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Chris Dunaway

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Everything posted by Chris Dunaway

  1. Maybe one of the mods is a gun mount and the 5th person stands at the gun mount.
  2. Does this mean that the road markings will not be a block anymore and will be painted with decals instead?
  3. It's obviously a new recipe for jarred zombie dog meat! Glass Jars returned: Confirmed!
  4. Thanks for the response. I am still new to modding. I am not that familiar with DMT, but I understood that it used a modified game file. I had used other boot strappers like BepInEx which creates a modified version of winhttp.dll which then loads the Harmony code. Are you saying that 7D2D now loads Harmony directly without the need of the modified file? Thanks again.
  5. Can we get some information on the modding changes for 7 Days? One of the dev streams was supposed to cover it, but I think the dev that was going to talk about it wasn't able to make the stream. Is there any detailed documentation about it? I am familiar with modding using tools like Harmony and others and I would like to know about modding changes. Thanks,
  6. Does this mean that mods won't need to use tools like Harmony or BepinEx anymore? Do you know if there is a page that gives more detail about this?
  7. There was something mentioned regarding modding in the recent dev stream about "client mod (or mods)". Can you elaborate more on what that is? Are there some notes somewhere that goes into more detail? I ran across this post, but am unclear on how this affects modding.
  8. I have created a "Corner Bars" block that can be used with the iron bars (not centered) to create nice corners. I would like to texture the block so it matches the existing iron bars. I thought I could just use the existing vanilla texture to do it, but I cannot find how to do that. I tried adding <property name="Texture" value="446"/> to the entry in blocks.xml but it had no effect. My model does have a material. I have been able to make changes to it and it appears in game. Is there something that I am missing? Thanks
  9. Apologies for resurrecting this older post. But you said you were able to apply vanilla textures to new objects? How have you been able to do that? I am trying to create a new block, Corner Bars, to go with the iron bars but I have not been able to determine how to apply the iron bars texture to my new block. I can create a custom texture and apply it and it appears in game, but I cannot make it use the iron bars texture. Any hints?
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