xxx73 Posted May 19, 2020 Share Posted May 19, 2020 I like to make mining a little more difficult by reducing size of ore veins. I have not found any settings that seem to be related, so I hope someone would be so nice to point out what I need to do to reduce size of veins? Link to comment Share on other sites More sharing options...
Numberz Posted May 21, 2020 Share Posted May 21, 2020 Open the biomes.xml file. Search for entries such the one below. Change the prob values to something less. <layers> <layer depth="1" blockname="terrSnow"/> <layer depth="3" blockname="terrDirt"/> <layer depth="*" blockname="terrStone"> <resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/> </layers> Link to comment Share on other sites More sharing options...
Vampirenostra Posted May 22, 2020 Share Posted May 22, 2020 does this value get in play each time you enter the world or is it once per map generation? Link to comment Share on other sites More sharing options...
xxx73 Posted May 23, 2020 Author Share Posted May 23, 2020 On 5/21/2020 at 11:14 PM, Numberz said: Open the biomes.xml file. Search for entries such the one below. Change the prob values to something less. <layers> <layer depth="1" blockname="terrSnow"/> <layer depth="3" blockname="terrDirt"/> <layer depth="*" blockname="terrStone"> <resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="3" blockname="terrBedrock"/> </layers> Thanks for your reply, I think this only change probability of finding a vein, not the size of the vein, or am I wrong? Link to comment Share on other sites More sharing options...
Numberz Posted May 23, 2020 Share Posted May 23, 2020 No, it increases and decreases the density of the ore in the vein. Higher values gives more of the that block / ore. It is populated once, at map generation. Link to comment Share on other sites More sharing options...
xxx73 Posted May 23, 2020 Author Share Posted May 23, 2020 15 hours ago, Numberz said: No, it increases and decreases the density of the ore in the vein. Higher values gives more of the that block / ore. It is populated once, at map generation. Ok interesting, thanks for clarifying that, then that is solved, prob = density. Then Im curious to what that control number of veins and size of veins, or is the only variable prob? Link to comment Share on other sites More sharing options...
Numberz Posted May 24, 2020 Share Posted May 24, 2020 10 hours ago, xxx73 said: Ok interesting, thanks for clarifying that, then that is solved, prob = density. Then Im curious to what that control number of veins and size of veins, or is the only variable prob? Sorry, don’t know. I think they are generated by algorithm and not exposed to xml. Link to comment Share on other sites More sharing options...
xxx73 Posted May 25, 2020 Author Share Posted May 25, 2020 On 5/24/2020 at 5:32 AM, Numberz said: Sorry, don’t know. I think they are generated by algorithm and not exposed to xml. ok, thanks again for your help. Link to comment Share on other sites More sharing options...
xxx73 Posted September 12, 2020 Author Share Posted September 12, 2020 I have with help from others found the following methods to increase/reduce mining efficiency: 1. Change harvesting bonus on tools in items.xml. <passive_effect name="HarvestCount" operation="perc_add" value="0.4" tier="1,80" tags="oreWoodHarvest"/> <!-- DF Titanium Tool Harvest Bonus --> <passive_effect name="HarvestCount" operation="base_set" value="0" tags="salvageHarvest"/> <passive_effect name="HarvestCount" operation="base_set" value="0" tags="cropHarvest"/> <passive_effect name="HarvestCount" operation="base_set" value="0" tags="wildCropsHarvest"/> 2. Change the density/appearance of chosen ore in a area as pointed out by @Numberz In biomes.xml change probability as shown below. <resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/ 3. Reduce how many "veins" is created in an area. In biomes.xml there is many sub biomes in each biome, to change chance of a sub biome being created change this setting: <subbiome prob="0.95"> 4. Change how much ore one block give. In blocks.xml each of the ore have settings like this. Just change them to get different amount. <block name="terrOreIron"> <drop event="Harvest" name="resourceScrapIron" count="105" tag="oreWoodHarvest"/> <drop event="Harvest" name="resourceRockSmall" count="14" tag="oreWoodHarvest"/> Link to comment Share on other sites More sharing options...
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