Westr276 Posted December 16, 2019 Share Posted December 16, 2019 Delete - - - Updated - - - Occlusion. That is right above bloom. Turn it off. How to disable it it is not available? Link to comment Share on other sites More sharing options...
xyth Posted December 16, 2019 Author Share Posted December 16, 2019 Delete - - - Updated - - - How to disable it it is not available? You must disable it before loading a game. Link to comment Share on other sites More sharing options...
xyth Posted February 5, 2020 Author Share Posted February 5, 2020 Version 1.7: Eihwaz kindly offered to redo my lazy xml for this modlet and also provided a localization file with a German translation. Enjoy. Link to comment Share on other sites More sharing options...
MajorMunchy Posted February 11, 2020 Share Posted February 11, 2020 anyway to make this to jsut havea screen play mp4? even if it had no sound? (know that was an issue earlier) Link to comment Share on other sites More sharing options...
xyth Posted February 13, 2020 Author Share Posted February 13, 2020 I dont understand your question. You want a TV thats plays .MP4 files like the A17 version? Link to comment Share on other sites More sharing options...
MajorMunchy Posted February 14, 2020 Share Posted February 14, 2020 I dont understand your question. You want a TV thats plays .MP4 files like the A17 version? correct i want that baby back Link to comment Share on other sites More sharing options...
xyth Posted February 18, 2020 Author Share Posted February 18, 2020 (edited) Update: Fixed xml errors related to varianthelper, removed same for now. Fixed the brightness during the day, possible FPS improvements. Fixes the brightness during the day, but you will need to light the cameras viewing area well at night now. It is basically using the same settings as the player camera now, with a much tighter view angle and shorter rendering distance (100 blocks) Edited February 18, 2020 by xyth (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted February 27, 2020 Author Share Posted February 27, 2020 Version 1.9, fixes missing camera things. Link to comment Share on other sites More sharing options...
xyth Posted February 29, 2020 Author Share Posted February 29, 2020 Version 1.91: Changed progression for these to be Tier 3 advanced engineering. Link to comment Share on other sites More sharing options...
Arcadia666 Posted March 26, 2020 Share Posted March 26, 2020 Doesnt work for me. When I place the camera, the earth is invisble on the monitor, respectively transparent. Any way to fix this? Link to comment Share on other sites More sharing options...
xyth Posted March 26, 2020 Author Share Posted March 26, 2020 You MUST turn off Occlusion in the Video Quality settings or the camera will cull (make invisible) somethings when indoors 1 Link to comment Share on other sites More sharing options...
Vortice Posted April 6, 2020 Share Posted April 6, 2020 (edited) Hello my friend. I've loved your mod. I've translated it to Spanish too. Here you have the "Localization.txt" file. You can include it if you wantLocalization.txt Edited April 6, 2020 by Vortice (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted April 6, 2020 Author Share Posted April 6, 2020 (edited) Added the localization to the mod, Thanks Vortice! Edited April 6, 2020 by xyth (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted July 1, 2020 Author Share Posted July 1, 2020 Added A19 version to repo. Link to comment Share on other sites More sharing options...
Flass_Maximus Posted July 19, 2020 Share Posted July 19, 2020 (edited) Hey all, Playing DF A`18, having real trouble getting this mod to work ideally, How does one number or otherwise label cameras and screens? How does one initiate Panning of a electrically live camera? How does one make a screen Share Camera Feeds? Edited July 19, 2020 by Flass_Maximus (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted July 20, 2020 Author Share Posted July 20, 2020 First, this mod does what it does without any added code so it maintains full vanilla compatibility. Much of what you are asking for would require new code. You can set each camera to pan by wiring it (add a wire then remove the wire) then pressing E to active the panning of that camera. On labeling, I guess you could add a player made sign near each one. The screen 0-3 will display one camera or all 4 (cams 0-3) bepending on your choice after pressing the E key until it is on the camera/cameras you want then press E once more to lock it there. Link to comment Share on other sites More sharing options...
seven Posted February 22, 2021 Share Posted February 22, 2021 Great work on this mod, but does this have problems with the latest alphas? I've noticed two issues. When I place a large monitor, the visual representation is shifted to the right a half block. So, if you have something placed next to it, part of the screen is hidden. The small monitor is fine. Earlier in the thread you say that there is a small fps drop with each camera. I run with mostly high or ultra settings at 1440 and without cameras I get about 100 fps in my test area. Adding 4 cameras this drops down to low 50s. I have a gtx 1080 and i5-8600k locked at 4.6ghz and they are averaging 65% and 40% load respectively so they are not struggling. With 2 cameras fps is in the 70s which is ok, and if the large monitors were displayed correctly it will work for what I want. And one question, is the difference between large and small cameras just displayed size? Link to comment Share on other sites More sharing options...
thegdog Posted February 23, 2021 Share Posted February 23, 2021 (edited) delete Edited February 23, 2021 by thegdog delete (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted February 23, 2021 Author Share Posted February 23, 2021 23 hours ago, seven said: Great work on this mod, but does this have problems with the latest alphas? I've noticed two issues. When I place a large monitor, the visual representation is shifted to the right a half block. So, if you have something placed next to it, part of the screen is hidden. The small monitor is fine. Earlier in the thread you say that there is a small fps drop with each camera. I run with mostly high or ultra settings at 1440 and without cameras I get about 100 fps in my test area. Adding 4 cameras this drops down to low 50s. I have a gtx 1080 and i5-8600k locked at 4.6ghz and they are averaging 65% and 40% load respectively so they are not struggling. With 2 cameras fps is in the 70s which is ok, and if the large monitors were displayed correctly it will work for what I want. And one question, is the difference between large and small cameras just displayed size? The only difference is the model. One is large and old school, the smaller is newer design. I will take a look at the FPS issue. I did extensive testing in A19 early builds and it was minimal FPS impact. perhaps something changed in recent builds. Link to comment Share on other sites More sharing options...
seven Posted February 23, 2021 Share Posted February 23, 2021 And the shifted visual of the large monitor? Link to comment Share on other sites More sharing options...
xyth Posted February 24, 2021 Author Share Posted February 24, 2021 21 hours ago, seven said: And the shifted visual of the large monitor? They might have changed the multidim property code. It was aligned before. Yup, will check it out too. Link to comment Share on other sites More sharing options...
xyth Posted February 24, 2021 Author Share Posted February 24, 2021 Pushed new version. Fixed large monito placement offset. TFP changed multidim orientation. Fixed invalid layer index warning. Slowed panning significantly so you can sneak past cameras. Maybe some improvement in FPS hit but it is significantly worst in 19.3. Without reducing range and angle of resolution on the cameras, I'm not sure I can do more. TFP changed something. Unity always has issues with video components across release versions so hopefully the A20 Unity version will help. Link to comment Share on other sites More sharing options...
seven Posted February 24, 2021 Share Posted February 24, 2021 Thanks, that fixed the monitor placement. I didn't notice any improvement in FPS but that's ok. I suppose those range and angle settings are baked into the unity assets and can't be exposed in the xml so we could change them? I did enable advanced rotation so I can put the monitors on the ceiling. That way I can just quick look up, and it saves precious wall space. It didn't seem to cause any problems. Link to comment Share on other sites More sharing options...
xyth Posted February 24, 2021 Author Share Posted February 24, 2021 4 hours ago, seven said: Thanks, that fixed the monitor placement. I didn't notice any improvement in FPS but that's ok. I suppose those range and angle settings are baked into the unity assets and can't be exposed in the xml so we could change them? I did enable advanced rotation so I can put the monitors on the ceiling. That way I can just quick look up, and it saves precious wall space. It didn't seem to cause any problems. Yea, the camera properties are set in Unity. I may take another look and reduce the cameras fps load as a variant camera for those who need it. Maybe a low rez version. Link to comment Share on other sites More sharing options...
SMITE05 Posted April 14, 2021 Share Posted April 14, 2021 I have the mod installed and created the large screen however all I am getting on the monitor is a dark black screen. Advise! Link to comment Share on other sites More sharing options...
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