kraegor Posted July 2, 2020 Share Posted July 2, 2020 Had this happen twice. Going through a POI. Nothing around, then something starts hitting me. I back way up, see nothing, drop my turret and it fires off and kills whatever, but get no experience. Link to comment Share on other sites More sharing options...
Hukhound01 Posted July 3, 2020 Share Posted July 3, 2020 I've been running into this a lot today. After logging in for first time on new server, I started getting hit by nothing. No sounds, couldn't hit anything, but I was getting walloped. Then I went through a POI and invisible zombies started attacking me. I could block them in doors by placing a frame. They ignored the frame and started attacking the wall. I tried using a spear to poke the doorway, but couldn't hit anything again. Link to comment Share on other sites More sharing options...
xball989 Posted July 3, 2020 Share Posted July 3, 2020 Ill throw a third up as this just happened to me in a crackabook factory. Link to comment Share on other sites More sharing options...
porkchop023 Posted July 3, 2020 Share Posted July 3, 2020 Myself and 2 other friends are having the same issue. Link to comment Share on other sites More sharing options...
old_grey_beard Posted July 3, 2020 Share Posted July 3, 2020 3 of us on my server having the same problem. Getting hit with nothing around. Link to comment Share on other sites More sharing options...
bacon creepy Posted July 3, 2020 Share Posted July 3, 2020 I think i figured out the answer, this happened to me 3 times today, 2 of the times i started to explore, in one of the times i was outside in a garage and getting hit, so when i left the garage a bird was hugging the roof, it might have been damaging me thru the roof. maybe his spit was splashing thru the walls, not sure. the other time same thing, a bird above the ceiling right above me. they are either hitting thru or glitching thru. Link to comment Share on other sites More sharing options...
katiebour Posted July 3, 2020 Share Posted July 3, 2020 Had this happen to me too while exploring a POI. Link to comment Share on other sites More sharing options...
RompinDonkey Posted July 3, 2020 Share Posted July 3, 2020 Had a couple of members of my server report this issue on our Discord. One was able to grab a screenshot of the console. Where is the best place to reed this back as a bug report? Thanks. Link to comment Share on other sites More sharing options...
meganoth Posted July 3, 2020 Share Posted July 3, 2020 22 minutes ago, RompinDonkey said: Had a couple of members of my server report this issue on our Discord. One was able to grab a screenshot of the console. Where is the best place to reed this back as a bug report? Thanks. Big red links above the page tell you where. But forget about posting screenshots, post logfiles instead. Instructions are in the sticky thread in the bug forum Link to comment Share on other sites More sharing options...
GambitWild Posted July 3, 2020 Share Posted July 3, 2020 Had similar case with my Clear quest at a POI. Tried everything I could think of to attack the invisible entity. Thought maybe I could move far enough away for it to reset and it did, but this is all I got when I went to where it was supposed to be.... (adding two logs files from my session last night) output_log__2020-07-02__16-48-27.txt output_log__2020-07-02__19-12-10.txt Link to comment Share on other sites More sharing options...
X419XSAURER Posted July 3, 2020 Share Posted July 3, 2020 So doing clear zombies and my friend is getting smacked by an invisable zombie any ideas? Link to comment Share on other sites More sharing options...
Darth Nyrys Posted July 3, 2020 Share Posted July 3, 2020 I've also run into this issue, and like Bacon Creepy, the first time there was a vulture trying to attack me. However the problem continued after the vulture was dead, and occurred later times with no vultures present. Furthermore, one time that I encountered one of these bugs, I was in a gated graveyard that a vulture would have had no issue getting to me in, and it was instead trying to break down the iron gate. The entities don't seem to respond to gunfire or melee attacks, but if you block them with a spike trap they will break it down and apparently cease to exist. Don't know if explosives work because I don't really use them. Link to comment Share on other sites More sharing options...
Labrat309 Posted July 3, 2020 Share Posted July 3, 2020 The crawlers are invisible it seems to us also, must be their new skin. Link to comment Share on other sites More sharing options...
Labrat309 Posted July 3, 2020 Share Posted July 3, 2020 The new crawler skins are invisible, our live map it is always the crawlers. Link to comment Share on other sites More sharing options...
Hukhound01 Posted July 3, 2020 Share Posted July 3, 2020 I figured it would end up being the crawlers. I can say that placing a trap in the path will kill it. Don't have a turret to try, but I suspect it will kill it too. Best way to do this is when you get hit, back strait up a few meters and drop spikes in front of you. This should have the invisi-zombie move strait to you and hit the trap. I've done this a few times already and it worked every time. Link to comment Share on other sites More sharing options...
SylenThunder Posted July 3, 2020 Share Posted July 3, 2020 We confirmed that the cause of this issue is the entityclasses.xml being used from B154 with B157 clients. If you didn't wipe everything and start a new save after yesterday's update, do so now. Don't forget to wipe your GeneratedWorlds folder as well. Link to comment Share on other sites More sharing options...
Señor Brainiac Posted July 3, 2020 Share Posted July 3, 2020 I'm sorry for having to ask this, but what exactly does this mean? I'm fairly new to 7 days to die and I play multiplayer on a rented server. Does that mean that we have to delete everything and start over on our server or is this something we only need to do on the client side? If you could provide just a bit more details, that would save me from the additional searching I would need to do to understand what you're saying. I'm sorry I need this spoonfed. Link to comment Share on other sites More sharing options...
SylenThunder Posted July 3, 2020 Share Posted July 3, 2020 Yes, it means that if you had your server running before the update yesterday, you need to wipe everything and start fresh. You should also be wiping local client saves and cached data after each update. Options for clearing the client data is available in the game launcher. Link to comment Share on other sites More sharing options...
Señor Brainiac Posted July 3, 2020 Share Posted July 3, 2020 So, here comes the obvious question...realistically, how often should we expect to have to do this? We've already invested a number of hours between us (after having started over from A18). Do you think this will be the last occurance, or do you think this will need to be done with some frequency? Again, there's a bit of time investment that gets lost (and not always the fun kind) when starting over from scratch. Thanks for your quick reply. Link to comment Share on other sites More sharing options...
SylenThunder Posted July 4, 2020 Share Posted July 4, 2020 1 hour ago, Señor Brainiac said: So, here comes the obvious question...realistically, how often should we expect to have to do this? We've already invested a number of hours between us (after having started over from A18). Do you think this will be the last occurance, or do you think this will need to be done with some frequency? Again, there's a bit of time investment that gets lost (and not always the fun kind) when starting over from scratch. Thanks for your quick reply. When you're playing an experimental build, it's expected that you will have to wipe and start a new save with each update. It's also expected that you will need to wipe and start a new save with each new Stable release. This is simply the nature of participating in the Alpha process. At least with Stable builds, the wipes are typically farther apart. Once the game reaches Beta development, crossing builds is less likely to break things, but you still always have to play with the expectation that it will happen until after the game is finished and releases. Link to comment Share on other sites More sharing options...
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