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saminal

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Everything posted by saminal

  1. Most obvious question - did you connect the lights to a power source? Does the wattage indicator light up yellow when you look at them?
  2. I'm afraid I don't know, I don't use UBBI myself. Might not be updated yet.
  3. Have added a new download link for a version that works with SMX.
  4. Usually in your Steam Library folder for the 7 Days To Die app, there should be a folder with a bunch of outputlog_(date).txt files.
  5. Any other mods on? Can you send me your client log for the time that happened? There will be more details in the log file than what shows in the console.
  6. I'm afraid not I totally agree. Even the "new" items in the game look grimy. You might be interested in a mod called UBBI (Unnecessarily Beautiful But Immersive) by @ztensity which actually adds new assets for improved looks. Unlike mine, it's not server-side only.
  7. You need to make a Working Faucet, which uses a normal faucet - you can get these from houses or the trader, or forge them yourself. Once you've crafted a working faucet, you should be able to fill jars by holding an Empty Jar and right-clicking the faucet. If it's still not working, then it might be a conflict with another mod?
  8. House and commercial doors are in Building Stuff already
  9. Glad you're enjoying the mods! For the house doors, get Building Stuff
  10. sorry, I know the one you mean now. I'm used to the a19 ones and they changed them up for a20. I'll put the large one on my to-do.
  11. Re: hit points - I used the same values the containers already have as they're made of the same materials. Are you thinking about this from a PVP point of view, or just having rogue zeds at your base? Re: hardened chest - that's in Deco Stuff; I didn't add it to Storage as it's already a lockable container, just needed a recipe. Re: toolbox - both types actually, good idea, I'll put them on my to-do list Re: sewer hatch - has been added to Building Stuff already, make sure to download the latest version Re: table saw; good idea! Can't believe nobody's mentioned it before. Now on the to-do list Thanks for your ideas
  12. Well I put both mods on together and cut down a bunch of trees, and it looks like they are working together just fine. I went over my code and it should be compatible with RELXIX's as they modify different blocks, and mine is very specific about only modifying the seed drops, not all drops in the general. Bear in mind the drop rate on RELXIX's additions is very low - 1 in 50 for feathers, 1 in 400 for honey, 1 in 380 for eggs.. I did have to cut down a lot of trees to actually get a drop. If you want to increase these probabilities, you can change the values inside RELXIX's blocks.xml, where it specifies prob=".01875" for example.
  13. I've avoided these because realistically, they would need to be powered rather than burn wood, and they can't require power with XML only.
  14. What mod is it? I'll have a look at the code and figure it out for you
  15. Argh, I thought I fixed that already! It's definitely fixed now; download the update from the original link. Thanks for letting me know! It does now!
  16. Not yet but good idea, I'll put it on the to-do list
  17. In the blocks.xml you will see a number of blocks called "RandomRespawner". On each of these there is a property "PlantGrowing.GrowthRate", for example line 97. This value is in minutes, so if you'd like to extend it to a week, assuming you have 1 hour days, you would set it to 420. Do this on each of the RandonRespawner blocks
  18. I run a couple of multiplayer servers (relatively low pop) and on both I've got a few weird things going on with the dynamic mesh system. On one I've got a trader which doesn't load a distant mesh at all - it just pops in suddenly when you get close enough... but you can actually see a player-built structure on the other side of it.. On the other, I've got player-built structures showing up fine from a distance (and it looks great, we all love it), but in one area they just refuse to do the dynamic mesh thing. Good old A19 base popping up out of nowhere once you're within about 100 blocks behaviour. Thirdly, I've had players report impostor blocks when they're inside POIs (similar to the A19 bug where doors would be replaced with marble, and trash is replaced with small tiled cubes etc) which makes questing in the POIs very hard. Oddly, it's consistently within a small area in a city, and it's not affecting those same POIs in another part of the map. And it's affecting all players simultaneously, which is why I think it's linked to dynamic mesh rather than to the A19 bug which seemed more memory-linked. All this to say - is there anything we can do as admins to manage the dynamic mesh system (other than the settings in serverconfig.xml) for example, a dynamicmesh reset console command, similar to a chunk reset but designed to clear the dynamic mesh cache? Any debug information on it? I've tried deleting the localsave for the server and redownloading the world but the issue persisted, and I've tried removing the DynamicMeshes folder on the server to force a regeneration but it persisted beyond that too. Is there any info I've not had access to so far?
  19. They should not be locked. Can you post a screenshot?
  20. Can you screenshot the ammo cases you mean? Do you mean the piles? I'll have a look at adding the toolboxes when I can next sit down at my computer; Christmas has been hectic so far!
  21. Those are in Working Stuff, but this is the Storage Stuff thread. But yeah, Working Stuff is locked; MasterChef or schematic for Ovens, Advanced Engineering or 'Basics of Electricity' schematic for Lights, Advanced Engineering or schematic for Faucets.
  22. None of them should be locked. Are you using any other mods along with this one? Some of these recipes need to be made at a workbench, perhaps that's why they seem locked?
  23. I'll look at adding Store Shelves and Clothing Racks to my Deco Stuff mod, or maybe doing a Shop Stuff mod, but I don't think they belong in Storage Stuff as there's no way to lock a shelf 😉 I haven't put recipes in for the blocks as they're intended for admins only; just use the creative menu and search for Council, you'll see the wireless and timer relays, and the streetlights. You'll also need to make your own streetlight poles, and find somewhere to put your battery bank. I buried all mine underground.
  24. A lot of it is in the 'Help' text in the Escape menu: Doesn't cover the terrain tool stuff but it's definitely most of what you need.
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