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magedaddy

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About magedaddy

  • Birthday 09/05/1997

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  1. Ooh yeah, forgot about that one. That'd work as well πŸ˜ƒ
  2. You need to go to new world, switch to random world gen, then click "advanced" at the bottom to bring up the advanced world generation tool. Then you can select 12k from there. Although, I typically play overhaul mods so they might have added those options in to the generator through code magic. In the case that you are playing *just* vanilla, you will need to: install a server version of 7 days to die (steam, tools, you can download and install it there if you have 7d2d on yourt account), then open up the directory where it was installed and edit the serverconfig.xml file to have the desired map size. Generating a 12k map with RWG takes a while though.
  3. Yeah you can eliminate oldtown and countrytown if you wish but I like to keep them pretty low instead for variety πŸ˜†
  4. Yeah, I intentionally didn't go *too* crazy (although people can feel free to edit the mod to increase as they wish) in order to preserve performance for some people haha. Still a sizable increase though πŸ˜ƒ
  5. Yeah exactly right. Just open up my rwgmixer.xml from the mod and edit the values at the bottom, those are the district weightings. I increased them for various reasons, industrial was at 0.2 and POIs that depend on the industrial district (such as factory_lg_01 and factory_lg_02) were showing up in extremely small numbers on my maps. So I increased it threefold (0.2--->0.6) to compensate for that. And I have OCD so I wanted all of the weighting for those important districts to be the same, which is why I increased them all to 0.6 πŸ˜›
  6. Haha yeah I got that now. My bad πŸ˜› Also you should be aware that this mod also affects district weighting, in particular the industrial, commercial, and downtown district weighting (changes them all to 0.6). So if you add another mod that changes the same ones, whichever one comes later in the load order will override the other one.
  7. Removed, didn't read context 🀣where's my coffee...
  8. Yes and no. Basically what you can do is add more tiles to each town/city therefore increasing the town and city sizes individually. Unfortunately this will not affect the actual "density" of the city/towns because you cannot "condense" the tiles, they are always the same size. Hope this answered your question.
  9. https://www.nexusmods.com/7daystodie/mods/1921 https://github.com/Warlockdaddy/ImprovedRWG Relatively simple mod that improves random world generation to give more cities, towns, and POIs. This is done through editing the rwgmixer to increase town and city counts as well as minimum and maximum tilesizes. Here's a 12k map generated with the mod (59 T5 POIs) And here's a 12k map generated without the mod (10 T5 POIs) As you can see, the mod essentially allows you to double (or over double) the amount of cities and towns that are generated with the in-game RWG. This allows you to get many more of the juicy T4 and T5 buildings that your heart desires. Mod has been tested with 6k, 8k, 10k, and 12k. Feel free to go higher, should work if you want it to. Have fun πŸ˜›
  10. https://github.com/Mythilily/Mythix-Modlets/releases/download/1.1a/DefCrouch.zip disables the one block crouch ^ :)
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