sbangs007 Posted April 1, 2019 Share Posted April 1, 2019 I remember in A16 in the items.xml there were multipliers for each weapon for headshots. Can't seem to find that now. So am I to presume, if I am correct, that the only way to increase headshot damage is by the perk? If that's true, a player would have to be level 22 (approx) and spend no other points on anything just to do double damage with a head blow? Would this assessment be correct? Thanks, Link to comment Share on other sites More sharing options...
Umbrella Posted April 1, 2019 Share Posted April 1, 2019 Yes, headshots +100% require perk lvl 4 and skil lvl 7 (either accuracy or str perk). You also have the crouch bonus, +100% only require perk 3 and agility 5 Link to comment Share on other sites More sharing options...
Gazz Posted April 1, 2019 Share Posted April 1, 2019 The modifier is defined in progression.xml Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted April 1, 2019 Share Posted April 1, 2019 There are some modlets already that alter headshot stuff if you wish to do so. take a look at these. Spider did a modlet that adds a new perk in the progression file Spiders-Modlets Jrbarrio has a modlet also Barrio-s-Mods Link to comment Share on other sites More sharing options...
sbangs007 Posted April 2, 2019 Author Share Posted April 2, 2019 The modifier is defined in progression.xml Yes i reviewed that. But it seems the only additional damage for headshots is not about hitting them in the head, its about training a weapon type to hit them in the head. I just figured for zombies they always take more damage in the head regardless of the players trained skills. Am i mistaken on this? Link to comment Share on other sites More sharing options...
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