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The Facility: Challenge POI (WIP)


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Still needs some playtesting, but I'm pretty satisfied with how this turned out.


Challenge POI for 2 teams: Teams run identical POIs at the same time from a start room -- race to the end of the POI.  Begin at level 50, spend your points in 2 min, and then enter naked and survive with the gear you find in level up chests scattered through the POI and zombie drops.


The forum image compression is absolute garbage, so here's a link to full 4K screenshots:













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The concept is really cook CrainBramp! Love the idea 💡 !


Some questions / suggestions that come to my mind:

* How many people are envisioned per team ?

* Will there be somehow interaction between the two teams ? Rather than just pure symmetric ? (say if Team A unlocks something specific -maybe at a cost of time?-, this creates a zombie wave spawning for Team B, just a quick example, but this could be further studied!!!)

* How will the winning team be defined ? Based on who completes it first, or will it be a combination of the time + the rewards gathered in the POI ? (like secondary objectives)

* Maybe a small issue could be if someone takes Skull Crusher or Pummel Pete ... but keeps looting Machetes ... So maybe consider giving option of basic weapons of each category in the "starting area".

* Will there be any construction at all, or will it be disabled ? (or maybe limited to XX wood frame per player per game ?)


About the pictures, they look great, but maybe this is a bit dark, more lighting could be cool, also for recording and "broadcastnig" when the competition happens :) !


That sounds so cool :)👍!!!



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Thanks for the input and encouragement! Am always down for more ideas! Here's the general idea.


* Two people per team,

* Interaction: The teams will (a) be on the same Discord Room/voice chat, and (b) the POI is actually 2 identical POIs side by side. Then, the one block wall BETWEEN the POIs is bulletproof glass blocks, so that the teams can occasionally catch sight or each other, or perhaps the other team's handiwork.

* Time primarily, but there MAY perhaps be some death penalties

* Loot is pre-balanced for the POI with very specific drops. There is a starting area where the teams get their levels, spend their skill points, and equip themselves with clothes ONLY and then head in the POI. 4-5 times per level, there is a hidden "level up" chest with specific weapons / ammo counts, candy, etc to provide just enough for a really good team to run it. So everything is self-contained. Any drops will help with wasted ammo, etc. We have several teams playtesting this for balance and are adjusting as we go.

* There will be spots where frames will be helpful, but this is meant to be a fast pasted, balls-to-the-wall run through the POI

* There is a "checkpoint" at the beginning of each level where you're provided a bedroll. Place it at the beginning of the level, or chance it for the closer spawns, and take it with you,  and risk dying without it put down



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Thanks for the feedback and kind words everyone.


It's meant to be a community event, specifically to run on an MP server, although you should be able to run it on LAN with no issues. I have the POI itself in a world, then load the world, pause the AI, go through and place the specific loot in the level up chests, save the game, make a copy of the save, run the POI, make notes, adjust, ... rinse & repeat.


We're putting together a small # of teams of 7DaystoDie content creators (streamers & YT) and doing an elimination bracket that we plan to try to record or stream.


NOTE: A friend and I took our first run at this last night and got PUNISHED. Back at it today!

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