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A20 b238 - Zombies are not moving


frivlus

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The zombies on my server will not move from there positions at all. 

The zombies will attack you if you get close enough but they will not leave their space.  However they will turn around if you get behind them and continue to swing from a "glued" position.

If you spawn them in, the result is the same.

Animals behave the same way, exception is the vultures they will fly off but NOT attack.

I have spawned scouts, feral, rabbits, wolves,  wandering hordes, you name it,  the results are all the same, the zombies remain stationary and will not attack if you do not get close to them. 

I have tried the numpad * to enable the AI and it does not change anything nor does it stop their aggression if you approach.

 

Does anyone have any idea what could cause this and how to fix it?

 

I have a freshly installed server with  the following software specs::

A20 b238

Mod CSMM Patrons 20.6

Mod Allocs command extensio 22

Mod Allocs Server fixes 24

Mod Allocs Maprendering and  WebIntrerface 39

 

There is no other software installed on the server.

 

Thanks in advance for your time.

 

-Frivlus

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Having a very similiar issue to this.  We used the Alpha 19 config file we had and in Diff'ing only noticed the ZombieFeralSense missing so I added it with the default value of "Off"

 And still missing these parameters, but didn't add them in yet as they didn't pertain to gameplay:

<property name="LandClaimOfflineDelay"                
                                                              
<property name="DynamicMeshEnabled"                   
<property name="DynamicMeshLandClaimOnly"             
<property name="DynamicMeshLandClaimBuffer"           
<property name="DynamicMeshMaxItemCache"              
                                                              
<property name="TwitchServerPermission"               
<property name="TwitchBloodMoonAllowed"

 

Log file with a few users in the world playing with no zombies moving:

https://pastebin.com/sF89zDYc

Any help would be greatly appreciated!  :) 

 

EDIT:
Apologies if this is wrong subforum, I saw the user above with a similar issue to mine so thought it'd be worth it posting in here to help troubleshooting.  Feel free to move this or let me know of a better location to post it.  

Edited by SylenThunder
Not sure why you couldn't follow instructions. Converted "wall of log" to Pastebin. (see edit history)
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22 minutes ago, VermontBlogger said:

Having a very similiar issue to this.  We used the Alpha 19 config file we had and in Diff'ing only noticed the ZombieFeralSense missing so I added it with the default value of "Off"

 And still missing these parameters, but didn't add them in yet as they didn't pertain to gameplay:

<property name="LandClaimOfflineDelay"                
                                                              
<property name="DynamicMeshEnabled"                   
<property name="DynamicMeshLandClaimOnly"             
<property name="DynamicMeshLandClaimBuffer"           
<property name="DynamicMeshMaxItemCache"              
                                                              
<property name="TwitchServerPermission"               
<property name="TwitchBloodMoonAllowed"

 

Log file with a few users in the world playing with no zombies moving:

https://pastebin.com/sF89zDYc

Any help would be greatly appreciated!  :) 

 

EDIT:
Apologies if this is wrong subforum, I saw the user above with a similar issue to mine so thought it'd be worth it posting in here to help troubleshooting.  Feel free to move this or let me know of a better location to post it.  

You need to use an Alpha 20 config file for Alpha 20. If it doesn't have all the options, you will have issues.

You also have old mods installed.

Edited by SylenThunder (see edit history)
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I decided this was a game software issue and not config issue.  So I backed up my server and serveradm configs; reloaded the server.  The zombies were again mobile.   I restored my custom configs and all is well.

 

While I would have loved to have someone visit the logs and learn something, my time was very limited this week, so I chose the easy way out,  I now have a backup server to allow me flexibility in troubleshooting my primary at a leisurely pace and still let my players play.

 

Thanks for the time and I will keep tracking this discussion to see how you guys with similar issues resolve it.

 

Cheers mate,

 

-Friv.

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So to provide some clarity to my issue and solution.  My issue was caused by three problems.  !.  Mods for A19 not compatible with A20 and visa versa.  This is a result of the change in the 7d2d gaming engine.  I removed the mods, zombies move again!  2.  Stuck at loading player and Zombies not moving,  There are 5 config setting that differ between A20 and  A19.  if you have them set when they not needed, it causes the issue. 

 

 If you are going to run with 19.6 you can't have the following settings.:

<property name="ZombieFeralSense" value="0"/>
<property name="DynamicMeshEnabled" value="true"/>
<property name="DynamicMeshLandClaimOnly" value="false"/>
<property name="DynamicMeshLandClaimBuffer" value="3"/>
<property name="DynamicMeshMaxItemCache" value="3"/>

 

and 3.  I was not paying attention to all the clues  Read your logs and look at your configs closely!!

 

In my case i just wiped, restarted and got lucky.  I should have read my logs and the clues provided.

 

I hope this helps.  Peace and Hair grease!

 

-Friv;

 

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