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I'm assuming this has something to do with the update coming out yesterday, but I'm not sure what to do. When I try to open the game (whether from Steam library or going into the local files) a game window pops up, but then nothing else happens, other than my mouse turning into a loading circle. Sometimes it'll get stuck like that and I have to force quit, other times it shuts down. Other times I have no window pop up at all? I have EAC disabled. I played yesterday and everything was fine, it's just today suddenly not working. 

 

Thanks in advance! 

 

Edit: Have also tried verifying game files, restarting steam/computer. 

Edited by bureaucratic_wunderkind (see edit history)
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Mono path[0] = '/Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Resources/Data/Managed'
Mono config path = '/Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Resources/Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
2021-12-22 19:55:08.533 7 Days To Die[4516:135313] (null) preferred device: Apple M1 (high power)
2021-12-22 19:55:08.533 7 Days To Die[4516:135313] Metal devices available: 1
2021-12-22 19:55:08.533 7 Days To Die[4516:135313] 0: Apple M1 (high power)
2021-12-22 19:55:08.533 7 Days To Die[4516:135313] Using device Apple M1 (high power)
Initializing Metal device caps: Apple M1
Begin MonoManager ReloadAssembly
- Completed reload, in  0.087 seconds
UnloadTime: 0.495125 ms
2021-12-22T19:55:09 0.027 INF [Platform] Init
2021-12-22T19:55:09 0.047 INF [Platform] Using native platform: Steam
2021-12-22T19:55:09 0.048 INF [Platform] Using cross platform: EOS
2021-12-22T19:55:09 0.048 INF [Platform] Using server platform: Steam
2021-12-22T19:55:09 0.048 INF [Platform] Initializing Steam
2021-12-22T19:55:09 0.050 INF Starting PlayerInputManager...
2021-12-22T19:55:09 0.155 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/steam_api
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/steam_api
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api
2021-12-22T19:55:09 0.174 ERR Error while initializing platform code, shutting down.
2021-12-22T19:55:09 0.178 EXC steam_api
  at (wrapper managed-to-native) Steamworks.NativeMethods.SteamAPI_RegisterCallback(intptr,int)
  at Steamworks.Callback`1[T].Register (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00053] in <a47db18acd5e4a088391fe5a2a7909fb>:0 
  at Steamworks.Callback`1[T]..ctor (Steamworks.Callback`1+DispatchDelegate[T] func, System.Boolean bGameServer) [0x00033] in <a47db18acd5e4a088391fe5a2a7909fb>:0 
  at Steamworks.Callback`1[T].Create (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00000] in <a47db18acd5e4a088391fe5a2a7909fb>:0 
  at Platform.Steam.AchievementManager..ctor () [0x0001c] in <143afd01b6954c29859e84fd76168834>:0 
  at Platform.Steam.Factory.CreateInstances () [0x0006d] in <143afd01b6954c29859e84fd76168834>:0 
  at Platform.AbsPlatform.Init () [0x00023] in <143afd01b6954c29859e84fd76168834>:0 
  at Platform.PlatformManager.Init () [0x000b9] in <143afd01b6954c29859e84fd76168834>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Platform.PlatformManager:Init()
SplashScreenScript:Awake()

Stacktrace:


Native stacktrace:

    0   libmonobdwgc-2.0.dylib              0x000000011b88f07c mono_unity_backtrace_from_context + 360
    1   libmonobdwgc-2.0.dylib              0x000000011b80e1b8 mono_jit_set_domain + 9112
    2   libsystem_platform.dylib            0x000000019d812c44 _sigtramp + 56
    3   libmonobdwgc-2.0.dylib              0x000000011b9df1e0 mono_code_manager_size + 6508
    4   libmonobdwgc-2.0.dylib              0x000000011b9dd2ac mono_code_manager_destroy + 264
    5   libmonobdwgc-2.0.dylib              0x000000011b9dd1c4 mono_code_manager_destroy + 32
    6   libmonobdwgc-2.0.dylib              0x000000011b8117a0 mono_get_runtime_build_info + 2988
    7   libmonobdwgc-2.0.dylib              0x000000011b980440 mono_compile_method + 300
    8   libmonobdwgc-2.0.dylib              0x000000011b9d4d80 mono_callspec_cleanup + 2080
    9   libmonobdwgc-2.0.dylib              0x000000011ba09bd4 GC_invoke_finalizers + 152
    10  libmonobdwgc-2.0.dylib              0x000000011b9d662c mono_gc_reference_queue_free + 1088
    11  libmonobdwgc-2.0.dylib              0x000000011b9a0e4c mono_threads_detach_coop + 1160
    12  libmonobdwgc-2.0.dylib              0x000000011b9a0cf0 mono_threads_detach_coop + 812
    13  libmonobdwgc-2.0.dylib              0x000000011ba121f0 GC_inner_start_routine + 96
    14  libmonobdwgc-2.0.dylib              0x000000011ba12174 GC_start_routine + 36
    15  libsystem_pthread.dylib             0x000000019d7c7878 _pthread_start + 320
    16  libsystem_pthread.dylib             0x000000019d7c25e0 thread_start + 8

Debug info from gdb:

2021-12-22T19:55:09 0.314 INF Texture quality is set to 1
2021-12-22T19:55:09 0.314 INF Precaching...
2021-12-22T19:55:09 0.314 INF Precaching file: Contents/Resources/Data/resources.assets
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.dylib
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.so
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.bundle
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/easyanticheat
(lldb) command source -s 0 '/tmp/mono-gdb-commands.CZ6cEz'
Executing commands in '/tmp/mono-gdb-commands.CZ6cEz'.
(lldb) process attach --pid 4516
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.dylib
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.so
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.bundle
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.dylib
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.so
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.bundle
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/easyanticheat
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.dylib
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.so
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.bundle
Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat
DllNotFoundException: easyanticheat
  at (wrapper managed-to-native) EasyAntiCheat.Client.Hydra.NativeClient+UnityModule.CreateGameClient(string)
  at EasyAntiCheat.Client.Hydra.NativeClient+UnityModule.Create () [0x00000] in <ad004add99834e96aa027eb0ffbeec1d>:0 
  at EasyAntiCheat.Client.Hydra.NativeClient..cctor () [0x0001e] in <ad004add99834e96aa027eb0ffbeec1d>:0 
Rethrow as TypeInitializationException: The type initializer for 'EasyAntiCheat.Client.Hydra.NativeClient' threw an exception.
  at EasyAntiCheat.Client.Hydra.Runtime.IsActive () [0x00000] in <ad004add99834e96aa027eb0ffbeec1d>:0 
  at EACClient.singletonCreated () [0x00007] in <143afd01b6954c29859e84fd76168834>:0 
  at SingletonMonoBehaviour`1[T].Awake () [0x00024] in <143afd01b6954c29859e84fd76168834>:0 

Process 4516 stopped
* thread #1, name = 'tid_103', stop reason = signal SIGSTOP
    frame #0: 0xffffffffffffffff 
Target 0: (No executable module.) stopped.

Architecture set to: .
(lldb) thread list
Process 4516 stopped
* thread #1: tid = 0x21091, name = 'tid_103', stop reason = signal SIGSTOP
  thread #2: tid = 0x2109d
  thread #3: tid = 0x210a0
  thread #4: tid = 0x210a7
  thread #5: tid = 0x210a8
  thread #6: tid = 0x210ae
  thread #7: tid = 0x210af
  thread #8: tid = 0x210b0
  thread #9: tid = 0x210b1
  thread #10: tid = 0x210b2
  thread #11: tid = 0x210b3
  thread #12: tid = 0x210b4
  thread #13: tid = 0x210b5
  thread #14: tid = 0x210b6
  thread #15: tid = 0x210b7
  thread #16: tid = 0x210b8
  thread #17: tid = 0x210b9
  thread #18: tid = 0x210ba
  thread #19: tid = 0x210bb
  thread #20: tid = 0x210bc
  thread #21: tid = 0x210bd
  thread #22: tid = 0x210be
  thread #23: tid = 0x210bf
  thread #24: tid = 0x210c0
  thread #25: tid = 0x210c1
  thread #26: tid = 0x210c2
  thread #27: tid = 0x210c3
  thread #28: tid = 0x210c4
  thread #29: tid = 0x210c5
  thread #30: tid = 0x210c6
  thread #31: tid = 0x210c7
  thread #32: tid = 0x210c9
  thread #33: tid = 0x210ca
  thread #34: tid = 0x210cb
  thread #35: tid = 0x210ce
  thread #36: tid = 0x210d1
  thread #37: tid = 0x210d2
  thread #38: tid = 0x21108
  thread #39: tid = 0x21130
  thread #40: tid = 0x21131
  thread #41: tid = 0x2116f
  thread #42: tid = 0x21170
  thread #43: tid = 0x21171
  thread #44: tid = 0x21174
(lldb) thread backtrace all
* thread #1, name = 'tid_103', stop reason = signal SIGSTOP
  frame #0: 0xffffffffffffffff 
  thread #2
    frame #0: 0xffffffffffffffff 
  thread #3
    frame #0: 0xffffffffffffffff 
  thread #4
    frame #0: 0xffffffffffffffff 
  thread #5
    frame #0: 0xffffffffffffffff 
  thread #6
    frame #0: 0xffffffffffffffff 
  thread #7
    frame #0: 0xffffffffffffffff 
  thread #8
    frame #0: 0xffffffffffffffff 
  thread #9
    frame #0: 0xffffffffffffffff 
  thread #10
    frame #0: 0xffffffffffffffff 
  thread #11
    frame #0: 0xffffffffffffffff 
  thread #12
    frame #0: 0xffffffffffffffff 
  thread #13
    frame #0: 0xffffffffffffffff 
  thread #14
    frame #0: 0xffffffffffffffff 
  thread #15
    frame #0: 0xffffffffffffffff 
  thread #16
    frame #0: 0xffffffffffffffff 
  thread #17
    frame #0: 0xffffffffffffffff 
  thread #18
    frame #0: 0xffffffffffffffff 
  thread #19
    frame #0: 0xffffffffffffffff 
  thread #20
    frame #0: 0xffffffffffffffff 
  thread #21
    frame #0: 0xffffffffffffffff 
  thread #22
    frame #0: 0xffffffffffffffff 
  thread #23
    frame #0: 0xffffffffffffffff 
  thread #24
    frame #0: 0xffffffffffffffff 
  thread #25
    frame #0: 0xffffffffffffffff 
  thread #26
    frame #0: 0xffffffffffffffff 
  thread #27
    frame #0: 0xffffffffffffffff 
  thread #28
    frame #0: 0xffffffffffffffff 
  thread #29
    frame #0: 0xffffffffffffffff 
  thread #30
    frame #0: 0xffffffffffffffff 
  thread #31
    frame #0: 0xffffffffffffffff 
  thread #32
    frame #0: 0xffffffffffffffff 
  thread #33
    frame #0: 0xffffffffffffffff 
  thread #34
    frame #0: 0xffffffffffffffff 
  thread #35
    frame #0: 0xffffffffffffffff 
  thread #36
    frame #0: 0xffffffffffffffff 
  thread #37
    frame #0: 0xffffffffffffffff 
  thread #38
    frame #0: 0xffffffffffffffff 
  thread #39
    frame #0: 0xffffffffffffffff 
  thread #40
    frame #0: 0xffffffffffffffff 
  thread #41
    frame #0: 0xffffffffffffffff 
  thread #42
    frame #0: 0xffffffffffffffff 
  thread #43
    frame #0: 0xffffffffffffffff 
  thread #44
    frame #0: 0xffffffffffffffff 
(lldb) detach
error: Detach failed: Sending disconnect packet failed.

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It's still trying to load EAC and not finding certain EAC files, also having trouble loading libraries. Now this doesn't necessarily look like the errors that other Mac users were reporting but try playing the game using Rosetta.....it seemed to fix some issues running the game. I'm really not familiar with Macs at all so beyond the Rosetta idea, you'll need to wait for someone with Mac knowledge to help.

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