Tristam Posted August 13, 2019 Share Posted August 13, 2019 I'm in the market, but all the old solutions don't seem to work. I'd appreciate it if someone pointed me in the right direction. Link to comment Share on other sites More sharing options...
Prisma501 Posted August 14, 2019 Share Posted August 14, 2019 I'm in the market, but all the old solutions don't seem to work. I'd appreciate it if someone pointed me in the right direction. Did a quick peek at the inventory class. Apart from doing the nescesary xml edits in windows/xui.xml for changing the number of toolbelt slots, it looks like you have to edit the dll (or DMT it) in 2 places too. inventory class: up the array dimension to your wished for number of slots + 1 (protected ItemInventoryData[] slots = new ItemInventoryData[9]; ) in IL code change the ldc.i4.s to your value And there is some hardcoded value in the CanStackNoEmpty bool (for (int i = 0; i < 8; i++) ) in IL code change the ldc.i4.8 to ldc.i4.s and put the toolbelt number of slots (not + 1 here) in as operand As said, a quick peek. But this should give you a direction Cheers -edit- there are also 5 hardcoded 8-slots in XUiC_Toolbelt class. Those would need attention too. Link to comment Share on other sites More sharing options...
KhaineGB Posted August 15, 2019 Share Posted August 15, 2019 Also, subquake was telling me the game uses stuff for "slot 10" in the toolbelt. So be VERY careful how much you increase it to. Link to comment Share on other sites More sharing options...
Tristam Posted August 15, 2019 Author Share Posted August 15, 2019 You guys are speaking Japanese voodoo. I have NO idea how to accomplish that. (Sorry for the incredibly slow reply, life you know?) I'd be happy to test it, but without some instructions written in crayon, I'm going to blow something up. Link to comment Share on other sites More sharing options...
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