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Zilox

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Everything posted by Zilox

  1. Zilox

    District Zero

    I will take a look at it. I already restored the elixir to trader loot, expect it for the next update.
  2. Zilox

    District Zero

    Do you mean the books stop appearing in loot? Also the auto miner will be lootable after some time, the animation will completely stop, although it goes through a few cycles of the animation before then. Honestly not sure why you haven't found any, people are finding more than enough in loot. I can add it to the traders though if it's not there already.
  3. Zilox

    District Zero

    https://www.nexusmods.com/7daystodie/mods/2229 https://www.nexusmods.com/7daystodie/mods/2383
  4. Zilox

    District Zero

    There are mods out there that do the same thing.
  5. Zilox

    District Zero

    Thanks, I will take a look into the timing of the swings.
  6. Zilox

    District Zero

    I haven't had that issue myself, and I usually live in the traders, was it on a server or single player?
  7. Zilox

    District Zero

    You can make the Hydro Organic Fabricator workstation that makes meat for you, otherwise you can buy canned food or loot some food early on. You can get rad pills usually in air drops or medical loot. You can also do buried supplies for food.
  8. Zilox

    District Zero

    If you see talking about the regular bandage, they can only be used if you are bleeding, that is vanilla. You need a first aid bandage to regain health.
  9. Zilox

    District Zero

    No, you can use them anytime, what is the problem with them?
  10. Zilox

    District Zero

    Smaller spider bots are something already on my list.
  11. Zilox

    District Zero

    You will only find it in the wasteland, there are above ground nodes that are blue.
  12. Zilox

    District Zero

    It will become lootable after some time, you can only place it outside.
  13. Zilox

    District Zero

    We're still waiting for MEDI 2 Thank you, I have a lot of plans for the mod. I hope to make it into something truly unique
  14. General - This is a sci-fi themed overhaul mod that aims to give the game new life. The world is overrun by rogue robots which have turned the zombies into cyborgs and the animals have gone extinct. It is inspired by Sci-Fi games such as Generation Zero and Detroit: Become Human. Requirements - 8GB of RAM or higher - EAC must be OFF on the client and server Download - Azure: https://dev.azure.com/Zilox135/_git/DistrictZeroV2Stable - ModsFire (Mirror): https://modsfire.com/5ERP9OB90r59543 Discord Server - Join the discord server: https://discord.gg/5HrpRdGxKd Entities - Many robot types have been added including Androids, Cyborgs, Mechs and Droids. - All traders have also been replaced with new models to fit with the theme. Progression - The skill tree has been reworked into 6 class-style perk trees, with an additional general perk tree added. Each class has a maximum of 5 levels, spending points into the main tree of each class will unlock the perks contained in that class, except for the general perk tree, which is free for all. The deep cuts perk has been reworded and renamed to Lethal Blade. - Universal Perks - Universal perks contain a wide number of skills that one can learn. - Empath - The Empath is widely known as an intellectual for their mental ability and charismatic nature. Governed weapons are rifles and stun batons. - Cybernetician - The cybernetician specializes in the manufacture and repair of heavy duty weapons and robots. Increasing Cybernetician improves headshot damage with cybernetician governed weapons such as machine guns and knuckles. - Cosmotech - The cosmotech specialises in the repair and creation of vehicles and salvage of materials. Governed weapons are clubs and shotguns. - Exomedic - The exomedic specialises in fitness and treating injuries. Governed weapons are blades and handguns. - Astrominer - The astrominer specialises in mining and resource extraction. Governed weapons are sledgehammers and explosives. - Neonaut - The neonaut specialises in multiplanetary exploration and the discovery of new species. Governed weapons are bows and spears. Status Effects - Infection has been removed and replaced with a radiation meter, which shows up on the UI. Your radiation level increases quickly if you enter the wasteland and if you come into contact with a radiation source or adverse weather conditions in the wasteland. Anti rad pills can be found or crafted to reduce radiation effects. Weapons - 20+ new sci-fi-themed guns with three different tiers of progression; each tier has their own special particle effects as well. - 18 new sci-fi-themed melee weapons with three different tiers of progression have been added. - 8 new sci-fi-themed tools have been added, including new power tools such as an auger and a laser mining gun. Farming - Farming has been changed so that the seed stays when you harvest the crop, like it used to be in previous alphas. Plants can be grown in farm plots or directly in the ground by using the Farming Multitool. Water - Empty glass jars have been added back, and can be filled at water sources. - Empty glass jars can also be crafted in the forge, and are returned to the players inventory when they consume a drink. Workstations - A few new workstations have been added and can perform various tasks - Blast Furnace - The blast furnace is an upgraded version of the regular forge, it can craft and smelt faster than the regular forge. - Fabricator - Synthesises organic material into useable items over time. - Auto Miner - An auto miner can extract resources over time. Requires gas for power. Resources - Cobalt has been added as a high tier resource, and is used to craft many high tech items, it can also be used to fortify bases as it is much stronger than steel. It is a blue looking rock and can only be found, and mined in the wasteland. - Charcoal has been added and is the primary ingredient used for crafting flare rounds, which can be used to call for airdrops by firing them from a flare gun when outdoors. Biomes - The forest biome has been completely overhauled with new trees, rocks, tree stumps, log piles, sticks, branches, and more. - The snow biome has received some new trees. - Many new sci-fi themed vehicles have been added to populate the roads Traders - Trader protection and invisible trader walls have been removed for a more realistic experience. Land claim blocks can be placed at traders in single player only. Traders are open all the time for easier questing. Vehicles - 5 new driveable Sci-Fi-themed vehicles have been added, some land and also some air vehicles such as flying and hover cars. UI - The HUD has been overhauled with a sci-fi look and displays health, stamina and radiation on the left, and food and water on the right. Many other UI elements also have a new look. - The backpack has been increased to 96 slots, and has the option to lock slots. Decoration - Many decorative items in the world can be picked up by holding down E, and selecting the Take option from the interaction wheel. This serves as a way for people to decorate their bases without needing to craft decorative items. Items such as storage containers can also be picked up and moved for convenience. Contributors - Scrubo - POI Builder - Spiderbait25 - POI Builder Credits - Custom Particle Loader - by closer_ex - MPLogue's A21 Prefabs - by MPLogue - OCB Claim Auto Repair Block - by ocbMaurice - OCB Startup Optimizer - by ocbMaurice
  15. Every alpha the unity version changes. You can check the top of your log file to find out what one to use.
  16. Hey, I found an issue with your mod when trying to debug an issue someone brought up about my item quality degradation mod. When you try and repair the steel club, you get an error like the one posted above about the machete.
  17. Overview This mod adds item degradation to guns, melee weapons, tools and armor. Each time an item is repaired it has a 50% chance to degrade by one level. Mod slots will also downgrade accordingly, any mods that no longer have space will be added to the players backpack or dropped on the ground if the inventory is full. Showcase Video DOWNLOAD Installation Notes Note: This mod needs to be installed on both client and server for multiplayer. EAC MUST BE OFF! Support If you need help with a mod, you can open an issue here: https://github.com/Zilox135/A21Modlets/issues Modding Info Modder's can also use this mod to add item degradation to their own mods, as follows. How many quality levels the item degreades by on repair <property name="RepairDegradeAmount" value="1"/> The probability that the item will lose a quality level/levels on repair. <property name="RepairDegradeChance" value="0.5"/> Will the item break after its repaired at quality 1. <property name="RepairQualityOneBreaksAfter" value="false"/> Set the minimum degrade amount for items with this cvar. <triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="minDegradeAmount" operation="set" value="4"> onSelfItemRepaired has been hooked up and can be used to trigger game events and triggered effects. <triggered_effect trigger="onSelfItemRepaired" action="AddBuff" buff="someBuffName"/>
  18. Zilox

    Zilox's Vehicle Pack

    No. It's not compatible with DF.
  19. OLD POST PLEASE DELETE
  20. Zilox

    Lootstage UI

    No I have not encountered this problem, maybe something to report to the fun pimps.
  21. Use space-bar and C to tilt. It's similar to the gyrocopter .
  22. Tilt it forward with space-bar to go forward. It's similar to the gyrocoper where c and space are used for tilt.
  23. Zilox

    Lootstage UI

    OLD POST PLEASE DELETE
  24. I think both the mining perks would be beneficial to get for the challenge, to gather resources quickly.
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