xyth Posted June 29 Author Share Posted June 29 9 hours ago, magejosh said: I downloaded the a21 version from the repo, and the dialogs.xml threw an error about a journal entry minevent not found. Was one line so I commented it out and it seems to load fine. Not sure what that breaks though. I assume not much of consequence if it's just a journal entry though. I think its this line ` <!-- <action type="AddJournalEntry" id="questTip" /> -->` 2 Link to comment Share on other sites More sharing options...
magejosh Posted June 30 Share Posted June 30 15 hours ago, Zackhron said: What version of SCore are you using? I tried the latest but too many errors with SCore and I can't enter the world at all. So when you go to the github repo you will see a button that says master. This is the branch that you are viewing of the repository. If you click it, you will see an option for 1.0e, which is the version you want to be running with. 14 hours ago, xyth said: I think its this line ` <!-- <action type="AddJournalEntry" id="questTip" /> -->` That was indeed the culprit. Haven't messed with NPCs yet, as I just needed a version so i could load a guppy mod that extends from it to check it out. Let me know when you are ready for stress testing on a low end pc. 1 Link to comment Share on other sites More sharing options...
xyth Posted July 2 Author Share Posted July 2 Pushed Experimental 1.0 to a new repo. See first post for links. Things of note: 1. .Unity3d exported bundles used in A21 still work in V1.0. I do not (yet) see a requirement to reexport those from the new Unity game version. 2. Based on the above, the A21 tutorial project is still valid, and currently I have no plans to make a v1.0 version unless someone finds a good reason why the A21 project has issues. 3. Many A21 expansion packs may still work in V1.0, but some xml edits might be needed to remove warnings that might effect gameplay. Let me know what you discover in testing. Thanks ! 2 Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted July 2 Share Posted July 2 (edited) Thank you, so we're thinking most all the NPC packs should still be working okay? I got this yellow error/. 2024-07-02T15:22:50 300.797 WRN XML patch for "entitygroups.xml" from mod "1-NPCXBirdPack" did not apply: <csv xpath="/entitygroups/entitygroup[@name='EnemyAnimalsBurntForest']/text()" delim="\n" op="add" (line 5 at pos 3) 2024-07-02T15:22:52 302.413 INF Loaded (local): entitygroups in 0.04 Edited July 2 by MrSamuelAdams (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted July 2 Author Share Posted July 2 2 hours ago, MrSamuelAdams said: Thank you, so we're thinking most all the NPC packs should still be working okay? I got this yellow error/. 2024-07-02T15:22:50 300.797 WRN XML patch for "entitygroups.xml" from mod "1-NPCXBirdPack" did not apply: <csv xpath="/entitygroups/entitygroup[@name='EnemyAnimalsBurntForest']/text()" delim="\n" op="add" (line 5 at pos 3) 2024-07-02T15:22:52 302.413 INF Loaded (local): entitygroups in 0.04 Are you using version 1.0.0 or the old A21 version? Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted July 2 Share Posted July 2 11 minutes ago, xyth said: Are you using version 1.0.0 or the old A21 version? I was using the 1.0. Also one other question. <property name="RandomWalk" value="true" /> Does this mean some zombies with walk, sprint, run, nightmare? Or what does turning this to true mean? Link to comment Share on other sites More sharing options...
Max Headroom Posted July 3 Share Posted July 3 I would like to try the available adon packs. Where can I find information on the bird and spider packs? Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted July 3 Share Posted July 3 (edited) FYI im getting some WRN physics errors. I think the others are okay. Will update if I see any more issues. 2024-07-03T04:02:28 53.617 WRN PhysicsBodies EntityZombie, E_BP_RLowerArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm 2024-07-03T04:02:28 53.617 WRN PhysicsBodies EntityZombie, E_BP_Head, path not found Hips/Spine/Spine1/Spine2/Neck/Head 2024-07-03T04:02:28 53.618 WRN PhysicsBodies EntityZombie, E_BP_LArm, path not found Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm 2024-07-03T04:02:28 53.618 WRN PhysicsBodies EntityZombie, E_BP_LLowerArm, path not found Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm/LeftForeArm 2024-07-03T04:02:28 53.618 WRN PhysicsBodies EntityZombie, E_BP_RArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm 2024-07-03T04:02:28 53.618 WRN PhysicsBodies EntityZombie, E_BP_RLowerArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm I haven't been able to pinpoint which one it is yet. I think it's one of the EndZ packs or 1-DarksZombiez. Got this WRN XML patch for "entityclasses.xml" from mod "0-XNPCCore" did not apply: <set xpath="/entity_classes/entity_class[@name='animalDireWolf']/property[@name='AITask']/@value" (line 80 at pos 4) 2024-07-03T03:58:54 9.606 INF Loaded (local): entityclasses in 0.33 and this one WRN XML patch for "gameevents.xml" from mod "GansSpecialZombies" did not apply: <csv xpath="/gameevents/action_sequence[@name='vote_minor_grey_random']/variable[@name='zombiename']/@value" delim="," op="add" (line 7 at pos 3) Edited July 3 by MrSamuelAdams (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted July 3 Author Share Posted July 3 3 hours ago, MrSamuelAdams said: FYI im getting some WRN physics errors. I think the others are okay. Will update if I see any more issues. 2024-07-03T04:02:28 53.617 WRN PhysicsBodies EntityZombie, E_BP_RLowerArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm 2024-07-03T04:02:28 53.617 WRN PhysicsBodies EntityZombie, E_BP_Head, path not found Hips/Spine/Spine1/Spine2/Neck/Head 2024-07-03T04:02:28 53.618 WRN PhysicsBodies EntityZombie, E_BP_LArm, path not found Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm 2024-07-03T04:02:28 53.618 WRN PhysicsBodies EntityZombie, E_BP_LLowerArm, path not found Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm/LeftForeArm 2024-07-03T04:02:28 53.618 WRN PhysicsBodies EntityZombie, E_BP_RArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm 2024-07-03T04:02:28 53.618 WRN PhysicsBodies EntityZombie, E_BP_RLowerArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm I haven't been able to pinpoint which one it is yet. I think it's one of the EndZ packs or 1-DarksZombiez. Got this WRN XML patch for "entityclasses.xml" from mod "0-XNPCCore" did not apply: <set xpath="/entity_classes/entity_class[@name='animalDireWolf']/property[@name='AITask']/@value" (line 80 at pos 4) 2024-07-03T03:58:54 9.606 INF Loaded (local): entityclasses in 0.33 and this one WRN XML patch for "gameevents.xml" from mod "GansSpecialZombies" did not apply: <csv xpath="/gameevents/action_sequence[@name='vote_minor_grey_random']/variable[@name='zombiename']/@value" delim="," op="add" (line 7 at pos 3) You are having issues because you are using A21 versions of expansion packs on a V1.0 base NPCCore. Only expansion packs that are updated so far are spiders, birds and soldiers. Link to comment Share on other sites More sharing options...
Max Headroom Posted July 3 Share Posted July 3 I am experimenting with this mod. Am able to spawn the NPCs but must, of course, enable debug mode to do it. Barring that, do NPCs spawn naturally otherwise? Link to comment Share on other sites More sharing options...
xyth Posted July 3 Author Share Posted July 3 (edited) 3 hours ago, Max Headroom said: I am experimenting with this mod. Am able to spawn the NPCs but must, of course, enable debug mode to do it. Barring that, do NPCs spawn naturally otherwise? Yes they will spawn, just not anywhere as often as zombies. This allows for additional character packs to be loaded and still there wont be too many NPCs around at once. Edited July 3 by xyth (see edit history) Link to comment Share on other sites More sharing options...
Max Headroom Posted July 3 Share Posted July 3 (edited) And are there adversarial NPCs as well? Perhaps in an addon? Starting to sound like "raiders" right there. 😉 Edited July 3 by Max Headroom (see edit history) Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted July 3 Share Posted July 3 9 hours ago, xyth said: You are having issues because you are using A21 versions of expansion packs on a V1.0 base NPCCore. Only expansion packs that are updated so far are spiders, birds and soldiers. Understood, sorry when I read the update, I thought you thought most would still work. All good! Link to comment Share on other sites More sharing options...
drkstardragon Posted July 3 Share Posted July 3 Only a couple of xyths packs are updated so far, i will be sending him many more packs in the weeks to come, including bandit/raiders. Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted July 4 Share Posted July 4 Just wanted to point out "<property name="ReadFromContainers" value="true"/>" doesn't seem to work. The broadcast button is there but it doesn't light up or read from it. Link to comment Share on other sites More sharing options...
xyth Posted July 4 Author Share Posted July 4 8 hours ago, MrSamuelAdams said: Just wanted to point out "<property name="ReadFromContainers" value="true"/>" doesn't seem to work. The broadcast button is there but it doesn't light up or read from it. That's not an NPCCore function. Maybe report that in the SCore thread. Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted July 4 Share Posted July 4 4 hours ago, xyth said: That's not an NPCCore function. Maybe report that in the SCore thread. My bad, I wasn't sure where the main SCore thread was 😕 Link to comment Share on other sites More sharing options...
drkstardragon Posted July 5 Share Posted July 5 Ive sent my updated soldiers, raider gurlz and zombies packs to xyth, along with a new dinosaur pack with TRex/Carno/Spino/Raptor/Parasaur. Should be links posted at some point today depending on how busy xyth is. Link to comment Share on other sites More sharing options...
PitMonk Posted July 5 Share Posted July 5 Thanks for the update for v1.0 exp 🙂 Im just starting to look at what I need to do to get my character set add-on ready and working. Do I need to rebuild my characters? Im just about to start testing it out but thought I'd ask here first. Link to comment Share on other sites More sharing options...
xyth Posted July 5 Author Share Posted July 5 1 hour ago, PitMonk said: Thanks for the update for v1.0 exp 🙂 Im just starting to look at what I need to do to get my character set add-on ready and working. Do I need to rebuild my characters? Im just about to start testing it out but thought I'd ask here first. No rebuild needed, so far the A21 exported .unity3d files work fine as is. Link to comment Share on other sites More sharing options...
xyth Posted July 5 Author Share Posted July 5 Posted all DarkStar's zombies, NPCs and Dinos, links on 1st page in V1.0 section. Link to comment Share on other sites More sharing options...
xyth Posted July 6 Author Share Posted July 6 Pushed 1.0.2 update Harley ranged now using advanced templates to sort NPCInfo error Added main menu screen check to check if SCore dependancy is loaded Added pickup item Icons for NPCs. Link to comment Share on other sites More sharing options...
Max Headroom Posted July 6 Share Posted July 6 On 7/5/2024 at 9:34 AM, xyth said: Posted all DarkStar's zombies, NPCs and Dinos, links on 1st page in V1.0 section. Help a newbie. Where is that? Link to comment Share on other sites More sharing options...
Max Headroom Posted July 10 Share Posted July 10 So I'm doing a playthrough just to experience the NPCs on 1.0. Finally encountered the baker and hired him. Found out the hard way that picking up an NPC when there is stuff in his inventory results in my instant death. WTF? First, why can I even pick him up? Second, why would this kill me? Are the NPC behaviors listed somewhere so I know what not to do? Link to comment Share on other sites More sharing options...
xyth Posted July 10 Author Share Posted July 10 2 hours ago, Max Headroom said: So I'm doing a playthrough just to experience the NPCs on 1.0. Finally encountered the baker and hired him. Found out the hard way that picking up an NPC when there is stuff in his inventory results in my instant death. WTF? First, why can I even pick him up? Second, why would this kill me? Are the NPC behaviors listed somewhere so I know what not to do? Need to see a logfile. You can pickup an NPC with items in its pack. You just cant put and NPC into an NPCs backpack. Link to comment Share on other sites More sharing options...
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