pahbi Posted December 11, 2021 Share Posted December 11, 2021 (edited) [IMPORTANT] All modlets seem to work with V1.0 All modlets except addFoodandSigns.zip and craftBooks.zip should work with A21. If you find a modlet that doesn't work with A21, please let me know, thanks. Since I'm a super mega casual noob, I made these modlets to make 7DTD life easier. It goes without saying, please feel free to edit these to your own liking. Unzip and copy to mods directory The mods directory default location should be: C:\Users\YOUR_USER_NAME\AppData\Roaming\7DaysToDie\Mods Main Github Page https://github.com/pahbi/7DTD_Modlets Remove Heat caused by most sounds. Campfires, forges etc... will still make heat. https://github.com/pahbi/7DTD_Modlets-updated-for-V1.0/blob/main/remove_sound_heat.zip Craft Painkillers on the chemistry workbench https://github.com/pahbi/7DTD_Modlets-updated-for-V1.0/blob/main/addPainkillers.zip Greatly reduced cinderblocks and iron rubble in wastelands, way easier to drive through. *ONLY WORKS ON NEWLY GENERATRED MAPS!!!* https://github.com/pahbi/7DTD_Modlets/blob/main/lesswastelandRubble.zip Create American Flagpole at workbench https://github.com/pahbi/7DTD_Modlets/blob/main/addFlagpole.zip (Removed)Craft water filter at workbench Super Duper Auger https://github.com/pahbi/7DTD_Modlets/blob/main/superAuger.zip Craft buff candy https://github.com/pahbi/7DTD_Modlets/blob/main/addCandy.zip (FIXED FOR 1.0 exp) Add craftable canned foods, honey and animal fat to chemistry station and craftable signs and posters to workbench https://github.com/pahbi/7DTD_Modlets/blob/main/addFoodandSigns.zip (Removed, unnecessary) Empty your forge of basic materials more quickly (UPDATED FOR 1.0 exp)Reduce precipitation in all biomes https://github.com/pahbi/7DTD_Modlets/blob/main/lessRain.zip Add solar panel to workbench https://github.com/pahbi/7DTD_Modlets/blob/main/addsolarbank.zip Add solar cells to workbench https://github.com/pahbi/7DTD_Modlets/blob/main/addsolarPanel.zip Dew Collector doesn't make heat https://github.com/pahbi/7DTD_Modlets/blob/main/dewNoheat.zip (FIXED FOR 1.0 exp) Craft all books, schematics and magazines *NOTE* Appears to be fixed. Books, skill magazines and schematics should show up under the science tab on the workbench. Also updated the readme file for clarity. https://github.com/pahbi/7DTD_Modlets/blob/main/craftBooks.zip Craft snowballs into water https://github.com/pahbi/7DTD_Modlets/blob/main/Snow_to_Water.zip Craft 4 water from full bucket of water using campfire, returns an empty bucket + 4 boiled water. *NOTE* This actually crafts a bundle of 4 boiled water + 1 empty bucket. Its clunky but there's no other way to return the bucket that I know of. https://github.com/pahbi/7DTD_Modlets/blob/main/addWater.zip Speed up dew collector https://github.com/pahbi/7DTD_Modlets/blob/main/fastdew.zip (Removed, new crafting in V1.0) Craft Tier 6 Items (Spot checked 4 items, seems to be working.) *NOTE* Huge thanks to Drazil and BFT2020 for cracking the code. More Harvest from Living off The Land https://github.com/pahbi/7DTD_Modlets/blob/main/moreharvest.zip Faster crop growth https://github.com/pahbi/7DTD_Modlets/blob/main/fastgrowth.zip Harvesting crops will always give a seed https://github.com/pahbi/7DTD_Modlets/blob/main/alwaysSeed.zip Super iron pickaxe https://github.com/pahbi/7DTD_Modlets/blob/main/superPickaxe.zip Start game with iron pickaxe in inventory https://github.com/pahbi/7DTD_Modlets/blob/main/startPickaxe.zip Faster leveling and more skill points per level https://github.com/pahbi/7DTD_Modlets/blob/main/skillpoints.zip Allows the player to extract Acid from lead acid batteries using the workbench https://github.com/pahbi/7DTD_Modlets/blob/main/addAcid.zip Adds Sewing Kit recipe to workbench https://github.com/pahbi/7DTD_Modlets/blob/main/addSewingKit.zip Adds Beaker recipe to workbench https://github.com/pahbi/7DTD_Modlets/blob/main/addBeaker.zip Adds Vitamins to chemistry station https://github.com/pahbi/7DTD_Modlets/blob/main/addVitamin.zip Planted trees grow faster. https://github.com/pahbi/7DTD_Modlets/blob/main/fasttreegrowth.zip Edited October 20 by pahbi (see edit history) 8 Link to comment Share on other sites More sharing options...
pahbi Posted December 17, 2021 Author Share Posted December 17, 2021 Couple bug fixes, and new modlets Link to comment Share on other sites More sharing options...
br41n4ch3 Posted December 17, 2021 Share Posted December 17, 2021 First thank you for your work But as a fellow casual donkey I have some questions: I wonder what the '5' represents? Is it a sort of a multiplier or hard coded minutes? Does it work on already present savegames? <configs> <!-- Set crop growth rate. Default value is 63 --> <set xpath="blocks/block[@name='cropsGrowingMaster']/property[@name='PlantGrowing.GrowthRate']/@value">5</set> </configs> Link to comment Share on other sites More sharing options...
pahbi Posted December 18, 2021 Author Share Posted December 18, 2021 (edited) 8 hours ago, br41n4ch3 said: First thank you for your work But as a fellow casual donkey I have some questions: I wonder what the '5' represents? Is it a sort of a multiplier or hard coded minutes? Does it work on already present savegames? <configs> <!-- Set crop growth rate. Default value is 63 --> <set xpath="blocks/block[@name='cropsGrowingMaster']/property[@name='PlantGrowing.GrowthRate']/@value">5</set> </configs> I would expect this to work on existing saves. To be honest I'm not 100% certain what '5' actually represents. '63' is the default value, it seems that lower values make crops grow faster. Most crops have 3 stages of growth right? I believe '5' relates to the amount of time between each stage of growth. Next time I plant some crops, I'll stick around and try to figure out how much time '5' is. Edited December 18, 2021 by pahbi (see edit history) 1 Link to comment Share on other sites More sharing options...
Frawst Posted December 18, 2021 Share Posted December 18, 2021 '5' is minutes Link to comment Share on other sites More sharing options...
Red51 Posted December 18, 2021 Share Posted December 18, 2021 I messed with the growth rate a while back. I believe the '5' or '63' represents how long in minutes for each growth period. For farming, I think there are three growth periods. Link to comment Share on other sites More sharing options...
Bloodwyn999 Posted December 18, 2021 Share Posted December 18, 2021 (edited) I cant seem to get this to work. Do i install it how it is or do you have to take those brackets out. I am using your skill point mod also and i had to remove the brackets for it to work Update: Seems to be working. realized that anything already planted was probably working on the old timer Edited December 18, 2021 by Bloodwyn999 (see edit history) Link to comment Share on other sites More sharing options...
pahbi Posted December 19, 2021 Author Share Posted December 19, 2021 (edited) 7 hours ago, Bloodwyn999 said: I cant seem to get this to work. Do i install it how it is or do you have to take those brackets out. I am using your skill point mod also and i had to remove the brackets for it to work Update: Seems to be working. realized that anything already planted was probably working on the old timer Thanks for pointing this out, the skill points thing shouldn't have had any brackets, maybe I uploaded the wrong file, I'll go look and make sure. Edit: Yup, I uploaded the wrong file for skill points, sorry about that, it should be fixed now. Edited December 19, 2021 by pahbi (see edit history) Link to comment Share on other sites More sharing options...
Bloodwyn999 Posted December 22, 2021 Share Posted December 22, 2021 ok, so now that a20 is stable, is the skill mod still going to work or will you have to change anything? Link to comment Share on other sites More sharing options...
pahbi Posted December 22, 2021 Author Share Posted December 22, 2021 I don't think I need to change anything, but I'll load it up and test. Link to comment Share on other sites More sharing options...
Bloodwyn999 Posted December 22, 2021 Share Posted December 22, 2021 12 minutes ago, pahbi said: I don't think I need to change anything, but I'll load it up and test. yeah, i cant seem to get any mods to work now. Link to comment Share on other sites More sharing options...
pahbi Posted December 22, 2021 Author Share Posted December 22, 2021 15 minutes ago, Bloodwyn999 said: yeah, i cant seem to get any mods to work now. It seems like it works, but maybe I'm not doing something right. I opted out of the beta, and started a new game. Do I need to uninstall and reinstall? Link to comment Share on other sites More sharing options...
Poffdaddy87 Posted December 22, 2021 Share Posted December 22, 2021 Wanting to use the extra skill points mod and have a noob question. How do I exactly change the numbers? Do I lower the 1000 for xp to level faster? And is the 5 under skills the amount I would be getting? Link to comment Share on other sites More sharing options...
pahbi Posted December 23, 2021 Author Share Posted December 23, 2021 35 minutes ago, Poffdaddy87 said: Wanting to use the extra skill points mod and have a noob question. How do I exactly change the numbers? Do I lower the 1000 for xp to level faster? And is the 5 under skills the amount I would be getting? Yes and Yes The default, 'xp to next level' is 10000, and the default skill points per level is 1. Setting 'xp to next level' to 1000 should level you approximately 10 times faster. BTW, is this working for you on the stable release? 1 Link to comment Share on other sites More sharing options...
Poffdaddy87 Posted December 23, 2021 Share Posted December 23, 2021 1 minute ago, pahbi said: Yes and Yes The default, 'xp to next level' is 10000, and the default skill points per level is 1. Setting 'xp to next level' to 1000 should level you approximately 10 times faster. BTW, is this working for you on the stable release? I haven't tried it yet. Was making sure I was reading the folder correctly. Link to comment Share on other sites More sharing options...
Poffdaddy87 Posted December 23, 2021 Share Posted December 23, 2021 15 minutes ago, pahbi said: Yes and Yes The default, 'xp to next level' is 10000, and the default skill points per level is 1. Setting 'xp to next level' to 1000 should level you approximately 10 times faster. BTW, is this working for you on the stable release? It seems to be working. Leveled up and got 5 points Link to comment Share on other sites More sharing options...
pahbi Posted December 23, 2021 Author Share Posted December 23, 2021 34 minutes ago, Poffdaddy87 said: It seems to be working. Leveled up and got 5 points Sounds good, thanks! Link to comment Share on other sites More sharing options...
pahbi Posted December 25, 2021 Author Share Posted December 25, 2021 Added Acid and SewingKit recipes to workbench. 1 Link to comment Share on other sites More sharing options...
Mahnogard Posted December 30, 2021 Share Posted December 30, 2021 On 12/25/2021 at 1:05 PM, pahbi said: Added Acid and SewingKit recipes to workbench. Thanks for this. I used to use a mod to craft sewing kits back in A19 and I miss it in A20 because in addition to medical and vanilla crafting, I have mod recipes that need sewing kits and I was starting to get desperate. LOL Link to comment Share on other sites More sharing options...
pahbi Posted December 30, 2021 Author Share Posted December 30, 2021 Sounds good, glad it helps. Happy New Year! 1 Link to comment Share on other sites More sharing options...
Soggyroofer Posted December 31, 2021 Share Posted December 31, 2021 Happy new year to you as well. ok on to my question. Ive followed all the install instructions both on this forum and many others and for some reason cannot get the mods to work. Any ideas as to how to make them work would be greatly appreciated. Cheers Link to comment Share on other sites More sharing options...
EtherealDeadite Posted December 31, 2021 Share Posted December 31, 2021 I just want to explain a few things for those who are using the EXP/Skill points mod (thanks a million for this mod, by the way). It isn't explicitly stated exactly how customizing the .xml file works. So, in case everyone was wondering, for the EXP/Skill points mod you have this line in the progression.xml (within the mod, don't touch the main game .xml): <set xpath="/progression/level/@exp_to_level">1000</set> The DEFAULT for this is 10,000. And the EXP to level change only works immediately if you decrease the above number from where it was when you last loaded the game. If you increase this number, you'll have to wait until you level up again to see the changes. The mod sets it at 1,000 - which means you require only 10% your usual EXP to level up. At level 65 this bought my EXP to level from somewhere around 170k to somewhere around 17k. If you download this mod on an existing save at a high level, I highly suggest setting it somewhere closer to 10,000 (such as 9,000) and quitting/lowering the number/reloading the game until you get exactly where you want to be. Link to comment Share on other sites More sharing options...
pahbi Posted December 31, 2021 Author Share Posted December 31, 2021 (edited) *UPDATE* I apologize for being so late with this, but I haven't really been paying attention to the game lately. The location of the mods directory has changed, so here are some instructions on where to put the mods directory. *NOTE* For me, it seems the game auto moved my mods to the correct directory, so be sure to check if the game did the same to you. Anyways, Step 1 go to the following location: C:\Users\YOUR_USER_NAME\AppData\Roaming\7DaysToDie\ Step 2 Look for a directory called Mods Step 3 If there is no directory, create a directory called Mods Step 4 Copy all of the mod files to that directory. Step 5 Each mod can be in its own directory (see image below) Last step is the most important - Have Fun! - Pahbi Edited October 1, 2022 by pahbi (see edit history) 1 Link to comment Share on other sites More sharing options...
Soggyroofer Posted January 3, 2022 Share Posted January 3, 2022 Thank you so very much. They now work and are amazing mods. Cheers Link to comment Share on other sites More sharing options...
pahbi Posted January 4, 2022 Author Share Posted January 4, 2022 16 hours ago, Soggyroofer said: Thank you so very much. They now work and are amazing mods. Cheers Sounds good! Now get in there and start killing zombies. 😀 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now