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Par_A

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  1. In #discussions? rgr that, thanks much.
  2. Hi Riamus. I'm trying to import three maps into my 8k Teragon world: height, biome, and roads. These are maps from a previous A20 world I created. Yes, MapToolz is wonderful for map editing -- I use it a lot -- which was how the road and highway system of that world was created. Two-lane freeways, roads winding through mountains on smoothed road beds made with GIMP. That world had quite an extensive road system, and I'd love to import it into my new world. The height map and the biome map import without issue, but Teragon either quits or hangs when it gets to importing the road map in the que. The height, biomes, and roads are queued before Create Towns. MapToolz creates a splat3 file for editing n GIMP, and uses that to create the one that the game wants. I have tried using both of these splat3 files, with the same result.
  3. Thanks very much Pille! I am now on the server. Previous attempts were blocked by the phone number requirement, but it's letting me join now. That's awesome, thanks a lot. Thanks very much also for all the work you've put into Teragon. I'm a coder as well, and I think I have an idea of the scope of the project. Good on ya. :-)
  4. Hi Spud. Thanks for the thought. Unfortunately, the Teragon Discord requires that I give them my phone number and given Discord's known shaky relationship with privacy, that's not going to happen. Too bad; I'd love to be more involved in the project. I'm also on v47.7 and I've tried following the instructions for importing the road file. It seems to use the same method as importing the heightmap and biomes files -- they work just fine, but the road map doesn't. Regarding the splat3 file, I have used both the one extracted by MapToolz and the one actually used by the game. I get identical results with either.
  5. Hi spud. Yeah, I tried creating a 10k world with the original heightmap, biomes, and splat3 and exactly the same thing happens. I can watch the percent of progress indicator while it's it processing the heightmap and the biome map, but when it does the splat3 file it gets to 3% and Teragon quits. It's the same for the 10k or the 8k files. There are two types of splat 3 files; the black-red-green one that MapToolz provides, and the final seemingly transparent one that the final map uses. I've tried both in both 8k and 10k and the same thing happens. I continue to plug away at this. haha
  6. Hi folks, I'm making an 8k map in Teragon. I'm starting with the heightmap, biome map, and road map (splat3) from a previous 10 k A20 game. I scaled it down to 8k in GIMP. My goal is to start with the terrain, biomes, and roads I created before, build the map from those, and then let Teragon populate it. As I understand the docs, it will avoid placing pois on existing roads. I hope to import the splat3 file before it does the town building. "Import Road Map" comes just before "Create Towns" in the que. The heightmap and biome map import just fine. However, when the que gets to "Import Road Map," Teragon either quits or sits there with 'processing roads' stuck at 3% forever, until I quit the app. Any ideas most welcome.
  7. I'm in Canada, and we do the same. haha. How LONG does it take, not how FAR. Par
  8. Ahh, wonderful. That's great news. Thank you. Par
  9. For privacy reasons, I am unwilling to give Discord my phone number. There's no rational reason for them to need that unique identifier to my personal life. Do you think it would be possible to post the download link here? I'm really keen to get going on world dev for A21. Thanks a lot! Par
  10. Par_A

    Improved RWG Mod

    Hi magedaddy I love your Improved RWG; it's enabled me to do fun things with maps. Are you planning on updating to A21? I sure hope so. it's a great tool. :-) Be well, and thanks. Par
  11. Thanks a lot for that link, Riamus. Let me check that out.
  12. Thanks for the info, Riamus. I'll try some of those things. Would you have a copy of the Python script you mention? I'm not on the Discord. (For some reason they want uniquely identifying personal information in order to join the server. Info that would give them my full name, address, location, etc. That's not going to happen. I'm not doxxing myself to Discord who already have a sketchy relationship with privacy.) Perhaps you could repost for me some of the more valuable info from that site. That would be great. Thanks a lot! Par
  13. Here's a screenshot of a 12k world I did. The original preview.png was over 150MB, and you can zoom in enough to read the names of the POIs. This is a screenshot of that at a more manageable 1.5MB. I adjusted water level and terrain subtraction to get a more organic shoreline and some lakes. This map includes the CompoPack POIs. Generating the roads took a LONG time. Hours. (Acer Predator gaming laptop, Quad core Intel Core i7-7700HQ) It also put multiple overlapping bridges in odd places joining outcroppings of land on the shoreline.
  14. Glad we have a Teragon discussion thread started. :-) Lots of great stuff in Teragon; and some that obviously needs some TLC. haha. Love the bridges feature, but they need work. I've been making numerous worlds. Anxiously anticipating Tallman Brad's tutorial on how to include the POIs I want, including my own. Been trying to figure out how that works from looking at the .ini files and the Prefab_Property_List.txt and Town_Property_List.txt files. I'd love to find some documentation on how tiles work so I can design my own POIs to use them.
  15. Hi all. Taragon looks pretty exciting. Thank you Pille for what looks like some awesome work. What will be the requirements to run it? Thanks
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