bdubyah Posted April 14, 2023 Author Share Posted April 14, 2023 That's how vanilla is. As your game stage gets higher they tend to make it further into the night. Link to comment Share on other sites More sharing options...
Yvels Posted April 14, 2023 Share Posted April 14, 2023 (edited) I actually moved my base into wasteland from forest to make it more "potent".. All those Zs just die so fast.. Im on survivalist and 64 zombies hordes; kinda expected to struggle a little here. Will bandits and mutants show up at some point during horde? Also loot: this is my loot from horde night in wasteland biome, GS 110, level 64.. and I used Eye Kandy on this haha I might have biased view on what should hordes feel like; I played another overhaul mod (not sure if I can name here) before this one where I had options (Optional mod addon, so more experienced played could have fun I guess) to make horde night crazy fest bullet eating nightmares that didn't stop coming till 4am.. then I had to switch to "silent" weapons to NOT call-in chains of screamers to cleanup the leftovers from horde night. 7 days to die is lacking the finale end-game stage: I see getting a challenging horde nights is the only way to deal with boredom when you got good gear and weapons. At this point, after playing dozens of overhaul mods, I only managed to get past gs 500 on only one, multiple times, warrior and survivalist difficulty and even once on permadeath warrior difficulty. Horde nights were hellish nightmares that required extensive build and lots, lots of ammo you had to work your ass for days to craft. It felt good when you managed to live through a night like that. Throwing a molotov cocktail once every 2 mins and use exploding bolt once every 2-3 mins or so do literally wipe horde over and over its kinda sad tbh. Im still yet to find a reason to invest into Demolition Expert at this point. Hopefully higher GS will bring some baddies. Turning horde night on everyday now. Little note I forgot to add: for every guard you own horde nights should go UP in difficulty by at least 25%: which includes zombies HP, Resistances, Speed, Armor, block damage etc.. Edited April 14, 2023 by Yvels (see edit history) Link to comment Share on other sites More sharing options...
Yvels Posted April 16, 2023 Share Posted April 16, 2023 5th day of a horde in Wastelands in a row: I finally got 5 mutants and a couple of mosquitoes joint the horde. Possibly a ghoul too with green fumes.. Horde everyday was a good decision: I'm now actually quite busy: questing, building, repairing, prepping. Got from a yellow bag! /happy Level 82 GS 140. Horde nights still last till about 1am 😕 An optional "hordes last whole night" modlet would be HUGELY appreciated. (pretty please) I stopped using molotovs.. making 6000 gas out of 6000 shale and getting 20 molotovs out of it.. ugh Horde nights def got a bit more variety going. Link to comment Share on other sites More sharing options...
arramus Posted April 17, 2023 Share Posted April 17, 2023 14 hours ago, Yvels said: An optional "hordes last whole night" modlet would be HUGELY appreciated. (pretty please) It is still viable for A20 and offers a huge amount of redundancy to ensure quota counts are not met. Link to comment Share on other sites More sharing options...
Yvels Posted April 17, 2023 Share Posted April 17, 2023 Thanks mate! I'm not sure why I didn't went and look for it myself. You should still have it on optional on your next 3.16 release :) Gives players more play range. Imo Mip-Boy should be the only option for time besides wall clocks. The watch mod should go. Goes incredibly well with whole Fallout immersion. Little question about: What are conditions to make it work? I tried to use tools but it doesn't look like it does anything at all. Cost me almost 12k from a traider haha. I might be missing something. Cheers. Link to comment Share on other sites More sharing options...
JustCallMeK Posted April 17, 2023 Share Posted April 17, 2023 Do you have a discord? Link to comment Share on other sites More sharing options...
Yvels Posted April 18, 2023 Share Posted April 18, 2023 When you're short on kaboom: FIRE! Link to comment Share on other sites More sharing options...
B1ONIC0 Posted April 18, 2023 Share Posted April 18, 2023 sorry, when I go to build cars, a hammer symbol appears, as if a workbench is needed, but I don't understand which one is needed, thanks Link to comment Share on other sites More sharing options...
Yvels Posted April 18, 2023 Share Posted April 18, 2023 I only harvest 3 crops from planted plants.. Link to comment Share on other sites More sharing options...
bdubyah Posted April 18, 2023 Author Share Posted April 18, 2023 (edited) 4 hours ago, Yvels said: I only harvest 3 crops from planted plants.. Just tested it and I got 4 as expected. So not sure what your issue is. That part is referring to plants you planted yourself, not ones you find. Those are wild crops and it maxes at 3 for those. 6 hours ago, B1ONIC0 said: sorry, when I go to build cars, a hammer symbol appears, as if a workbench is needed, but I don't understand which one is needed, thanks What mod are you referring to? Wasteland removed crafting vehicles. You only craft kits needed to repair vehicles you find in the world. 22 hours ago, JustCallMeK said: Do you have a discord? I have a channel in Gup's Modding discord. There's a link to it here in...the Tutorials area I think. On 4/17/2023 at 7:43 AM, Yvels said: Little question about: It only applies to your hands. I'll edit the desc to be more clear. I'm also gonna rework it a bit so it adds significant damage to wood and a bit less to cobble, then even less to concrete/steel. Edited April 18, 2023 by bdubyah (see edit history) Link to comment Share on other sites More sharing options...
B1ONIC0 Posted April 18, 2023 Share Posted April 18, 2023 I'm referring to the Vehicle Madness mod. i can't create the machines Link to comment Share on other sites More sharing options...
bdubyah Posted April 18, 2023 Author Share Posted April 18, 2023 15 minutes ago, B1ONIC0 said: I'm referring to the Vehicle Madness mod. i can't create the machines That isn't my mod... But it is kind of the same way. I think you need kits and stuff. I believe they have a custom workbench, but not sure. Link to comment Share on other sites More sharing options...
Yvels Posted April 18, 2023 Share Posted April 18, 2023 This little @%$# destroyed pretty much all of my Supercorn 150 seeds farm when he got locked in the garden. Guards also destroy plants. Not sure its as intended. Link to comment Share on other sites More sharing options...
bdubyah Posted April 18, 2023 Author Share Posted April 18, 2023 Ah, yeah, I can probably change that. When I first started messing with that there wasn't a way to prevent it, but sphereii added in some ways to do it. The farmer Utilitron won't trample by default, but NPCs do. But I should be able to make it once they are hired they no longer do. Link to comment Share on other sites More sharing options...
Yvels Posted April 19, 2023 Share Posted April 19, 2023 Theres definitely an issue with Pickaxe requiring too many Steel Tool Parts than needed. This is an example where it wanted to use TWO Steel Tool Parts when ONE was enough to bring it to pretty much full durability. For the sake of it I DID the second repair : So for the 1st Steel Tool Part it got my Pickaxe Sell Price value from 2180 to 2728$ .. Difference of 548$ 2nd: 27$. Thats less than 1%. Its actually really annoying when you have to place your Parts away BUT one and do it ALL over ALL your tools and weapons. Some parts are also really REALLY REALLY hard to find if you're not lucky to find the book so you can craft those. I finally found my automated weapons parts book on level 132. Maybe just make those Tool Parts more expensive to craft and make it "Repair to full" so we don't have to micro-manage it? Penalty dmg is so bad I pretty much never use any tool under 75-80% durability. That extra swing is so annoying when you got 1hp left on ore or whatever. Cheers. Link to comment Share on other sites More sharing options...
Yvels Posted April 19, 2023 Share Posted April 19, 2023 We are very much lacking a recipe to craft this. Maybe out of corn? Shale? Also, buying and reading bicycle handlebars recipe from trader does nothing; it wont even show as craftable. Its actually part of Auger crafting ingredients. Not sure if a bug or as intended. Link to comment Share on other sites More sharing options...
Yvels Posted April 20, 2023 Share Posted April 20, 2023 Welp it happened: was fighting a big horde and @%$#ton of red popped in my console: instance of an object something... and my game wont start anymore. fffffffffffffffff BackupMod boys and girls! Its not a matter of "if" but "when". Reloading my latest save now. Back to 1h before horde. Time travel! Link to comment Share on other sites More sharing options...
arramus Posted April 20, 2023 Share Posted April 20, 2023 1 hour ago, Yvels said: Welp it happened: was fighting a big horde and @%$#ton of red popped in my console: instance of an object something... and my game wont start anymore. fffffffffffffffff BackupMod boys and girls! Its not a matter of "if" but "when". Reloading my latest save now. Back to 1h before horde. Time travel! Awesome! You can relive it all again. Would you mind sharing the log for the time the NRE warnings appeared? It is a very critical error and there's a chance it could relate to a specific Horde Night entity or something like that. It could also just be a mismatch of mods but it's good to check. Link to comment Share on other sites More sharing options...
bdubyah Posted April 20, 2023 Author Share Posted April 20, 2023 Yeah, that would be good info to have. Likely an entity got added into BMs that shouldn't have. Link to comment Share on other sites More sharing options...
Yvels Posted April 22, 2023 Share Posted April 22, 2023 I get this error pop on random during horde. Hope this helps. Link to comment Share on other sites More sharing options...
bdubyah Posted April 22, 2023 Author Share Posted April 22, 2023 The whole log would help, but did it show any custom things like mutants spawned in just above that? It seems like the class I'm using for the melee guys maybe isn't BM safe. I'll have to test it out. Link to comment Share on other sites More sharing options...
arramus Posted April 22, 2023 Share Posted April 22, 2023 Based on that GS271, it could be inferred something tagged to the Demolisher. I tested for that group with the Behemoths and Scorpions during a BM and spawning was good. I'm wondering if it was not inherently the BM spawns themselves but an interaction between a custom BM spawn and a Rad Cat helper. Logs would help though, lol. Link to comment Share on other sites More sharing options...
arramus Posted April 23, 2023 Share Posted April 23, 2023 Seemingly not. This was all variants of NPC Power Armor/Rad Cat types and all types of custom BM types. It was pushed hard out there and not a flicker beyond a periodic FPS drop at the very most intense moments. Ya, logs... Be nice to see what other custom content is happening in there. Link to comment Share on other sites More sharing options...
Yvels Posted April 23, 2023 Share Posted April 23, 2023 where is the log file located? I'll copy it when weird stuff happening. I can't find a single mod with Blessed name. A bug? Link to comment Share on other sites More sharing options...
arramus Posted April 23, 2023 Share Posted April 23, 2023 3 hours ago, Yvels said: where is the log file located? I'll copy it when weird stuff happening. Logs are located here by default these days. The same area as Mods if you're using the AppData area. ...\AppData\Roaming\7DaysToDie\logs Link to comment Share on other sites More sharing options...
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