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  1. Greetings, Did you create a modlet or just change the values in the items.xml? DocMods
  2. Search for the texture id in the block.xml, create a modlet that includes this change and you're done. (the simpler way) You can find all the textures in the assets files. Good Luck
  3. Hello, try Botman. https://www.botman.nz https://botmanhosting.com
  4. Problem.. Hey, I think I have a problem with alloc fixes .. The server is running for a while but then the server crashes. 2018-01-15T00:00:59 8661.396 INF Time: 144.13m FPS: 22.35 Heap: 1665.5MB Max: 2346.7MB Chunks: 1278 CGO: 33 Ply: 4 Zom: 0 Ent: 8 (37) Items: 1 CO: 4 RSS: 3373.6MB 2018-01-15T00:01:00 8662.180 INF AIDirector: Scout spawning failed, FindHordeTargets() returned false! Could not allocate memory: System out of memory! Trying to allocate: 1398147B with 16 alignment. MemoryLabel: TempOverflow Allocation happend at: Line:170 in Memory overview [ ALLOC_DEFAULT ] used: 496043698B | peak: 506308940B | reserved: 531152183B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B [ ALLOC_GAMEOBJECT ] used: 72125098B | peak: 78462101B | reserved: 80549166B [ ALLOC_GFX ] used: 148035898B | peak: 326781712B | reserved: 148277692B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 32968B | peak: 0B | reserved: 3145728B Could not allocate memory: System out of memory! Trying to allocate: 1398147B with 16 alignment. MemoryLabel: TempOverflow Allocation happend at: Line:170 in Memory overview [ ALLOC_DEFAULT ] used: 496043698B | peak: 506308940B | reserved: 531152183B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B [ ALLOC_GAMEOBJECT ] used: 72125098B | peak: 78462101B | reserved: 80549166B [ ALLOC_GFX ] used: 148035898B | peak: 326781712B | reserved: 148277692B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 32968B | peak: 0B | reserved: 3145728B (Filename: Line: 1046) Could not allocate memory: System out of memory! Trying to allocate: 1398120B with 16 alignment. MemoryLabel: TempJobAlloc Allocation happend at: Line:45 in Memory overview [ ALLOC_DEFAULT ] used: 496043698B | peak: 506308940B | reserved: 531152183B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B [ ALLOC_GAMEOBJECT ] used: 72125098B | peak: 78462101B | reserved: 80549166B [ ALLOC_GFX ] used: 148035898B | peak: 326781712B | reserved: 148277692B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 32968B | peak: 0B | reserved: 3145728B Could not allocate memory: System out of memory! Trying to allocate: 1398120B with 16 alignment. MemoryLabel: TempJobAlloc Allocation happend at: Line:45 in Memory overview [ ALLOC_DEFAULT ] used: 496043698B | peak: 506308940B | reserved: 531152183B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B [ ALLOC_GAMEOBJECT ] used: 72125098B | peak: 78462101B | reserved: 80549166B [ ALLOC_GFX ] used: 148035898B | peak: 326781712B | reserved: 148277692B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 32968B | peak: 0B | reserved: 3145728B (Filename: Line: 1046) and that came 1 hour before the crash. Could not allocate memory: System out of memory! Trying to allocate: 8388608B with 16 alignment. MemoryLabel: STL Allocation happend at: Line:75 in Memory overview [ ALLOC_DEFAULT ] used: 501947857B | peak: 506603764B | reserved: 536721828B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B [ ALLOC_GAMEOBJECT ] used: 78665257B | peak: 83879514B | reserved: 88459377B [ ALLOC_GFX ] used: 160801682B | peak: 326781712B | reserved: 161118906B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 32752B | peak: 0B | reserved: 3145728B Could not allocate memory: System out of memory! Trying to allocate: 8388608B with 16 alignment. MemoryLabel: STL Allocation happend at: Line:75 in Memory overview [ ALLOC_DEFAULT ] used: 501947857B | peak: 506603764B | reserved: 536721828B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B [ ALLOC_GAMEOBJECT ] used: 78665257B | peak: 83879514B | reserved: 88459377B [ ALLOC_GFX ] used: 160801682B | peak: 326781712B | reserved: 161118906B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 32752B | peak: 0B | reserved: 3145728B (Filename: Line: 1046) Could not allocate memory: System out of memory! Trying to allocate: 4194304B with 16 alignment. MemoryLabel: GfxDevice Allocation happend at: Line:62 in Memory overview [ ALLOC_DEFAULT ] used: 483589593B | peak: 496842152B | reserved: 513178331B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B [ ALLOC_GAMEOBJECT ] used: 78843994B | peak: 83572891B | reserved: 88661503B [ ALLOC_GFX ] used: 162610084B | peak: 326781712B | reserved: 162931849B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 32968B | peak: 0B | reserved: 3145728B Could not allocate memory: System out of memory! Trying to allocate: 4194304B with 16 alignment. MemoryLabel: GfxDevice Allocation happend at: Line:62 in Memory overview [ ALLOC_DEFAULT ] used: 483589593B | peak: 496842152B | reserved: 513178331B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B [ ALLOC_GAMEOBJECT ] used: 78843994B | peak: 83572891B | reserved: 88661503B [ ALLOC_GFX ] used: 162610084B | peak: 326781712B | reserved: 162931849B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 32968B | peak: 0B | reserved: 3145728B (Filename: Line: 1046) in addition, I have just found that.. [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 251570 Native stacktrace: /home/sdtd2/serverfiles/7DaysToDieServer_Data/Mono/x86/libmono.so(+0x8960f) [0xf6d1f60f] /home/sdtd2/serverfiles/7DaysToDieServer_Data/Mono/x86/libmono.so(+0x21a20) [0xf6cb7a20] linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf7731cb0] /lib/i386-linux-gnu/libc.so.6(+0x7782c) [0xf73bf82c] /lib/i386-linux-gnu/libc.so.6(+0x69a1d) [0xf73b1a1d] /lib/i386-linux-gnu/libc.so.6(fread+0x77) [0xf73a6487] ./7DaysToDieServer.x86() [0x850e247] ./7DaysToDieServer.x86() [0x84eb89e] ./7DaysToDieServer.x86() [0x850ceea] ./7DaysToDieServer.x86() [0x852f899] ./7DaysToDieServer.x86() [0x853008f] ./7DaysToDieServer.x86() [0x84e47c8] /lib/i386-linux-gnu/libpthread.so.0(+0x627a) [0xf76fc27a] /lib/i386-linux-gnu/libc.so.6(clone+0x66) [0xf742fb56] Debug info from gdb: ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= this always happens when the server is restarted.. yesterday I also had an error message from allocs mod where the command "lp - list players" was executed. I have a second server that is almost identical .. but everything works. I hope someone can help me
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