBodies EntityZombie, E_BP_RLowerArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm 2024-07-03T04:02:28 53.617 WRN PhysicsBodies EntityZombie, E_BP_Head, path not found Hips/Spine/Spine1/Spine2/Neck/Head 2024-07-03T04:02:28 53.618 WRN PhysicsBodies EntityZombie, E_BP_LArm, path not found Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm 2024-07-03T04:02:28 53.618 WRN PhysicsBodies EntityZombie, E_BP_LLowerArm, path not found Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm/LeftForeArm 2024-07-03T04:02:28 53.618 WRN PhysicsBodies EntityZombie, E_BP_RArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm 2024-07-03T04:02:28 53.618 WRN PhysicsBodies EntityZombie, E_BP_RLowerArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm I haven't been able to pinpoint which one it is yet. I think it's one of the EndZ packs or 1-DarksZombiez. Got this WRN XML patch for "entityclasses.xml" from mod "0-XNPCCore" did not apply: <set xpath="/entity_classes/entity_class[@name='animalDireWolf']/property[@name='AITask']/@value" (line 80 at pos 4) 2024-07-03T03:58:54 9.606 INF Loaded (local): entityclasses in 0.33 and this one WRN XML patch for "gameevents.xml" from mod "GansSpecialZombies" did not apply: <csv xpath="/gameevents/action_sequence[@name='vote_minor_grey_random']/variable[@name='zombiename']/@value" delim="," op="add" (line 7 at pos 3) Edited 14 hours ago by MrSamuelAdams (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted 11 hours ago Author Share Posted 11 hours ago 3 hours ago, MrSamuelAdams said: FYI im getting some WRN physics errors. I think the others are okay. Will update if I see any more issues. 2024-07-03T04:02:28 53.617 WRN PhysicsBodies EntityZombie, E_BP_RLowerArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm 2024-07-03T04:02:28 53.617 WRN PhysicsBodies EntityZombie, E_BP_Head, path not found Hips/Spine/Spine1/Spine2/Neck/Head 2024-07-03T04:02:28 53.618 WRN PhysicsBodies EntityZombie, E_BP_LArm, path not found Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm 2024-07-03T04:02:28 53.618 WRN PhysicsBodies EntityZombie, E_BP_LLowerArm, path not found Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm/LeftForeArm 2024-07-03T04:02:28 53.618 WRN PhysicsBodies EntityZombie, E_BP_RArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm 2024-07-03T04:02:28 53.618 WRN PhysicsBodies EntityZombie, E_BP_RLowerArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm I haven't been able to pinpoint which one it is yet. I think it's one of the EndZ packs or 1-DarksZombiez. Got this WRN XML patch for "entityclasses.xml" from mod "0-XNPCCore" did not apply: <set xpath="/entity_classes/entity_class[@name='animalDireWolf']/property[@name='AITask']/@value" (line 80 at pos 4) 2024-07-03T03:58:54 9.606 INF Loaded (local): entityclasses in 0.33 and this one WRN XML patch for "gameevents.xml" from mod "GansSpecialZombies" did not apply: <csv xpath="/gameevents/action_sequence[@name='vote_minor_grey_random']/variable[@name='zombiename']/@value" delim="," op="add" (line 7 at pos 3) You are having issues because you are using A21 versions of expansion packs on a V1.0 base NPCCore. Only expansion packs that are updated so far are spiders, birds and soldiers. Link to comment Share on other sites More sharing options...
Max Headroom Posted 9 hours ago Share Posted 9 hours ago I am experimenting with this mod. Am able to spawn the NPCs but must, of course, enable debug mode to do it. Barring that, do NPCs spawn naturally otherwise? Link to comment Share on other sites More sharing options...
xyth Posted 5 hours ago Author Share Posted 5 hours ago (edited) 3 hours ago, Max Headroom said: I am experimenting with this mod. Am able to spawn the NPCs but must, of course, enable debug mode to do it. Barring that, do NPCs spawn naturally otherwise? Yes they will spawn, just not anywhere as often as zombies. This allows for additional character packs to be loaded and still there wont be too many NPCs around at once. Edited 5 hours ago by xyth (see edit history) Link to comment Share on other sites More sharing options...
Max Headroom Posted 3 hours ago Share Posted 3 hours ago (edited) And are there adversarial NPCs as well? Perhaps in an addon? Starting to sound like "raiders" right there. 😉 Edited 3 hours ago by Max Headroom (see edit history) Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted 1 hour ago Share Posted 1 hour ago 9 hours ago, xyth said: You are having issues because you are using A21 versions of expansion packs on a V1.0 base NPCCore. Only expansion packs that are updated so far are spiders, birds and soldiers. Understood, sorry when I read the update, I thought you thought most would still work. All good! Link to comment Share on other sites More sharing options...
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