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Endgame components and loot should be gated behind difficult dungeons


geengaween

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4 hours ago, JCrook1028 said:

I don't think ANY place should have 100% chance of finding ANYTHING. My 2c.

I am going hardcore.  My modlet I am working on for Alpha 20, you can't get any guns from looting (just parts), you can't unlock the recipes via perks, and the only weapons that traders have are Q6 weapons at inflated prices.  So you are going to have to track down the schematics for the weapons (which by the way only the traders sell and they all don't sell the same ones) and find enough parts to craft them.  No more toilet pistols, no more toilet knives.

 

It's going to be interesting to see how brutal it will be once I start playing with it.

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On 9/24/2021 at 6:21 AM, Roland said:

 

I think he focused on the "tougher enemies" part of the quote regarding the biome gamestage boosting.

 

BTW....do you think it all means that there will be an underwater biome that is tougher and full of carnivorous monster fish? What have you said about that?

 

I so want this (underwater biome with aggressive fish) :) 

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