Tried a couple of maps (one at 10K and another at 15K, but otherwise default settings). Is there a reason the game renders semi-distant terrain incorrectly? It's almost like the game is creating Minecraft-style Beta holes a couple hundred meters out then correcting the terrain as I get closer. I could see buildings that would just appear to float in mid air or an entire mountain get "cut" away in grid shaped chunks as I moved about the map. Water in some shallow areas will also behave oddly, clumping in small chunks like it's jello rather than liquid. Is this an issue typical of going past the 8K vanilla max or is this unexpected of the map generation regardless?
One more thing, what can I do to better generate maps are a bit more natural looking? The ones Nitro seems to generate sprinkles small cold/hot weather biome islands all across the forest biome in the middle which makes no sense at all. Also, what causes it to create those flat plateau-like craters? The maps look like the Moon in some places with those and I'm not sure how to keep those from getting in. Finally, I cannot tell if it's just the preview image files or not, but Nitro doesn't seem to be drawing in burnt forests or wasteland biomes. On the maps I actually test played on, I didn't really look for them but also never saw any such biomes, just the snow/forest/deserts.
Edit: Seems the graphical issue worked itself out...maybe just a bad bug with the game or it didn't like generating maps at exact intervals such as 15000. I'll report it again if it reoccurs. As for the craters, I've figured out some settings that seems to make them smaller, fewer, and less obvious. Doesn't solve it, but now they are much more subtle. Still cannot seem to get the biomes to draw consistent with any settings I've set, in fact it seems to ignore them all together. If I can get that sorted out, then I'd be set.