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wolfbain5

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Posts posted by wolfbain5

  1. 17 hours ago, meganoth said:

     

    You can always tell steam to just stay on A20.6. You won't get new features, but you can play the same world until the sun turns into a white dwarf

     

    someone is acting like 20.7 or a21 hit exp. already wth? 20.6 has been out a while and I have seen no update so what's with this update talk

  2. yeah is SP, I will have to turn of chunk reset. I dont want my mining operations messed with. plus it would negate part of the reason to go explore. I can understand on MP servers tho, they need resources reset else they can run out on the larger longer lasting servers. but in SP, if I have resourced out the world, time for a new map

  3. 26 minutes ago, Fanatical_Meat said:

    @faatal How about adding seasonal stuff as in we are in fall how about adding fall foliage as a optional patch?

    obviously not for this alpha.

    I think it would be sort of cool to see trees change color in game and I am sure there is a unity asset to do this.

    not a bad idea as we get closer to gold. as for other voxel games such as MC, this is already done with a texture replacer set to the timestamp of the comp as the game loads in. just swaps the mods automatically as it goes. we used to do this for santa hats and candy cane shivs.. jack o lantern lanterns, witch wand daggers should be just as easy. turkey drumstick clubs

     

  4. 1 hour ago, Trankitas said:

    The feet and arrows symbolizes the movement, forward (slightly right and left too), but no back movement.

    The kid looking upwards screaming in disbelief of the humongous thing he's looking at.

    The loop arrow thingy in his chest symbolizes the sacred loop of time, what has been, it will be again.

    So...Dinosaurs are totally confirmed for Alpha21.

    snowdog, he isnt talking about, you, stop grinning and put your pants back on

  5. 58 minutes ago, Doomofman said:

    Forgot the kid's name was Chunk so I guess it has to have something to do we Chunk Reloading or Refreshing (though not entirely sure how that would work or what it accomplishes). I'm guessing it'd be similar to loot refresh in that chunks you haven't visited in 15 days refresh? But that doesn't account for the arrows or specials board in the clue.

     

    Maybe it's something like, every 15 days there's a special quest available that is something like 'Clear Chunk' so clicking the quest icon resets all the POIs in the chunk?

    hmmm, chunks load in a radius around you, so arrow pointing in multiple directions... but who knows, as for the number. can now load more of them with same memory usage, speed, efficiency... so many options to guess from.

  6. On 10/18/2022 at 1:50 PM, faatal said:

    Nothing with bandits is confirmed. They need to reach a certain functionality and quality level before initial release and we are short on time for A21.

    short on time? as in getting close to getting it out for us to toy with?

     

  7. 39 minutes ago, bdubyah said:

    That's actually good. Means they can be in different places each time but you don't have to worry about them all ending up in one room or something if they could move freely. Nice. 🙂

    just dont make the mistake of having 1 massive volume with them wandering, odds are they would all group together as if looking at one of snowdogs nudy magazines.

    would be nice if we could say set behaviors, such as patrol so they wander the volume, like the parking lot or the yard. linked volumes and they wander around it as if patrolling, while others can nap, tinker around a work station, or pretend to be snowdog.

  8. 1 hour ago, Matt115 said:

    In steam or MS store  versions? because  mods  oftten don't works in MS store skyrim version

    well mostly the problems arise if you install in a windows default directory such as program files. several gaming companies suggested years back to create a game directory or install programs to its own directory outside of the windows default directories to bypass this lil problem.
    for the last 10 years I have been installing to c:/games or d:/games for this or similar reasons

  9. instead of putting mods in the appdata, which is a hidden file and most people will have to google how to get to it. why dont you put it in the My documents/games folder where they can easily get to it? I mean that is where bethesda and many other gaming companies put some of their stuf.

  10. 3 hours ago, Matt115 said:

    Damn now i have petition to add Well with skeleton in white dress inside as easter egg ! 

     Hey TFP could you guys add this please ?😇 it would be so perfect because

    1. skeleton

    2. easter egg  

    so basically you want a screamer climbing out of a well while moaning your name :edit: in Japanese.

  11. 7 hours ago, faatal said:

     

    There is actually a bug passed to me today about reset POI helper blocks not being random, so it could be effecting zombie spawns too.

    I can attest to this part. random vending machines, if they worked, they still do on a reset, if they didnt, then they still dont. if a randomized container was lootable, it stayed lootable on reset even if it had the option to be changed to a non lootable one.

  12. 25 minutes ago, Jost Amman said:

    What does that mean practically?

    Is it a way to reduce glitching through blocks? Or is it a way to improve the effectiveness of the zombie AI to breach our defenses? Or something else...? :confused2:

    helps prevent glitching and getting hung up on partials. also that half jump getting stuck bs.

  13. my concern is more with bandit range attack.
    1. is its gun range gonna be as soon as they see us and able to snipe us at ranges greater than our own? such as they arent even rendered and we got sniped?

    2. will they have infinite ammo? that gets unbalanced.

    3. what will their accuracy be like? i mean are they always gonna hit?

    4. wait, they were just shooting at us, I killed the little f* but he doesnt have a gun on him? wtf?  played a few games like fallout where this happened. broke immersion.

    on weapons and armor in general.

    bandits are human too, they will try for every advantage, does this mean bandits weapon, armor, and tools may have mods already in them?

  14. 21 hours ago, Jost Amman said:

    I'm sure each copy of the game will be able to "point" to a different (customized) sub-folder in that path...

    dont be so sure, look how long it took for screenshots and logs to get their folders. most other games including minecraft had em years ago

  15. A bandit "heat map" would be interesting, but tedious. I can see bandits being utilized more like this

     

    1. Bandit camps

    2. random bandit spawns in biome like wolves and such, with aggro towards bears/wolves, zeds, and players

    3. bandits at dig/treasure map quests and parachute drops.

    4. occasional factional raids at tradeposts

    5. bandit gps raids on player when faction gets to the right level

     

    bandits attacking bed positions and land claim positions would be too easy to cheese. it would be the old place them away from your real camps and trap them routine all over again like they used to do for 24/7 forges and screamers back in a16 and a17.

  16. personally I am hoping for 2-3 more t5's. we have plenty of lower tier, but once the trade post quests get up there, just the same 7 high level prefabs gets a bit redundant. I understand we have some good talent out there and we have brought many into the CP, but I would like to see something from tfp in that regards. Perhaps the bandit bases and camps will range from 1-5 as well adding to the quest locations.

  17. 13 hours ago, Matt115 said:

    It can be explain in "lore stuff" for example : wastelands was big city like NY but military decided to use new "bulding collapse" bomb. They use it and then used a fire bombs (that's how burnt forest was set on fire). But this solution was not enough so they drop nuke bombs to cuts this zone and create radiactivity border

    not sure you read that properly. how does a nuke relocate broken stone debris and scatter it evenly through the wilderness but leave the trees up and such? lore said cities were nuked, and the wilderness was firebombed. at least what little snippets of lore Madmole came up with over the last 10 years or so. so cities should have the broken stone, but wilderness should have burned ground blocks as the surface since... you know, fire bombed. it's why we had a burned biome to begin with

     

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