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sbangs007

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Everything posted by sbangs007

  1. Yea i did.. when I finish and release my mod, i'll be giving you credit.. thanks again for your time.
  2. Yea i did.. when I finish and release my mod, i'll be giving you credit.. thanks again for your time.
  3. Now the true challenge begins, now that I know i can target the node, I need to add a new item to drop. So not sure whats better for this, append or insert? I'll try append first..
  4. your orginal suggestion WORKED!! <set xpath="/blocks/block[@name='treeCactus01']/drop[@name='resourceYuccaFibers']/@count">20</set> I was never checking the fibers as i was checking fruit. Also a huge red flag that kept me from troublshooting, was the simple rotation, that even editing the orginal XML file for the game, never worked, so it was a bad red hearing to use for testing. I cant believe this.. thank you so much for your time with this issue, but wanted you to know, the your first code was the correct one that worked all this time. Ugh..
  5. Check this out.. this may mean something, hope you can see it. Look at the end of the lines? Its not capturing the values or changes. [ATTACH=CONFIG]28160[/ATTACH] Hope this helps some
  6. Interesting.. got two YELLOW errors and i may have not seen these before, as they were not RED. Here was my code, i also removed an @ in line 2 in hopes of generating a typical RED syntax error, but it did not. Glad i scrolled up to check for other errors. <ModFeatherFall> <set xpath="/blocks/block[@name='treeCactus01']/drop[@name='resourceYuccaFibers']/@count">20</set> <set xpath="/blocks/block[@name='treeCactus01']/drop[@name='resourceYuccaFruit']/count">20</set> <set xpath="/blocks/block[@name='treeCactus01']/property[@name='OnlySimpleRotations']/@value">false</set> <set xpath="/blocks/block[@name='treeCactus01']/drop[@event='Destroy' and @name='resourceYuccaFruit']/@count">20</set> </ModFeatherFall> hmmmm... - - - Updated - - - Shoot screenshot to small to read, here is the error WRN XML patch for blocks.xml did not apply for line 2 and 4 of the above code. That was it
  7. Yep the mod loaded with no issues. Sbangs007 INPROGRESS 2019-04-11T09:28:09 5.923 INF [MODS] Loaded Mod: Cactus Drop (1.0) 2019-04-11T09:28:09 5.923 INF [MODS] Initializing mod code 2019-04-11T09:28:09 5.923 INF [MODS] Loading done So weird, but a challenge..
  8. That was the location I test it on my single player client machine, when the mod works, i then dump it over to my server machine. - - - Updated - - - That was the location I test it on my single player client machine, when the mod works, i then dump it over to my server machine. I decided to test another xml file for a mod of a sport bike i made, and that mod is present. So this is the right folder.
  9. Ok, got the logs, and checked my target node. Nothing is being changed.. ugh <block name="treeCactus01"> <property name="Class" value="Cactus" /> <property name="DisplayType" value="blockMulti" /> <property name="Material" value="Mcactus" /> <property name="Shape" value="DistantDeco" /> <property name="Model" value="Entities/Trees/Saguaro_Cactus_20Prefab" /> <property name="ModelOffset" value="0,-0.1,0" /> <property name="MultiBlockDim" value="1,6,1" /> <property name="IsTerrainDecoration" value="true" /> <property name="IsDistantDecoration" value="true" /> <property name="ImposterDontBlock" value="true" /> <property name="BigDecorationRadius" value="2" /> <property name="OnlySimpleRotations" value="true" /> <property name="Tag" value="TreeTrunk" /> <property name="Damage" value="3" /> <property name="IsPlant" value="true" /> <property name="CanPlayersSpawnOn" value="false" /> <drop event="Harvest" name="resourceYuccaFibers" count="10" tag="oreWoodHarvest" /> <drop event="Destroy" name="foodCropYuccaFruit" count="3" prob="1" /> <drop event="Destroy" name="resourceYuccaFibers" count="5" /> <property name="FilterTags" value="foutdoor,fcactus,fshrubbery" /> <property name="SortOrder1" value="a0e0" /> <property name="ActivationDistance" value="10" /> </block>
  10. no, i havent.. prob my next step i figure
  11. yea, just now.. but still not working, again no error, but no change in drop. Also, i cant even get the basic code for rotation changed, code is in an updated reply above. So if thats not working, im missing the entire node in my opinion.
  12. So i used this... <set xpath="/blocks/block[@name='treeCactus01']/drop[@name='resourceYuccaFibers']/@count">20</set> Didnt work. No errors, but the cactus01 just gave 3 the default. So i also tested this line, just to be sure i was in the right node. <set xpath="/blocks/block[@name='treeCactus01']/property[@name='OnlySimpleRotations']/@value">false</set> Since I know that syntax really well, little room for error, and that code failed too. The trees were able to use advanced rotation. So I dont think, i'm getting the first part right or getting into the correct node, ugh, not sure.
  13. ok thanks, will give that a go.. appreciate the info - - - Updated - - - Question, since you have it in your example, what is the purpose or definition of a "tag" with 7days? Thanks
  14. Help, i'm trying to change the drop on destroy commands for a specific item, tree and I can accomplish easily insert and insert the entire code of the tree. But i'd rather do this the right way with set xpath and i do not think i can get into the right node to make my changes. Here is original: <block name="treeCactus01"> SNIP ************ <drop event="Harvest" name="resourceYuccaFibers" count="10" tag="oreWoodHarvest"/> <drop event="Destroy" name="foodCropYuccaFruit" count="3" prob="1"/> <drop event="Destroy" name="resourceYuccaFibers" count="5"/> SNIP *************** </block> Here is my updated line after trying so many variations. Goal, to make the above cactus drop 20 Fibers instead of 3. Code says 5, but in my game it drops 3. ??? <set xpath="/blocks/block[@name=treeCactus01]/drop[@event=Destroy][@name=resourceYuccaFibers]/@count">20</set> Any help would be appreciated. Thanks
  15. ah did not know that.. ok that makes sense.. i just followed the instructions for dedicated server install.. thought it was like other mods. Ok will do thanks much for your help
  16. so disable eac on server xml.. do the clients need to do anything? or do i need to wait longer as most mod files have to trasnfer to the client machines correct?
  17. Would these be errors? Sorry, not very familer with everything in the output log WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'ShadowCaster' has no vertex shader 2019-03-19T14:40:50 2.424 INF WorldStaticData.Init() needed 1.156s 2019-03-19T14:40:50 2.433 INF Started Telnet on 8081 2019-03-19T14:40:50 2.434 INF Started Terminal Window 2019-03-19T14:40:50 2.435 INF Awake done in 2316 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 3) Fallback handler could not load library C:/7DaysToDieFiles/darknessfalls/7DaysToDieServer_Data/Mono/libc Fallback handler could not load library C:/7DaysToDieFiles/darknessfalls/7DaysToDieServer_Data/Mono/.\libc Fallback handler could not load library C:/7DaysToDieFiles/darknessfalls/7DaysToDieServer_Data/Mono/libc Fallback handler could not load library C:/7DaysToDieFiles/darknessfalls/7DaysToDieServer_Data/Mono/libc Fallback handler could not load library C:/7DaysToDieFiles/darknessfalls/7DaysToDieServer_Data/Mono/.\libc Fallback handler could not load library C:/7DaysToDieFiles/darknessfalls/7DaysToDieServer_Data/Mono/libc Fallback handler could not load library C:/7DaysToDieFiles/darknessfalls/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/7DaysToDieFiles/darknessfalls/7DaysToDieServer_Data/Mono/.\libX11 Fallback handler could not load library C:/7DaysToDieFiles/darknessfalls/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/7DaysToDieFiles/darknessfalls/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/7DaysToDieFiles/darknessfalls/7DaysToDieServer_Data/Mono/.\libX11 Fallback handler could not load library C:/7DaysToDieFiles/darknessfalls/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/7DaysToDieFiles/darknessfalls/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/7DaysToDieFiles/darknessfalls/7DaysToDieServer_Data/Mono/.\libX11 Fallback handler could not load library C:/7DaysToDieFiles/darknessfalls/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/7DaysToDieFiles/darknessfalls/7DaysToDieServer_Data/Mono/.\/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon Fallback handler could not load library C:/7DaysToDieFiles/darknessfalls/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon Fallback handler could not load library C:/7DaysToDieFiles/darknessfalls/7DaysToDieServer_Data/Mono/.\lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon Fallback handler could not load library C:/7DaysToDieFiles/darknessfalls/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon 2019-03-19T14:40:51 2.578 INF WinThread started 2019-03-19T14:40:51 2.678 INF Atlas reset took 230 ms 2019-03-19T14:40:51 2.679 INF Atlas load took 243 ms
  18. I did the manual install on a fresh new dedicated server folder. A new save folder, I edidted server xml and changed eac to false. Stuck on loading into the server, intitializing world. Something else i should be doing? Or am i waiting for mod files to transfer still?
  19. ok thanks much.. if u ever release parts.. please post.. thanks again for the work
  20. well damn.. LOL thanks - - - Updated - - - question, can i install parts of this huge mod? There are some items i dont want, and using mods already that are helping. Dont want to confilct with mods trying to do the same thing.. thanks
  21. sorry for dumb question, but.. download link?
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