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bureaucratic_wunderkind

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Everything posted by bureaucratic_wunderkind

  1. Mono path[0] = '/Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Resources/Data/Managed' Mono config path = '/Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/MonoBleedingEdge/etc' Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Resources/Data/UnitySubsystems GfxDevice: creating device client; threaded=1 2021-12-22 19:55:08.533 7 Days To Die[4516:135313] (null) preferred device: Apple M1 (high power) 2021-12-22 19:55:08.533 7 Days To Die[4516:135313] Metal devices available: 1 2021-12-22 19:55:08.533 7 Days To Die[4516:135313] 0: Apple M1 (high power) 2021-12-22 19:55:08.533 7 Days To Die[4516:135313] Using device Apple M1 (high power) Initializing Metal device caps: Apple M1 Begin MonoManager ReloadAssembly - Completed reload, in 0.087 seconds UnloadTime: 0.495125 ms 2021-12-22T19:55:09 0.027 INF [Platform] Init 2021-12-22T19:55:09 0.047 INF [Platform] Using native platform: Steam 2021-12-22T19:55:09 0.048 INF [Platform] Using cross platform: EOS 2021-12-22T19:55:09 0.048 INF [Platform] Using server platform: Steam 2021-12-22T19:55:09 0.048 INF [Platform] Initializing Steam 2021-12-22T19:55:09 0.050 INF Starting PlayerInputManager... 2021-12-22T19:55:09 0.155 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/steam_api Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/steam_api Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api 2021-12-22T19:55:09 0.174 ERR Error while initializing platform code, shutting down. 2021-12-22T19:55:09 0.178 EXC steam_api at (wrapper managed-to-native) Steamworks.NativeMethods.SteamAPI_RegisterCallback(intptr,int) at Steamworks.Callback`1[T].Register (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00053] in <a47db18acd5e4a088391fe5a2a7909fb>:0 at Steamworks.Callback`1[T]..ctor (Steamworks.Callback`1+DispatchDelegate[T] func, System.Boolean bGameServer) [0x00033] in <a47db18acd5e4a088391fe5a2a7909fb>:0 at Steamworks.Callback`1[T].Create (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00000] in <a47db18acd5e4a088391fe5a2a7909fb>:0 at Platform.Steam.AchievementManager..ctor () [0x0001c] in <143afd01b6954c29859e84fd76168834>:0 at Platform.Steam.Factory.CreateInstances () [0x0006d] in <143afd01b6954c29859e84fd76168834>:0 at Platform.AbsPlatform.Init () [0x00023] in <143afd01b6954c29859e84fd76168834>:0 at Platform.PlatformManager.Init () [0x000b9] in <143afd01b6954c29859e84fd76168834>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) Platform.PlatformManager:Init() SplashScreenScript:Awake() Stacktrace: Native stacktrace: 0 libmonobdwgc-2.0.dylib 0x000000011b88f07c mono_unity_backtrace_from_context + 360 1 libmonobdwgc-2.0.dylib 0x000000011b80e1b8 mono_jit_set_domain + 9112 2 libsystem_platform.dylib 0x000000019d812c44 _sigtramp + 56 3 libmonobdwgc-2.0.dylib 0x000000011b9df1e0 mono_code_manager_size + 6508 4 libmonobdwgc-2.0.dylib 0x000000011b9dd2ac mono_code_manager_destroy + 264 5 libmonobdwgc-2.0.dylib 0x000000011b9dd1c4 mono_code_manager_destroy + 32 6 libmonobdwgc-2.0.dylib 0x000000011b8117a0 mono_get_runtime_build_info + 2988 7 libmonobdwgc-2.0.dylib 0x000000011b980440 mono_compile_method + 300 8 libmonobdwgc-2.0.dylib 0x000000011b9d4d80 mono_callspec_cleanup + 2080 9 libmonobdwgc-2.0.dylib 0x000000011ba09bd4 GC_invoke_finalizers + 152 10 libmonobdwgc-2.0.dylib 0x000000011b9d662c mono_gc_reference_queue_free + 1088 11 libmonobdwgc-2.0.dylib 0x000000011b9a0e4c mono_threads_detach_coop + 1160 12 libmonobdwgc-2.0.dylib 0x000000011b9a0cf0 mono_threads_detach_coop + 812 13 libmonobdwgc-2.0.dylib 0x000000011ba121f0 GC_inner_start_routine + 96 14 libmonobdwgc-2.0.dylib 0x000000011ba12174 GC_start_routine + 36 15 libsystem_pthread.dylib 0x000000019d7c7878 _pthread_start + 320 16 libsystem_pthread.dylib 0x000000019d7c25e0 thread_start + 8 Debug info from gdb: 2021-12-22T19:55:09 0.314 INF Texture quality is set to 1 2021-12-22T19:55:09 0.314 INF Precaching... 2021-12-22T19:55:09 0.314 INF Precaching file: Contents/Resources/Data/resources.assets Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.dylib Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.so Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.bundle Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/easyanticheat (lldb) command source -s 0 '/tmp/mono-gdb-commands.CZ6cEz' Executing commands in '/tmp/mono-gdb-commands.CZ6cEz'. (lldb) process attach --pid 4516 Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.dylib Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.so Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.bundle Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.dylib Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.so Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.bundle Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/easyanticheat Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.dylib Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.so Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.bundle Fallback handler could not load library /Users/rachelwigmore/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat DllNotFoundException: easyanticheat at (wrapper managed-to-native) EasyAntiCheat.Client.Hydra.NativeClient+UnityModule.CreateGameClient(string) at EasyAntiCheat.Client.Hydra.NativeClient+UnityModule.Create () [0x00000] in <ad004add99834e96aa027eb0ffbeec1d>:0 at EasyAntiCheat.Client.Hydra.NativeClient..cctor () [0x0001e] in <ad004add99834e96aa027eb0ffbeec1d>:0 Rethrow as TypeInitializationException: The type initializer for 'EasyAntiCheat.Client.Hydra.NativeClient' threw an exception. at EasyAntiCheat.Client.Hydra.Runtime.IsActive () [0x00000] in <ad004add99834e96aa027eb0ffbeec1d>:0 at EACClient.singletonCreated () [0x00007] in <143afd01b6954c29859e84fd76168834>:0 at SingletonMonoBehaviour`1[T].Awake () [0x00024] in <143afd01b6954c29859e84fd76168834>:0 Process 4516 stopped * thread #1, name = 'tid_103', stop reason = signal SIGSTOP frame #0: 0xffffffffffffffff Target 0: (No executable module.) stopped. Architecture set to: . (lldb) thread list Process 4516 stopped * thread #1: tid = 0x21091, name = 'tid_103', stop reason = signal SIGSTOP thread #2: tid = 0x2109d thread #3: tid = 0x210a0 thread #4: tid = 0x210a7 thread #5: tid = 0x210a8 thread #6: tid = 0x210ae thread #7: tid = 0x210af thread #8: tid = 0x210b0 thread #9: tid = 0x210b1 thread #10: tid = 0x210b2 thread #11: tid = 0x210b3 thread #12: tid = 0x210b4 thread #13: tid = 0x210b5 thread #14: tid = 0x210b6 thread #15: tid = 0x210b7 thread #16: tid = 0x210b8 thread #17: tid = 0x210b9 thread #18: tid = 0x210ba thread #19: tid = 0x210bb thread #20: tid = 0x210bc thread #21: tid = 0x210bd thread #22: tid = 0x210be thread #23: tid = 0x210bf thread #24: tid = 0x210c0 thread #25: tid = 0x210c1 thread #26: tid = 0x210c2 thread #27: tid = 0x210c3 thread #28: tid = 0x210c4 thread #29: tid = 0x210c5 thread #30: tid = 0x210c6 thread #31: tid = 0x210c7 thread #32: tid = 0x210c9 thread #33: tid = 0x210ca thread #34: tid = 0x210cb thread #35: tid = 0x210ce thread #36: tid = 0x210d1 thread #37: tid = 0x210d2 thread #38: tid = 0x21108 thread #39: tid = 0x21130 thread #40: tid = 0x21131 thread #41: tid = 0x2116f thread #42: tid = 0x21170 thread #43: tid = 0x21171 thread #44: tid = 0x21174 (lldb) thread backtrace all * thread #1, name = 'tid_103', stop reason = signal SIGSTOP frame #0: 0xffffffffffffffff thread #2 frame #0: 0xffffffffffffffff thread #3 frame #0: 0xffffffffffffffff thread #4 frame #0: 0xffffffffffffffff thread #5 frame #0: 0xffffffffffffffff thread #6 frame #0: 0xffffffffffffffff thread #7 frame #0: 0xffffffffffffffff thread #8 frame #0: 0xffffffffffffffff thread #9 frame #0: 0xffffffffffffffff thread #10 frame #0: 0xffffffffffffffff thread #11 frame #0: 0xffffffffffffffff thread #12 frame #0: 0xffffffffffffffff thread #13 frame #0: 0xffffffffffffffff thread #14 frame #0: 0xffffffffffffffff thread #15 frame #0: 0xffffffffffffffff thread #16 frame #0: 0xffffffffffffffff thread #17 frame #0: 0xffffffffffffffff thread #18 frame #0: 0xffffffffffffffff thread #19 frame #0: 0xffffffffffffffff thread #20 frame #0: 0xffffffffffffffff thread #21 frame #0: 0xffffffffffffffff thread #22 frame #0: 0xffffffffffffffff thread #23 frame #0: 0xffffffffffffffff thread #24 frame #0: 0xffffffffffffffff thread #25 frame #0: 0xffffffffffffffff thread #26 frame #0: 0xffffffffffffffff thread #27 frame #0: 0xffffffffffffffff thread #28 frame #0: 0xffffffffffffffff thread #29 frame #0: 0xffffffffffffffff thread #30 frame #0: 0xffffffffffffffff thread #31 frame #0: 0xffffffffffffffff thread #32 frame #0: 0xffffffffffffffff thread #33 frame #0: 0xffffffffffffffff thread #34 frame #0: 0xffffffffffffffff thread #35 frame #0: 0xffffffffffffffff thread #36 frame #0: 0xffffffffffffffff thread #37 frame #0: 0xffffffffffffffff thread #38 frame #0: 0xffffffffffffffff thread #39 frame #0: 0xffffffffffffffff thread #40 frame #0: 0xffffffffffffffff thread #41 frame #0: 0xffffffffffffffff thread #42 frame #0: 0xffffffffffffffff thread #43 frame #0: 0xffffffffffffffff thread #44 frame #0: 0xffffffffffffffff (lldb) detach error: Detach failed: Sending disconnect packet failed.
  2. I'm assuming this has something to do with the update coming out yesterday, but I'm not sure what to do. When I try to open the game (whether from Steam library or going into the local files) a game window pops up, but then nothing else happens, other than my mouse turning into a loading circle. Sometimes it'll get stuck like that and I have to force quit, other times it shuts down. Other times I have no window pop up at all? I have EAC disabled. I played yesterday and everything was fine, it's just today suddenly not working. Thanks in advance! Edit: Have also tried verifying game files, restarting steam/computer.
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