Robeloto Posted April 1, 2020 Share Posted April 1, 2020 I think it may be because I built the files in the wrong Unity version. I think it was 2019.2.x. So now I have tried to build the files with older versions, for example; 2019.1.4, 2019.1.2 and 2019.1.14, but I do not get the option anymore to build the file. Even though I have imported the asset MultiPlatformExportBundles.cs file. I have done this so many times and cannot understand why it is not working anymore. Link to comment Share on other sites More sharing options...
xyth Posted April 1, 2020 Share Posted April 1, 2020 If you dont have the option to export the finished prefab it is either because the multiplatformexport script isnt added to the new project or that script is being blocked from running due to another script erroring. Check the console in unity and delete the listed bad scripts from the project. Link to comment Share on other sites More sharing options...
Robeloto Posted April 1, 2020 Author Share Posted April 1, 2020 If you dont have the option to export the finished prefab it is either because the multiplatformexport script isnt added to the new project or that script is being blocked from running due to another script erroring. Check the console in unity and delete the listed bad scripts from the project. Thanks for answer. I will try to do that! Link to comment Share on other sites More sharing options...
Robeloto Posted April 1, 2020 Author Share Posted April 1, 2020 I solved it! This is how I did it! First I deleted the cache folder located in C:/user/username/appdata/local/unity, and then I went into my Unity Project/packages and renamed the manifest.json file. No more errors! Link to comment Share on other sites More sharing options...
xyth Posted April 1, 2020 Share Posted April 1, 2020 I updated the Tutorial2019.1 project. Not sure why you got errors but i rebuilt the project just in case. Link to comment Share on other sites More sharing options...
Robeloto Posted April 2, 2020 Author Share Posted April 2, 2020 I updated the Tutorial2019.1 project. Not sure why you got errors but i rebuilt the project just in case. I do not really know why either. The problems just started out of the blue, cause I am 100% sure it worked earlier with the same build. I have read about it when I searched up the problem on google: https://forum.unity.com/threads/package-manager-strange-error.659809/ Anyway, renaming that json file was a solution. And The alternative is to make a backup of the json file and then delete the lines in the manifest.json file with the packages that can't be found, ie: com.unity.2d.sprite com.unity.2d.tilemap com.unity.modules.androidjni com.unity.package-manager-ui Link to comment Share on other sites More sharing options...
FFW_Rude Posted April 5, 2020 Share Posted April 5, 2020 So... Hi. i have the exact same error message (Cannot load mod - Unity error -. has a higher serialized file version) but do not have any errors in unity. I get this in the console of 7DTD after loading my mod (it's a flag texture modification from Xyth tutorial). Do not know if this is a hijacked or not but i didn't feal creating a thread while there's another one with the same title three post bellow Link to comment Share on other sites More sharing options...
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