Anabella Posted December 7, 2021 Share Posted December 7, 2021 A20 Vehicle respawning. https://github.com/Anabella00geek/7D2D-Vehicle-Respawner-A20 Respawns vehicles in the game. Down grades vehicles to one of the wheels with rim laying on ground so that you can tell it is not a normal tire to chop. I also used metal material so that it takes a few more hits to destroy it. Destroying will stop the vehicle respawning for anyone wanting to build where the vehicles are or clear the road. 2 Link to comment Share on other sites More sharing options...
arramus Posted December 7, 2021 Share Posted December 7, 2021 11 hours ago, Anabella said: I also used metal material so that it takes a few more hits to destroy it. Tried and tested over multiple A builds and this additional consideration is much appreciated. Link to comment Share on other sites More sharing options...
illusions Posted December 13, 2021 Share Posted December 13, 2021 (edited) Disregard - solved my issue Edited December 13, 2021 by illusions Resolved (see edit history) Link to comment Share on other sites More sharing options...
Darki Posted December 18, 2021 Share Posted December 18, 2021 welcher muss in dem ordner da sind zweie einer der 7D2D-Vehicle-Respawner-A20-main oder der Ana_Vehicle_Respawner Link to comment Share on other sites More sharing options...
Sparkles Posted December 20, 2021 Share Posted December 20, 2021 is there a way to increase the health of the dropped wheel to avoid people from destroying it in one Link to comment Share on other sites More sharing options...
DuhWolf Posted August 10, 2022 Share Posted August 10, 2022 Is there an A20 Undead Legacy compatible version of this? I renamed the mod to correct load order but the only vehicles it drops the respawners for are the busses, service vehicles, and military trucks (excluding repairable versions). If there is not a UL compatible version. does anyone know where to find the vehicle ID list in subquakes mod so I can edit this modlet to work at it's fullest potential? Thanks for any feedback as resources like vehicles to break down run low on small maps. 1 Link to comment Share on other sites More sharing options...
arramus Posted August 10, 2022 Share Posted August 10, 2022 I have not seen an UL version, and on a server that had already stripped pretty much everything from populated areas, I just had to keep questing for respawns. Check the Mods > UndeadLegacy > blocks.xml file. That appears to be where the bulk, if not all of the UL vehicles are added. Things which are listed as ulmVehicle appear to govern what will appear. For respawning, this mod carefully considers the correct end stage of the wrenching process just before total destruction. Good luck with that. The TOU for UL is very generous and if you ultimately come up with something beneficial it looks like something to share in the UL thread/discord. 1 Link to comment Share on other sites More sharing options...
Soldierwood Posted August 26, 2022 Share Posted August 26, 2022 I have mod installed but tires are not showing up, not sure why can i please get some help? Link to comment Share on other sites More sharing options...
Gamida Posted August 27, 2022 Share Posted August 27, 2022 (edited) Make sure in your folder it is Mods ---Ana_Vehicle_Respawner -----Config and not Mods Ana_Vehicle_Respawner ---Ana_Vehicle_Respawner -----Config sometimes for some reason when you unzip files it adds that extra folder at beginning Mine looks like this... Edited August 27, 2022 by Gamida (see edit history) 1 Link to comment Share on other sites More sharing options...
7DaySonney Posted September 21, 2022 Share Posted September 21, 2022 Testing to see if this still works. Will update if it does. Link to comment Share on other sites More sharing options...
RAGE PVE Posted September 23, 2022 Share Posted September 23, 2022 On 9/21/2022 at 1:22 AM, 7DaySonney said: Testing to see if this still works. Will update if it does. how did you get on? Link to comment Share on other sites More sharing options...
arramus Posted September 23, 2022 Share Posted September 23, 2022 Anabella has been like clockwork keeping Ana's Vehicle Respawning functional and it does exactly what is offers. A superb and stable quality of life mod. 2 Link to comment Share on other sites More sharing options...
RAGE PVE Posted September 23, 2022 Share Posted September 23, 2022 1 hour ago, arramus said: Anabella has been like clockwork keeping Ana's Vehicle Respawning functional and it does exactly what is offers. A superb and stable quality of life mod. On 12/20/2021 at 10:10 PM, Sparkles said: is there a way to increase the health of the dropped wheel to avoid people from destroying it in one I'm also wondering this, I don't quite see it in the files and set to the current HP people will just break them I imagine thinking they can be farmed....quite easy to break down <append xpath="/blocks"> <block name="carRespawner"> <property name="CustomIcon" value="decoCarWheelFlat" /> <property name="CustomIconTint" value="ff0000"/> <property name="Extends" value="decoEntityPolymerMaster"/> <property name="IsDeveloper" value="true" /> <property name="Class" value="PlantGrowing" /> <property name="Material" value="Mmetal"/> <property name="StabilitySupport" value="false"/> <property name="Texture" value="282"/> <property name="Model" value="#Entities/Vehicles?Car/car_wheelPrefab.prefab"/> <property name="Collide" value="melee"/> <property name="CanMobsSpawnOn" value="false" /> <drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest"/> <property name="IsTerrainDecoration" value="true" /> <property name="PlantGrowing.Next" value="carsRandomHelper" /> <property name="PlantGrowing.GrowthRate" value="300" /><!-- amount of days for respawn 60 equals 1 day (Assumes default day length. This is really in real minutes.) --> <property name="PlantGrowing.FertileLevel" value="0" /> <property name="PlantGrowing.IsRandom" value="false" /> </block> Link to comment Share on other sites More sharing options...
Gamida Posted September 24, 2022 Share Posted September 24, 2022 (edited) I may try changing the values later in a test game to see what happens. Maybe something like this <property name="Material" value="Mmetal"/> to <property name="Material" value="Mbedrock"/> in each block. I have no idea what will happen lol, am hoping it changes the hardness from metal to bedrock so it can't be destroyed Edited September 24, 2022 by Gamida (see edit history) 1 Link to comment Share on other sites More sharing options...
arramus Posted September 24, 2022 Share Posted September 24, 2022 In the A19 version, this was a lower damage value than the current value and could be destroyed by wild shots in busy areas. The A20 update resolves that very well. However, for recalcitrant players intent on destroying the wheel placeholders, it was also useful to add a <property name="MaxDamage" value="#####"/> to each entry. The Geek Gaming community used 10000 and this is also the damage amount TFP has added for the Quest generators. 1 Link to comment Share on other sites More sharing options...
Gamida Posted September 24, 2022 Share Posted September 24, 2022 Just now, arramus said: In the A19 version, this was a lower damage value than the current value and could be destroyed by wild shots in busy areas. The A20 update resolves that very well. However, for recalcitrant players intent on destroying the wheel placeholders, it was also useful to add a <property name="MaxDamage" value="#####"/> to each entry. The Geek Gaming community used 10000 and this is also the damage amount TFP has added for the Quest generators. I was also thinking of trying that but didn't know quite how to phrase it. I tried what I had mentioned above and it did seem to work, but I have only tested it in a game for a few minutes and not sure how it would work out in the long run Link to comment Share on other sites More sharing options...
arramus Posted September 24, 2022 Share Posted September 24, 2022 1 minute ago, Gamida said: I was also thinking of trying that but didn't know quite how to phrase it. I tried what I had mentioned above and it did seem to work, but I have only tested it in a game for a few minutes and not sure how it would work out in the long run Some Admin use bedrock at the bottom of zombie drop pits on dedicated servers and it seems to be just fine, apart from the impact sound. It's useful to have a range of alternatives at hand. 1 Link to comment Share on other sites More sharing options...
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