SquareKnights Posted September 19, 2020 Share Posted September 19, 2020 hi, We have the following card problem on our Windows dedicated server. Before we render the map, we have a large wall chunk. See image. Is there a specific solution to fix it? All of our users have the problem. output_log_dedi: https://pastebin.com/FC0tzECe Link to comment Share on other sites More sharing options...
Jugginator Posted September 19, 2020 Share Posted September 19, 2020 Biomes image size w= 8000, h = 8000, this is usually the cause for this issue. Your maps need to be in increments starting at 512, so 512, 1024, 2048, 4096, 8192. Link to comment Share on other sites More sharing options...
SquareKnights Posted September 19, 2020 Author Share Posted September 19, 2020 Thanks for the quick help! Link to comment Share on other sites More sharing options...
Jugginator Posted September 19, 2020 Share Posted September 19, 2020 You're welcome, good luck. I will add that, in my exp, 512 and 1024 have slow generation (rolling terrain) in game, but 2048 + works fine Link to comment Share on other sites More sharing options...
SquareKnights Posted October 7, 2020 Author Share Posted October 7, 2020 Can be closed. The problem was with the Map size. Thanks @Jugginator for the quick help! Link to comment Share on other sites More sharing options...
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