bdubyah Posted November 5, 2022 Author Share Posted November 5, 2022 5 hours ago, Alanariux said: Do i need to have the EAC disabled for the mods? When i open the mod folder, there is another folder inside with the names of the mods themselves and then inside there is the ModInfo.xml files. EAC has to be off. If that's the case, you need to move the folder that has the modinfo.xml into the Mods folder, and can delete the top one as it isn't needed. Git and Nexus both seems to add an extra layer for some reason. Link to comment Share on other sites More sharing options...
bdubyah Posted November 5, 2022 Author Share Posted November 5, 2022 Pushed a small update to zAlert that changes how it handles the buffs and stuff to fix an XP issue it was somehow causing. Link to comment Share on other sites More sharing options...
Jackback374 Posted November 12, 2022 Share Posted November 12, 2022 (edited) Hey, Bdubyah do you do commission work, Because I wanted someone to take the script from the gyrocopter and put it on a space ship model, If you want to contact me further my Discord is Jack!#3570 Edited November 12, 2022 by Jackback374 (see edit history) Link to comment Share on other sites More sharing options...
Xanderoth Posted November 14, 2022 Share Posted November 14, 2022 Game throws tons of red errors when loading in: Log : https://pastebin.com/GPCnrqQC Link to comment Share on other sites More sharing options...
bdubyah Posted November 14, 2022 Author Share Posted November 14, 2022 2 hours ago, Xanderoth said: Game throws tons of red errors when loading in: Log : https://pastebin.com/GPCnrqQC You are running 20.3 it looks like? That's your problem. Need to be on 20.6 to run the versions of the mods you have installed. 1 Link to comment Share on other sites More sharing options...
Xanderoth Posted November 14, 2022 Share Posted November 14, 2022 18 minutes ago, bdubyah said: You are running 20.3 it looks like? That's your problem. Need to be on 20.6 to run the versions of the mods you have installed. I ran it with 20.6 as well, same errors. Logs arent appearing anymore I can try again to get an error log - maybe you can see what may be a further issue? Link to comment Share on other sites More sharing options...
bdubyah Posted November 14, 2022 Author Share Posted November 14, 2022 2 hours ago, Xanderoth said: I ran it with 20.6 as well, same errors. Logs arent appearing anymore I can try again to get an error log - maybe you can see what may be a further issue? Would need to see a log from 20.6 to narrow it down. 1 Link to comment Share on other sites More sharing options...
The1And0nlyKirito Posted November 14, 2022 Share Posted November 14, 2022 @bdubyahWhen generating a new world, i keep getting a "NullReference Exception" error. I have all 4 dependencies and this is the only mod i have installed, what am i doing wrong? 1 Link to comment Share on other sites More sharing options...
Xanderoth Posted November 14, 2022 Share Posted November 14, 2022 (edited) 15 hours ago, bdubyah said: Would need to see a log from 20.6 to narrow it down. Figured out why my logs werent working - the data folder decides its read only sometimes. changed the log to another file and grabbed one for you to review. I also removed tons of the NPEs as the file was too big for pastebin. https://pastebin.com/BF0D8WXL Edited November 14, 2022 by Xanderoth (see edit history) Link to comment Share on other sites More sharing options...
bdubyah Posted November 14, 2022 Author Share Posted November 14, 2022 2 hours ago, The1And0nlyKirito said: @bdubyahWhen generating a new world, i keep getting a "NullReference Exception" error. I have all 4 dependencies and this is the only mod i have installed, what am i doing wrong? Without a log I can only speculate. Which is a waste of both our time. Link to comment Share on other sites More sharing options...
Xanderoth Posted November 14, 2022 Share Posted November 14, 2022 1 minute ago, bdubyah said: Without a log I can only speculate. Which is a waste of both our time. Thank you for responding and in such a timely manner bdub - excited to play when I can!!! Link to comment Share on other sites More sharing options...
bdubyah Posted November 14, 2022 Author Share Posted November 14, 2022 (edited) 5 hours ago, Xanderoth said: Figured out why my logs werent working - the data folder decides its read only sometimes. changed the log to another file and grabbed one for you to review. I also removed tons of the NPEs as the file was too big for pastebin. https://pastebin.com/BF0D8WXL Try grabbing the latest version of SCore and see if that fixes it. 20.6.297.1109 I think it is. Go to sphereii's github as I'm not sure Xyth's links in the NPCmod thread are current. Edited November 15, 2022 by bdubyah (see edit history) Link to comment Share on other sites More sharing options...
Xanderoth Posted November 15, 2022 Share Posted November 15, 2022 18 minutes ago, bdubyah said: Try grabbing the latest version of SCore and see if that fixes it. 20.6.229.1109 I think it is. Go to sphereii's github as I'm not sure Xyth's links in the NPCmod thread are current. It worked!!!! @The1And0nlyKirito try this as well. https://github.com/SphereII/SphereII.Mods Link to comment Share on other sites More sharing options...
The1And0nlyKirito Posted November 15, 2022 Share Posted November 15, 2022 40 minutes ago, bdubyah said: Without a log I can only speculate. Which is a waste of both our time. the logs were too big for pastebin so i hope you can view a google doc. https://docs.google.com/document/d/1YPfXSuyq__j71b30YChvtBX4QxZ4hFUzeiVhlKZ7Z5o/edit Link to comment Share on other sites More sharing options...
khzmusik Posted November 15, 2022 Share Posted November 15, 2022 1 hour ago, Xanderoth said: Figured out why my logs werent working - the data folder decides its read only sometimes. changed the log to another file and grabbed one for you to review. I also removed tons of the NPEs as the file was too big for pastebin. https://pastebin.com/BF0D8WXL @bdubyah is correct. The first error in the log is saying it can't find the SCore ClockDMT class. That was added in version 20.6.259.937, and you're still running version 20.6.229.1021. Because of that, it can't load in blocks.xml. Then it can't load any of the other XML files that reference blocks in blocks.xml, like items.xml, recipes.xml... 1 Link to comment Share on other sites More sharing options...
bdubyah Posted November 15, 2022 Author Share Posted November 15, 2022 https://github.com/SphereII/SphereII.Mods is the link to where you can find SCore directly. https://gitlab.com/sphereii/SphereII-Mods/-/tree/master/0-SCore also has it, and is a bit easier to download from, though GitHub is usually the first one updated I believe. I also edited the link in Wasteland's main post to point to GitHub instead of the NPCmod thread so it's a bit easier. Link to comment Share on other sites More sharing options...
bdubyah Posted November 15, 2022 Author Share Posted November 15, 2022 17 hours ago, The1And0nlyKirito said: the logs were too big for pastebin so i hope you can view a google doc. https://docs.google.com/document/d/1YPfXSuyq__j71b30YChvtBX4QxZ4hFUzeiVhlKZ7Z5o/edit Need to make it public so I can see it I think. I'll try and look again after work tonight. Link to comment Share on other sites More sharing options...
arramus Posted November 16, 2022 Share Posted November 16, 2022 On 11/15/2022 at 9:29 AM, The1And0nlyKirito said: the logs were too big for pastebin so i hope you can view a google doc. https://docs.google.com/document/d/1YPfXSuyq__j71b30YChvtBX4QxZ4hFUzeiVhlKZ7Z5o/edit The log is referencing 20.6.229.1021 for Score and spewing the ClockDMT, Score being in conflict. An update is in order on the Score installation. The last few posts are all related to this issue where the new working clock is in the Wasteland Mod but not in that earlier version of Score. Installing the version in the linky 2 posts up should resolve this issue. 1 Link to comment Share on other sites More sharing options...
bdubyah Posted November 16, 2022 Author Share Posted November 16, 2022 Yeah, just tried the log again and could view it now. What arramus said is your solution. Use the link I posted to get the proper version of SCore and you should be good to go. 1 Link to comment Share on other sites More sharing options...
The1And0nlyKirito Posted November 17, 2022 Share Posted November 17, 2022 I tried again with a new world, and it got further this time - as far as creating character instead of initializing world, but eventually came back to null reference. same as last time i only copy pasted a handful of the nullreference this time but still too much for pastebin, here's the new logs - https://docs.google.com/document/d/1Uu3DqYy7OEAJRlZncBQ2SqU8R2nXmu2tpzEgjqVaDQs/edit Link to comment Share on other sites More sharing options...
bdubyah Posted November 17, 2022 Author Share Posted November 17, 2022 3 hours ago, The1And0nlyKirito said: I tried again with a new world, and it got further this time - as far as creating character instead of initializing world, but eventually came back to null reference. same as last time i only copy pasted a handful of the nullreference this time but still too much for pastebin, here's the new logs - https://docs.google.com/document/d/1Uu3DqYy7OEAJRlZncBQ2SqU8R2nXmu2tpzEgjqVaDQs/edit That log shows SCore version 20.0.31.846 which is waaay older than the one you had before. https://github.com/SphereII/SphereII.Mods/tree/master/0-SCore is what you want. I use DownGit to make it easier to just download the mod I want, and not the whole repo though that isn't really that much of an issue either. Or you can use GitLab as it has an easier download button at the top right: https://gitlab.com/sphereii/SphereII-Mods/-/tree/master/0-SCore Either way, once you install SCore, open the modinfo.xml inside and if it isn't version 20.6.297.1109 at least, then it isn't right. Link to comment Share on other sites More sharing options...
The1And0nlyKirito Posted November 18, 2022 Share Posted November 18, 2022 not trouble shooting this time, its working thanks. but out of curiosity out of ~160 wilderness POIs how many would be from the Wastedand? Link to comment Share on other sites More sharing options...
arramus Posted November 18, 2022 Share Posted November 18, 2022 8 minutes ago, The1And0nlyKirito said: not trouble shooting this time, its working thanks. but out of curiosity out of ~160 wilderness POIs how many would be from the Wastedand? Oooh you're going to find over 20 unique Wilderness POIs that are either variants of something you may be familiar with or totally unique to the Wasteland. The largest ones will typically spawn only once due to the RWG algorithm on the custom world you make for it using the RWG. But in recent tests, they have all spawned at least once. There'll be some duplication for the smaller ones though so the potential for more than 20 Wilderness Wasteland POI interactions is a certainty. There'll be some very pleasant surprises out there for sure. Link to comment Share on other sites More sharing options...
The1And0nlyKirito Posted November 18, 2022 Share Posted November 18, 2022 hey Bdub, is there any chance the the wasteland could get a patch for compatibility with BladeStorm Games' Rings of Potential mod? Link to comment Share on other sites More sharing options...
bdubyah Posted November 18, 2022 Author Share Posted November 18, 2022 Out of 160, maybe 40 max I'd think. Probably a bit less in reality. Hope you enjoy the mod though. Link to comment Share on other sites More sharing options...
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