Problem..
Hey, I think I have a problem with alloc fixes ..
The server is running for a while but then the server crashes.
2018-01-15T00:00:59 8661.396 INF Time: 144.13m FPS: 22.35 Heap: 1665.5MB Max: 2346.7MB Chunks: 1278 CGO: 33 Ply: 4 Zom: 0 Ent: 8 (37) Items: 1 CO: 4 RSS: 3373.6MB
2018-01-15T00:01:00 8662.180 INF AIDirector: Scout spawning failed, FindHordeTargets() returned false!
Could not allocate memory: System out of memory!
Trying to allocate: 1398147B with 16 alignment. MemoryLabel: TempOverflow
Allocation happend at: Line:170 in
Memory overview
[ ALLOC_DEFAULT ] used: 496043698B | peak: 506308940B | reserved: 531152183B
[ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B
[ ALLOC_GAMEOBJECT ] used: 72125098B | peak: 78462101B | reserved: 80549166B
[ ALLOC_GFX ] used: 148035898B | peak: 326781712B | reserved: 148277692B
[ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_TEMP_THREAD ] used: 32968B | peak: 0B | reserved: 3145728B
Could not allocate memory: System out of memory!
Trying to allocate: 1398147B with 16 alignment. MemoryLabel: TempOverflow
Allocation happend at: Line:170 in
Memory overview
[ ALLOC_DEFAULT ] used: 496043698B | peak: 506308940B | reserved: 531152183B
[ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B
[ ALLOC_GAMEOBJECT ] used: 72125098B | peak: 78462101B | reserved: 80549166B
[ ALLOC_GFX ] used: 148035898B | peak: 326781712B | reserved: 148277692B
[ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_TEMP_THREAD ] used: 32968B | peak: 0B | reserved: 3145728B
(Filename: Line: 1046)
Could not allocate memory: System out of memory!
Trying to allocate: 1398120B with 16 alignment. MemoryLabel: TempJobAlloc
Allocation happend at: Line:45 in
Memory overview
[ ALLOC_DEFAULT ] used: 496043698B | peak: 506308940B | reserved: 531152183B
[ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B
[ ALLOC_GAMEOBJECT ] used: 72125098B | peak: 78462101B | reserved: 80549166B
[ ALLOC_GFX ] used: 148035898B | peak: 326781712B | reserved: 148277692B
[ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_TEMP_THREAD ] used: 32968B | peak: 0B | reserved: 3145728B
Could not allocate memory: System out of memory!
Trying to allocate: 1398120B with 16 alignment. MemoryLabel: TempJobAlloc
Allocation happend at: Line:45 in
Memory overview
[ ALLOC_DEFAULT ] used: 496043698B | peak: 506308940B | reserved: 531152183B
[ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B
[ ALLOC_GAMEOBJECT ] used: 72125098B | peak: 78462101B | reserved: 80549166B
[ ALLOC_GFX ] used: 148035898B | peak: 326781712B | reserved: 148277692B
[ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_TEMP_THREAD ] used: 32968B | peak: 0B | reserved: 3145728B
(Filename: Line: 1046)
and that came 1 hour before the crash.
Could not allocate memory: System out of memory!
Trying to allocate: 8388608B with 16 alignment. MemoryLabel: STL
Allocation happend at: Line:75 in
Memory overview
[ ALLOC_DEFAULT ] used: 501947857B | peak: 506603764B | reserved: 536721828B
[ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B
[ ALLOC_GAMEOBJECT ] used: 78665257B | peak: 83879514B | reserved: 88459377B
[ ALLOC_GFX ] used: 160801682B | peak: 326781712B | reserved: 161118906B
[ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_TEMP_THREAD ] used: 32752B | peak: 0B | reserved: 3145728B
Could not allocate memory: System out of memory!
Trying to allocate: 8388608B with 16 alignment. MemoryLabel: STL
Allocation happend at: Line:75 in
Memory overview
[ ALLOC_DEFAULT ] used: 501947857B | peak: 506603764B | reserved: 536721828B
[ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B
[ ALLOC_GAMEOBJECT ] used: 78665257B | peak: 83879514B | reserved: 88459377B
[ ALLOC_GFX ] used: 160801682B | peak: 326781712B | reserved: 161118906B
[ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_TEMP_THREAD ] used: 32752B | peak: 0B | reserved: 3145728B
(Filename: Line: 1046)
Could not allocate memory: System out of memory!
Trying to allocate: 4194304B with 16 alignment. MemoryLabel: GfxDevice
Allocation happend at: Line:62 in
Memory overview
[ ALLOC_DEFAULT ] used: 483589593B | peak: 496842152B | reserved: 513178331B
[ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B
[ ALLOC_GAMEOBJECT ] used: 78843994B | peak: 83572891B | reserved: 88661503B
[ ALLOC_GFX ] used: 162610084B | peak: 326781712B | reserved: 162931849B
[ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_TEMP_THREAD ] used: 32968B | peak: 0B | reserved: 3145728B
Could not allocate memory: System out of memory!
Trying to allocate: 4194304B with 16 alignment. MemoryLabel: GfxDevice
Allocation happend at: Line:62 in
Memory overview
[ ALLOC_DEFAULT ] used: 483589593B | peak: 496842152B | reserved: 513178331B
[ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B
[ ALLOC_GAMEOBJECT ] used: 78843994B | peak: 83572891B | reserved: 88661503B
[ ALLOC_GFX ] used: 162610084B | peak: 326781712B | reserved: 162931849B
[ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_TEMP_THREAD ] used: 32968B | peak: 0B | reserved: 3145728B
(Filename: Line: 1046)
in addition, I have just found that..
[s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 251570
Native stacktrace:
/home/sdtd2/serverfiles/7DaysToDieServer_Data/Mono/x86/libmono.so(+0x8960f) [0xf6d1f60f]
/home/sdtd2/serverfiles/7DaysToDieServer_Data/Mono/x86/libmono.so(+0x21a20) [0xf6cb7a20]
linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf7731cb0]
/lib/i386-linux-gnu/libc.so.6(+0x7782c) [0xf73bf82c]
/lib/i386-linux-gnu/libc.so.6(+0x69a1d) [0xf73b1a1d]
/lib/i386-linux-gnu/libc.so.6(fread+0x77) [0xf73a6487]
./7DaysToDieServer.x86() [0x850e247]
./7DaysToDieServer.x86() [0x84eb89e]
./7DaysToDieServer.x86() [0x850ceea]
./7DaysToDieServer.x86() [0x852f899]
./7DaysToDieServer.x86() [0x853008f]
./7DaysToDieServer.x86() [0x84e47c8]
/lib/i386-linux-gnu/libpthread.so.0(+0x627a) [0xf76fc27a]
/lib/i386-linux-gnu/libc.so.6(clone+0x66) [0xf742fb56]
Debug info from gdb:
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
this always happens when the server is restarted..
yesterday I also had an error message from allocs mod where the command "lp - list players" was executed.
I have a second server that is almost identical .. but everything works. I hope someone can help me