xyth Posted November 13, 2019 Author Share Posted November 13, 2019 I will push an update then. Not sure what you mean by a dark overlay. Do you mean its hard to see the TV screen in a dark room? Link to comment Share on other sites More sharing options...
hei28ssk Posted November 13, 2019 Share Posted November 13, 2019 I will push an update then. Not sure what you mean by a dark overlay. Do you mean its hard to see the TV screen in a dark room? the image on the monitors is so dark you can barely see anything. it's like it's always night. Link to comment Share on other sites More sharing options...
xyth Posted November 13, 2019 Author Share Posted November 13, 2019 the image on the monitors is so dark you can barely see anything. it's like it's always night. I have heard that at times but I guess it depends on the gamma level the player uses. I will look at adding some emmisiveness to the screens in a later update. i still only see the camera closest to the screen panning, the other 3 do not. Link to comment Share on other sites More sharing options...
josefdarks Posted November 14, 2019 Share Posted November 14, 2019 turns off the screens Link to comment Share on other sites More sharing options...
xyth Posted November 14, 2019 Author Share Posted November 14, 2019 turns off the screens I don't understand what you mean. Link to comment Share on other sites More sharing options...
hei28ssk Posted November 15, 2019 Share Posted November 15, 2019 okay so the cameras are now moving for nothing the output is static Link to comment Share on other sites More sharing options...
xyth Posted November 15, 2019 Author Share Posted November 15, 2019 okay so the cameras are now moving for nothing the output is static Thats what i noticed, the range from the TV is much shorter in a18 than A17. The cameras will broadcast without the panning so for now just install the camera and dont set it to Pan. If the field of view isn't sufficient I can increase the FOV but there is a FPS hit if I do that. Link to comment Share on other sites More sharing options...
josefdarks Posted November 16, 2019 Share Posted November 16, 2019 the same as the rest who use the mod Link to comment Share on other sites More sharing options...
xyth Posted November 16, 2019 Author Share Posted November 16, 2019 Version 1.5 for A18 uploaded. Panning might be fixed now or at least it seems improved. Lights were added to each camera to help with darkness issues. Let me know if you all like it that way or would rather just add your own spotlights. I was not able to resolve the dark TV screen issue inside Unity in a decent way. The issue is the TV screen needs DIRECT lighting on the screen front. A helmet light works perfectly for example, or just brighten up your room and shine a light towards the screens. I will keep playing with this but the video layer is blocking emission which is how this is typically solved. Link to comment Share on other sites More sharing options...
xyth Posted November 19, 2019 Author Share Posted November 19, 2019 Looking for input. I'm thinking that it might be best to turn down the brightness of the built in light on the large cameras and remove the light from the small cameras. Id add a flashlight to the large camera recipe. Thoughts? Link to comment Share on other sites More sharing options...
Westr276 Posted November 20, 2019 Share Posted November 20, 2019 About optimization as? was in 17 alpha, under 60 fps fell until 10 fps! Link to comment Share on other sites More sharing options...
xyth Posted November 20, 2019 Author Share Posted November 20, 2019 I will check but you should only lose a small amount of FPS on each camera. 8 cameras should drop about 10 fps total. Link to comment Share on other sites More sharing options...
josefdarks Posted November 20, 2019 Share Posted November 20, 2019 good idea Link to comment Share on other sites More sharing options...
Silveressa Posted November 21, 2019 Share Posted November 21, 2019 Would it be possible to get versions of these without the lights? Currently the lights shine straight through walls, which is kind of annoying when you use them inside the base, or if the camera is always panning over a wall that borders on a crafting room. Link to comment Share on other sites More sharing options...
xyth Posted November 21, 2019 Author Share Posted November 21, 2019 Would it be possible to get versions of these without the lights? Currently the lights shine straight through walls, which is kind of annoying when you use them inside the base, or if the camera is always panning over a wall that borders on a crafting room. Yes. I was thinking that leave the lights on the large cameras, but turn down the brightness to 1/2, and remove the lights from the small camera version. Would this work for you? Link to comment Share on other sites More sharing options...
xyth Posted November 21, 2019 Author Share Posted November 21, 2019 Version 1.6 : Fixed the TV illumination issue, no front lighting needed now. Removed unneeded light from cameras. The screens can be very bright in the desert at noon, and turning off bloom in the video setting helps, and other settings provide lesser brightness reduction. This was tested at default gamma so if you play at high gamma I cant help you. Enabled occlusion culling and HDR on the cameras to help FPS and pretty up the video a bit. Link to comment Share on other sites More sharing options...
Silveressa Posted November 22, 2019 Share Posted November 22, 2019 Yes. I was thinking that leave the lights on the large cameras, but turn down the brightness to 1/2, and remove the lights from the small camera version. Would this work for you? This would work perfectly Link to comment Share on other sites More sharing options...
xyth Posted November 22, 2019 Author Share Posted November 22, 2019 This would work perfectly Check out the latest version, i removed the lights as they seemed to work well without it except for the darkest part of the night Link to comment Share on other sites More sharing options...
Silveressa Posted November 22, 2019 Share Posted November 22, 2019 Will do, thanks for the speedy updates. Link to comment Share on other sites More sharing options...
Westr276 Posted December 15, 2019 Share Posted December 15, 2019 bag For lantern thank you that removed, with 60 fps 17 became, here is see until now without land. Sorry for the transliteration use! Link to comment Share on other sites More sharing options...
xyth Posted December 15, 2019 Author Share Posted December 15, 2019 For lantern thank you that removed, with 60 fps 17 became, here is see until now without land. Sorry for the transliteration use! You need to turn off Occlusion culling on the video menu to render the terrain. My testing shows 1 to 2 FPS lost per camera, and I test by looking at the same spot in game before and after adding cameras. Link to comment Share on other sites More sharing options...
Westr276 Posted December 16, 2019 Share Posted December 16, 2019 (edited) You need to turn off Occlusion culling on the video menu to render the terrain. My testing shows 1 to 2 FPS lost per camera, and I test by looking at the same spot in game before and after adding cameras. Not understand that then so can eat fps! And as much thank you for this mod. from Russia you friendly tints of. =) Edited December 16, 2019 by Westr276 (see edit history) Link to comment Share on other sites More sharing options...
Westr276 Posted December 16, 2019 Share Posted December 16, 2019 You need to turn off Occlusion culling on the video menu to render the terrain. My testing shows 1 to 2 FPS lost per camera, and I test by looking at the same spot in game before and after adding cameras. I do not understand what exactly to disable? https://imgur.com/a/czGV1a1 Link to comment Share on other sites More sharing options...
xyth Posted December 16, 2019 Author Share Posted December 16, 2019 I do not understand what exactly to disable? https://imgur.com/a/czGV1a1 Occlusion. That is right above bloom. Turn it off. Link to comment Share on other sites More sharing options...
Westr276 Posted December 16, 2019 Share Posted December 16, 2019 (edited) Delete Edited December 16, 2019 by Westr276 (see edit history) Link to comment Share on other sites More sharing options...
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