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STALLIONSDENS & VALMARS A21/V1.0 Modlets


stallionsden

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STALLIONSDENS  AND
VALMARS MODLETS FOR V1

 

 

Finally had some time to update mine and Valmars mods. You can find them all on Nexus hope you enjoy and let me know any issues etc.


 

 

DOWNLOAD INSTRUCTIONS:

Click on the site you would like to download from:

 

Stallionsden V1.0:  

NEXUS

 

GITHUB

 

also available on Mod launcher

 

Valmar V1.0:           

NEXUS

 

GITHUB

 

also available on Mod launcher

 

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STALLIONSDEN A21:        DOWNLOAD

 

VALMAR A21:                   DOWNLOAD 

 

 

INSTALLATION INSTRUCTIONS:

1. Download

2. Unzip

3, Place Modlet into your users/username/appdata/roaming/7daystodie/Mods Folder

 

Some Modlets didnt make the update, Some are deprecated because TFP added them to the base game,  others will be worked on eventually. (I hate UI)
 

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***********************************************************MODLETS***********************************************

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STALLIONSDENS MODS ON NEXUS/GITHUB/MODLAUNCHER: 


ANTI BLOCKS BULLETS: Bullets that dont break blocks
INFO HERE

Combine Window (Workbench and Backpack): Adds a combine window to your backpack and the workbench.

INFO HERE

Special Thanks to: Howlune(A20),Robfly

Combine Window (Workbench Only): Adds a combine window to the workbench only

INFO HERE

Special Thanks to: Howlune(A20),Robfly

Combine Window (Backpack Only): Adds a combine window to the backpack only

Special Thanks to: Howlune(A20),Robfly

DONT YOU DARE DISSAPPEAR V1.0: Makes your loot bags stay longer.

EVERYTHING IS SELLABLE V1.0: Sell your next door neighbour if you must. Everything is for sale. 

INFO HERE

Special Thanks to Life_For_Dead

HOME BREWERY: Brew your own drinks at home
INFO HERE

Special Thanks to: DRACOS99

MORE ANIMALS: Adds More animals roaming your world to the game (vanilla models used)

INFO HERE

ANIMALS ON VIAGRA: Animals got into the Viagra spill down the road. They grew bigger. 
[BIG ANIMALS FRIENDLY AND ENEMY]

LOOTER: Increases the size of lootable containers in game

INFO HERE

NUCLEAR POWER: Nuclear powered generator, battery bank and solar panels, for the longer lasting needs

INFO HERE

Special Thanks to: Telric, Various

ONE BOOK TO RULE THEM ALL: One book to rule them, one book to find them, one book to bring them all and in the darkness bind them. 

INFO HERE

Special Thanks to: HaidrGna

PALLETS: Makes Pallets in game Lootable.
INFO HERE

Special Thanks to: Dracos99, Various

PETS: Adds Friendly pets to the game that will attack zombies and enemies alike along side you [Not tameable]INFO HERE

Special Thanks to: Various

SHOP KEEPING: Adds various containers a player can use and set up in their shop to sell to other players INFO HERE

Special Thanks to:Spectral Force, Jaxteller, Ghostreaver

SPECIAL FORCES CASES: As a Prepper you were prepared. You knew what you needed in times like this. Start with 3 Bags of goodies

INFO HERE

Special Thanks to: Various

STACK SIZE INCREASER: Increases the stack size of all items in game. (editable in the xml to your liking) [30k max before issues occur]

SUPPLY CRATES: Crates were dropped thru out the world when the Apocolypse started. Find them and claim them.

INFO HERE

Special Thanks to: Various

WEAPON MAGAZINE SIZE INCREASER: Increases the base weapon ammo capacity of weapons.
INFO HERE

Special Thanks to: Various

WHISPERERS: Walk among the dead while wearing Zombie skins. Dont make noise or anything they will see you.

INFO HERE

Special Thanks to: HaidrGna, Saminal

EVERYTHING IS MOSTLY SELLABLE
INFO HERE

Special Thanks to Renejant

EXTRA RECIPES: Adds Extra Recipes to the game
INFO HERE

LOCK PICKING ADDITIONS: Adds Random Containers thru out the world to be locked and needing To be lockpicked

INFO HERE

LOOTABLE OBJECTS: Makes Certain Objects Lootable

INFO HERE

COUNTERFEIT DUKES:  Make counterfeit Dukes in the forge.

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VALMARS MODS ON NEXUS/GITHUB/MODLAUNCHER: 

 

ANIMAL (PIG) FARM

MOD DESCRIPTION - Stationary animals used for display purposes.

ANIMAL SNARES

MOD DESCRIPTION - Create traps to capture chickens and rabbits to get meat and eggs and feathers

AUTO WALL

MOD DESCRIPTION - Buid a wall quicker and easier. Special thanks to: MasterScrotis for updating this to A19

BUFFED SUPPLY CRATE DROPS

MOD DESCRIPTION - Buff those air drops with chances to get more or different items

DISABLE FALLING TREES

MOD DESCRIPTION - (For pcs with low frame rates) Disables the tree fall down system and trees just disappear.

EXPANDED AMMO TYPES

MOD DESCRIPTION - Adds a few different types of ammo to the game.

EXPANDED PLAYER STORAGE

MOD DESCRIPTION - Adds player made storage containers to the game with bigger slots for storage.

EXPANDED TRAPS

MOD DESCRIPTION - Adds more trap types to the game.  Some really funny ones to lol. Damn those drunk zombies.

Expanded Food
MOD DESCRIPTION - combines 3 mods into one. My Poison Removal food mod, Valmars Expanded Food and REUSEABLE COOKING BOWLS.

Prepare your food in bowls and re use them later on.

SURVIVOR NOTES EXPERIENCE AND RECIPE BOOKS
MOD DESCRIPTION - Create survivor notes from books you have already found and learnt to be able to make new ones you havent read before, or find survivor notes in containers littering your world to make books you haven't read yet.

WORKING OVENS AND SINKS

MOD DESCRIPTION - Working ovens you can cook in exactly like a campfire and Sinks you can grab a drink of water from.

 

 

STARTER CLASS SYSTEM: 

MOD DESCRIPTION - 16 class options to select from when you start the game. From a hunter to a Mechanic to a assassin, your class options are all here.

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AMMO DISMANTLING: Needs a re write

MOD DESCRIPTION -  The ability to dismantle ammo back to its key ingredients.

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SUPPORT ME:

PAYPAL DONATION 

If you appreciate my work and you want to show support

 

Edited by stallionsden (see edit history)
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INFO & INSTRUCTIONS

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To DL a single Git rather then the whole lot each time - https://stackoverflow.com/questions/7106012/download-a-single-folder-or-directory-from-a-github-repo and enable gitzip in your browser extensions (chrome/firefox).

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PREFABS THREAD HERE

VALMARS A19 THREAD

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Info for modders:

- I highly encourage that you edit these modlets to suit your own needs.

- Feel free to use these modlets as you like.

- Please credit where credit is due

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Thank You:

Thanks to StompyNZ, HAL9000, KhaineGB, GuppyCur, Sirrillion, SandyBeaches, Cyrus, Kronons, Stedman420, Dracos99, Haidr'Gna,Telric and Khelldon for Xpath assistance and help.

 

Thanks to all modders!

Edited by stallionsden (see edit history)
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WINDOWS COMBINE FEATURE RETURN

 

Brings back the combine feature that was around in A16. Found in the crafting window.

 

Edit: from Garson211 in regards to the combine feature -

 

start new map for first time,fresh everything.For that time modlet must be deleted or player will have possibility to craft random level equipment at level 1 with no learned skills ect.After map/player is ready to go,turn off game instal modlet and everything working perfectly fine.

Edited by stallionsden (see edit history)
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STALLIONSDENS EXTRA RECIPES MODLET

 

Adds Recipes from blocks that have not got recipes.

 

More will be added in time.

 

Here are some of the additions -

 

* Player Vending Machine

 

* Pool Table

 

* Fish Tank

 

* Weight Bench

 

* Concrete Barriers (3 versions)

 

* Flamethrower trap

 

to name a few.

 


 

Edited by stallionsden (see edit history)
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HOME BREWERY MODLET

 

Makes the 3 different types of wine barrels found in the game lootable.

 

ADDS

* lootable wine barrels to the game

*66% chance of finding a non lootable version

*33% chance of finding a version still lootable

(this mimicks the someone has already been thru and looted and some were missed)

 

Edited by stallionsden (see edit history)
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LOCK PICKING ADDITIONS

 

This Modlet gives you more containers to be needed to lock pick. Some containers/chests/cabinets etc are unlocked whilst others you come across will be locked and require you to lock pick them.

 

You can HAVE both lock picking additions and open door syndrome

 

BUT

 

**WARNING**

 

Do NOT use lock picking additions with my Open door syndrome with respawn and lockpicking additions as it is not compatible.

 

HOWEVER I have made a version that works together in one mod I will also post up

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LOOTABLE OBJECTS

 

Adds blocks that arent lootable in the vanilla game but should be -

 

Stage 1 -

 

Body Bags 7 types

Some have been cleared before the bodies were placed inside the bags others have been looted by people before your arrival. And others are still lootable.

 

Still to do -

 

Add more objects to the loot

 

 

Edited by stallionsden (see edit history)
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MINING MACHINE AND RAIN CATCHER

 

Adds a Excavator and a Rain Catcher to the game. Simply craft the Excavator and Rain Catcher place down on the ground and wait the days out that are set in the blocks.xml and when ready the Excavator will change to a Gas Pump and the Rain Catcher will change to a Sink.

 

After you have looted these they will destroy themselves and return to their first block

Edited by stallionsden (see edit history)
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STALLIONSDENS NUCLEAR POWER

 

- Sick of having to refill your generators every few minutes. Not to mention carrying those heavy engines and placing them in the Generator.

 

- Over the constant changing of Batteries for your battery bank. Lugging those heavy batteries around.

 

- Sick of the sun not charging your god damn solar cells to charge your solar bank to charge your stuff.

 

WELL WAIT NO MORE

 

* With the Nuclear Powered Generator you get to lift even heavier Engines, Thats great for your back.

 

* Lug dangerous toxics nuclear batteries now instead of the safer acid version into your Nuclear Battery Bank

 

* And well the sun just got a whole lot brighter in answering your prayers with the you beaut Nuclear solar Bank

 

* Your nuclear batteries/engine/solarcells run out. Well then easily recharge them

 

* Vanilla Car Batteries, Solar Cells and Small Engines can now also be recharged/repaired, If nuclear scares you.

Edited by stallionsden (see edit history)
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ONE BOOK TO RULE THEM ALL

 

One book to rule them, one book to find them, one book to bring them all and in the darkness bind them

 

- Adds two books into the game.

 

- TheOneBook reads all books in the game without having to read each book individually.

 

- TheOneBookSchematics Reads all schematics that are in the game without having to read each book individually.

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OPEN DOOR SYNDROME 

 

You ever wonder how the previous raiders looted the cabinets and left them open but for you they stayed closed.

 

WELL not no more. This mod makes all objects that have a open version to them become open state once you have looted them.

 

Loot a microwave bam it is now open.

 

Loot a fridge BAM it Is now open.

 

You get the drift.

 

More to follow and if you notice i have missed some feel free to let me know about.

 

****WARNING*****

Disregard yellow text that can be seen in the console - Those warnings are nothing important. Just means there is a repeating cycle of down / upgrades. x goes to y goes to z goes to x.

 

COMPATIBLE WITH  -  LOCK PICKING ADDITIONS     

                                                                                    

NOT COMPATIBLE WITH - A STALLIONSDENS OPENDOOR SYNDROME WITH RESPAWN AND LOCK PICKING ADDITIONS

 

**WARNING - May not work with close those darn doors altho I don't see why not ones upgrade ones downgrade. Haven't tested **


 

Edited by stallionsden (see edit history)
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OPEN DOOR SYNDROME WITH RESPAWN AND LOCK PICKING ADDITIONS


***WARNING Not compatible with Open Door Syndromes and Open Door Syndrome 1****


WHAT DOES THIS MOD DO

This mod does the same thing opened door syndrome does except allows the respawn of containers thru out the world and lock picking additions


NOTES

- This makes all loot containers respawn that have a open version and randomlooter block

- A stage has 63 ticks before it goes to the next stage.

- Roughly 7 hours (441 minutes) before a container respawns.

- Changed the possibility of a full container to spawn to be 100% due to the possibility of one going a really long time of respawning. IE: A container goes thru 441 minutes then the randomlooter of that container picks a empty again therefore you would have to wait another 441 minutes to possibly get a full container and ofc the cycle would repeat.


FIXED


- Fixed pillcase not opening once looted

- Fixed mircrowave destroying on open


****WARNING****

Disregard yellow text that can be seen in console -

Those warnings are nothing important. Just means there is a repeating cycle of down / upgrades. x goes to y goes to z goes to x.

Edited by stallionsden (see edit history)
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STALLIONSDENS PALLET MOD

 

Turns the pallets and sand bags and bricks on crates into lootable objects

 

ADDS

* lootable Pallets to the game

*66% chance of finding a non lootable version

*33% chance of finding a version still lootable

(this mimicks the someone has already been thru and looted and some were missed)

Edited by stallionsden (see edit history)
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