Geekuko Posted May 16, 2020 Share Posted May 16, 2020 Hey, I need help for my mod: i need to create new quest but not at random position <objective type="RandomGoto" value="50-80" phase="1"> <property name="completion_distance" value="50"/> </objective> i want to replace RandomGoto by position XYZ. thank for help and sorry for my bad english Link to comment Share on other sites More sharing options...
Laz Man Posted May 16, 2020 Share Posted May 16, 2020 Not possible currently in A18. The only GoTo function that works in A18 is for traders. The function use to work in A16/A17 but may have broke in A17/A18. Link to comment Share on other sites More sharing options...
DocMods Posted May 16, 2020 Share Posted May 16, 2020 Try <objective type="RandomPOIGoto"> <property name="phase" value="1" /> </objective> for Challenge's, do not working for Quest's. ex: <!-- ChallengeTest --> <quest id="c_challengetest"> <property name="name" value="ChallengeTest" /> <property name="subtitle" value="ChallengeTest1" /> <property name="description" value="ChallengeTest2" /> <property name="repeatable" value="true" /> <property name="icon" value="ui_game_symbol_zombie" /> <property name="category_key" value="challenge" /> <property name="difficulty" value="veryeasy" /> <property name="offer" value="ChallengeTest3" /> <property name="shareable" value="true" /> <property name="completiontype" value="TurnIn" /> <action type="TrackQuest" /> <!-- Phase 1 --> <objective type="RandomPOIGoto"> <property name="phase" value="1" /> </objective> <!-- Phase 2 --> <objective type="RallyPoint"> <property name="start_mode" value="Create"/> <property name="phase" value="2" /> </objective> <!-- Phase 3 --> <objective type="ZombieKill" id="zombieStripper" value="3" phase="3" /> <action type="SpawnEnemy" id="zombieStripper" value="5" phase="3" /> <!-- Phase 4 --> <objective type="RandomPOIGoto"> <property name="phase" value="4" /> </objective> <!-- Phase 5 --> <objective type="ZombieKill" id="zombieStripper" value="5" phase="5" /> <action type="SpawnEnemy" id="zombieStripper" value="10" phase="5" /> <!-- Phase 6--> <objective type="InteractWithNPC"> <property name="phase" value="6" /> </objective> <reward type="Exp" value="5000" /> <reward type="Item" id="casinoCoin" value="5000" /> <reward type="SkillPoints" value="5" /> <reward type="LootItem" id="groupQuestMedical" ischosen="false" isfixed="true" value="5" /> </quest> with: <objective type="RandomGoto" value="500-750" phase="1"> <property name="completion_distance" value="50"/> </objective> you can change the value, go to whatever you want. "value=(minimum): 500 - (maximum): 750 and the Quest ex.: <!-- QuestTest --> <quest id="q_questtest"> <property name="name" value="QuestTest" /> <property name="subtitle" value="QuestTest" /> <property name="description" value="QuestTest1" /> <property name="repeatable" value="false" /> <property name="icon" value="ui_game_symbol_zombie" /> <property name="category_key" value="quest" /> <property name="difficulty_tier" value="1" /> <property name="difficulty" value="veryeasy" /> <property name="offer" value="QuestTest2" /> <property name="shareable" value="false" /> <property name="completiontype" value="TurnIn" /> <property name="statement_key" value="q_questtest_statement_key" /> <property name="response_key" value="q_questtest_response_key" /> <property name="completion_key" value="q_questtest_completion_key" /> <property name="login_rally_reset" value="true"/> <action type="TrackQuest" /> <!-- Phase 1 --> <objective type="RandomGoto" value="500-750" phase="1"> <property name="completion_distance" value="50"/> </objective> <!-- Phase 2 --> <objective type="RallyPoint"> <property name="phase" value="2" /> </objective> <!-- Phase 3 --> <action type="SpawnEnemy" id="zombieStripper" value="5" phase="3" /> <objective type="ZombieKill" id="zombieStripper" value="1" phase="3" /> <!-- Phase 4 --> <objective type="ReturnToNPC"> <property name="phase" value="4" /> </objective> <objective type="InteractWithNPC"> <property name="phase" value="4" /> </objective> <reward type="Exp" value="1000" /> </quest> Greetz o/ Link to comment Share on other sites More sharing options...
Geekuko Posted May 16, 2020 Author Share Posted May 16, 2020 is it possible to choose POI? Link to comment Share on other sites More sharing options...
DocMods Posted May 16, 2020 Share Posted May 16, 2020 I tried it once, but it didn't work. the vanilla quests.xml also just says <objective type="RandomPOIGoto"> <property name="phase" value="1"/> </objective> but a little tip to make quest modding easier!! My Mate turbero has created a wonderful tool. recommendation Greetz o/ Link to comment Share on other sites More sharing options...
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