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"realistic" zombie types variants?


Matt115

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hey! anyone know any mod adding zombie types similiar to vannilia but more models variants like - riot zombie , few "normal" civilian zombies , maybe even teen zombie. but i don't want any ghuls vampires , 10 f robots gigants with minguns, ghosts , goblins magicians etc  more like mix of days gone and l4d2

Edited by Matt115 (see edit history)
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I personally recommend the CreaturePack zombies. Many of them are really good.

 

Of course, some of them are not so good. If your tastes agree with mine, you might want to take a look at a modlet I created. It removes some types I don't think are appropriate, and adjusts others:

https://gitlab.com/karlgiesing/7d2d-a19-modlets/-/tree/master/0-CreaturePackZombies_khzmusik_Adjustments

 

If you don't agree with me but still want to adjust things in the CP zombies, you can use that as a learning aid if you like.

 

I also put together a zombie pack that uses UMA, like the EN zombies (and also the Snufkin zombies but those definitely won't be to your taste). It's just zombie variants of the vanilla archetypes (Hank, Emma, etc.) so you may be interested:

https://gitlab.com/karlgiesing/7d2d-a19-modlets/-/tree/master/khzmusik_UMA_Zombies

 

But UMA zombies are significantly less performant (and also IMHO uglier) so I would start with the CP zombies.

 

(These are all in the Mod Launcher if you use that.)

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On 8/1/2021 at 2:17 PM, Matt115 said:

hey! anyone know any mod adding zombie types similiar to vannilia but more models variants like - riot zombie , few "normal" civilian zombies , maybe even teen zombie. but i don't want any ghuls vampires , 10 f robots gigants with minguns, ghosts , goblins magicians etc  more like mix of days gone and l4d2

 

@Matt115 i'll be glad to add more civilian zombies into my enZombies mod. skim through the existing zombies and let me know what more zombie types you'd like to see, as well as any feedback would be awesome. i've attempted to add younger zombies like teenagers, but it's a bit tricky since the physique of the base male and female zombie models were designed with fully grown adult proportions.. the males have broad shoulders and six pack abs and females have curvy torsos and bottoms. i was able to get closer to a younger female look with my screamer zombies and twin farmer girls by making them skinny, increasing their feet and hands size and head size to give the illusion of  younger proportions. My goblins were an attempt to make a young male zombie, but that muscular body type and rugged looking facial features made me throw up my hands and say "well.. goblins. they gonna be goblins then!" lol. still working on it and have some other ideas to make ti work... younger male zombies still planned.

Edited by ErrorNull (see edit history)
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On 8/2/2021 at 12:46 AM, doughphunghus said:

There’s this: https://7daystodiemods.com/enzombies-more-zombie-variations/

 

additionally, some of the creature packs have animals or humans. You don’t have to load them all (the robots, etc): https://7daystodiemods.com/creature-packs-a-community-entity-project/

 

 

idk why i don't saw any notifcations about post o.0 btw shame there is not screen how they looks

On 8/3/2021 at 9:35 PM, khzmusik said:

I personally recommend the CreaturePack zombies. Many of them are really good.

 

Of course, some of them are not so good. If your tastes agree with mine, you might want to take a look at a modlet I created. It removes some types I don't think are appropriate, and adjusts others:

https://gitlab.com/karlgiesing/7d2d-a19-modlets/-/tree/master/0-CreaturePackZombies_khzmusik_Adjustments

 

If you don't agree with me but still want to adjust things in the CP zombies, you can use that as a learning aid if you like.

 

I also put together a zombie pack that uses UMA, like the EN zombies (and also the Snufkin zombies but those definitely won't be to your taste). It's just zombie variants of the vanilla archetypes (Hank, Emma, etc.) so you may be interested:

https://gitlab.com/karlgiesing/7d2d-a19-modlets/-/tree/master/khzmusik_UMA_Zombies

 

But UMA zombies are significantly less performant (and also IMHO uglier) so I would start with the CP zombies.

 

(These are all in the Mod Launcher if you use that.)

honestly thx for that but there is no screens 😕 so idk but this anothere idea sound rly good!

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the correct link for my enZombies mod you should go is https://community.7daystodie.com/topic/24594-enzombies-more-zombie-variations/

 

this correct page has 13 screenshots of all the enZombies so far. if you are not able to see any of those image screenshots, then maybe something might be blocking the screenshot from showing on your computer or phone. sorry you're not able to see the pictures.

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6 minutes ago, ErrorNull said:

the correct link for my enZombies mod you should go is https://community.7daystodie.com/topic/24594-enzombies-more-zombie-variations/

 

this correct page has 13 screenshots of all the enZombies so far. if you are not able to see any of those image screenshots, then maybe something might be blocking the screenshot from showing on your computer or phone. sorry you're not able to see the pictures.

thx i wrote to you priv message :)

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@khzmusik i really liked how you zombiefied the vanilla archetypes in your UMA zombies mod. you really went in-depth with the skin and clothes coloring choices and it works great. would you mind if i use your UMA zombies as an 'add-on' for my enZombies mod? i'd like to have them appear together as a large horde during wandering horde spawns and some challenge quests.

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2 hours ago, ErrorNull said:

@khzmusik i really liked how you zombiefied the vanilla archetypes in your UMA zombies mod. you really went in-depth with the skin and clothes coloring choices and it works great. would you mind if i use your UMA zombies as an 'add-on' for my enZombies mod? i'd like to have them appear together as a large horde during wandering horde spawns and some challenge quests.

 

Feel free to use my UMA zombies however you like. (And any of my other mods if you like them.)

 

Regarding spawning, you might not have that much work to do. If I remember correctly, I set them to spawn by targeting vanilla zombies, not by targeting specific spawn groups. So, if you have vanilla zombies spawning in your groups already, then my own zombies will probably spawn with them without any work on your end. You might want to increase the spawn rates though - I set mine pretty low (deliberately, for various reasons).

 

But, that's up to you. Go nuts!

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fantastic. for now your UMA zombies will cameo in the wandering hordes and some future challenge quests I'm planning.they have a nice color theme and i prefer to exemplify that by having them spawn together in a deliberate way (with a bit of lore) and not simply scattered and random with the vanillas. will try a few ideas. thanks! @khzmusik.

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On 8/3/2021 at 9:35 PM, khzmusik said:

I personally recommend the CreaturePack zombies. Many of them are really good.

 

Of course, some of them are not so good. If your tastes agree with mine, you might want to take a look at a modlet I created. It removes some types I don't think are appropriate, and adjusts others:

https://gitlab.com/karlgiesing/7d2d-a19-modlets/-/tree/master/0-CreaturePackZombies_khzmusik_Adjustments

 

If you don't agree with me but still want to adjust things in the CP zombies, you can use that as a learning aid if you like.

 

I also put together a zombie pack that uses UMA, like the EN zombies (and also the Snufkin zombies but those definitely won't be to your taste). It's just zombie variants of the vanilla archetypes (Hank, Emma, etc.) so you may be interested:

https://gitlab.com/karlgiesing/7d2d-a19-modlets/-/tree/master/khzmusik_UMA_Zombies

 

But UMA zombies are significantly less performant (and also IMHO uglier) so I would start with the CP zombies.

 

(These are all in the Mod Launcher if you use that.)

there is any way to add mods without installing mod launcher?

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10 hours ago, Matt115 said:

there is any way to add mods without installing mod launcher?

 

I answered in a PM.

 

But, an FYI for everyone else - none of the modlets in this thread require custom C# code, so they don't require DMT. If you want, you can simply drop them into the "Mods" folder. (I still recommend the Mod Launcher though.)

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