CESMOtacon Posted August 17, 2014 Share Posted August 17, 2014 I was wondering if anybody knows what buffs are available or if there is a list of buffs somewhere I can access. I am adding buff/debuff to my server admin tool (located here: [url]http://7daystodie.com/forums/showthread.php?6469-WIP-Server-Wrapper[/url]) I simply need the list of buffs. If anyone can help, it will be greatly appreciated. Link to comment Share on other sites More sharing options...
Trachinusdraco Posted August 17, 2014 Share Posted August 17, 2014 buffs " " Link to comment Share on other sites More sharing options...
Red Eagle LXIX Posted August 17, 2014 Share Posted August 17, 2014 models_10 (buffs.xml) in resources.assets is the place to look. Link to comment Share on other sites More sharing options...
CESMOtacon Posted August 18, 2014 Author Share Posted August 18, 2014 [QUOTE=Red Eagle LXIX;120454]models_10 (buffs.xml) in resources.assets is the place to look.[/QUOTE] Thank you both very much! Link to comment Share on other sites More sharing options...
Ekk0 Posted August 18, 2014 Share Posted August 18, 2014 They really need to make models_10 server sided. Think of all the possibilities. Soooo many drugs. Scratch that, they really need to just make everything server sided. Link to comment Share on other sites More sharing options...
CESMOtacon Posted August 18, 2014 Author Share Posted August 18, 2014 [QUOTE=Ekk0;121100]They really need to make models_10 server sided. Think of all the possibilities. Soooo many drugs. Scratch that, they really need to just make everything server sided.[/QUOTE] I'm hoping they do so I can control buffs from my admin client Link to comment Share on other sites More sharing options...
CESMOtacon Posted August 18, 2014 Author Share Posted August 18, 2014 What do you use in order to open the .assets files? Link to comment Share on other sites More sharing options...
Trachinusdraco Posted August 19, 2014 Share Posted August 19, 2014 models_10 is server sided. It least effects work on the custom items. Link to comment Share on other sites More sharing options...
Trachinusdraco Posted August 19, 2014 Share Posted August 19, 2014 and Pimps already added buff comands in web console or telnet buff => Applies a buff to the local player debuff => Removes a buff from the local player Link to comment Share on other sites More sharing options...
Trachinusdraco Posted August 20, 2014 Share Posted August 20, 2014 [url]http://7daystodie.com/forums/showthread.php?5030-Grim-s-Unity-Asset-Editor[/url] Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted August 27, 2014 Share Posted August 27, 2014 this is great, thanks for sharing! I was able to use this to modify splints to heal/cure leg injuries by added the injuries to a debuff tag in the splint section of Model_5 my goal is to make splints reduce the time of an injury by 25% so 4 splints will heal you up. IMO 7DTD needs refining in this area. RUST does a better job of this when it comes to injuries, especially for PVP scenario games. if I want Real-Life I can go injure myself on my ranch :-) Link to comment Share on other sites More sharing options...
Koolio Posted September 15, 2014 Share Posted September 15, 2014 these buff and debuff commands don't seem to work for me "I was able to use this to modify splints to heal/cure leg injuries by added the injuries to a debuff tag in the splint section of Model_5 sounds like a good edit care to share it Link to comment Share on other sites More sharing options...
Aribo Posted January 11, 2018 Share Posted January 11, 2018 [QUOTE=Lonestarcanuck;127915]this is great, thanks for sharing! I was able to use this to modify splints to heal/cure leg injuries by added the injuries to a debuff tag in the splint section of Model_5 my goal is to make splints reduce the time of an injury by 25% so 4 splints will heal you up. IMO 7DTD needs refining in this area. RUST does a better job of this when it comes to injuries, especially for PVP scenario games. if I want Real-Life I can go injure myself on my ranch :-)[/QUOTE] Additionally on this mate, In game if you make a splint, use cotton to cloth method instead of scrapped cloth - so cotton to cloth to splint. Cuts heal time by half = ) Link to comment Share on other sites More sharing options...
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