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Question on "normal" headshot damage multiplier?


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I remember in A16 in the items.xml there were multipliers for each weapon for headshots. Can't seem to find that now. So am I to presume, if I am correct, that the only way to increase headshot damage is by the perk?


If that's true, a player would have to be level 22 (approx) and spend no other points on anything just to do double damage with a head blow?


Would this assessment be correct?



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The modifier is defined in progression.xml


Yes i reviewed that. But it seems the only additional damage for headshots is not about hitting them in the head, its about training a weapon type to hit them in the head. I just figured for zombies they always take more damage in the head regardless of the players trained skills.


Am i mistaken on this?

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