There used to be a bigger junk yard POI a few alphas back with a bunch of big containers out front with trash on top and a red brick multistory building. I kinda miss that
Though does that count as 'new'?
@faatal You mentioned trader biome restrictions in a previous post and it maybe being tied to story progression in the future. But what exactly is happening in A22?
Are specific traders only going to appear in specific biomes for every map? (Example: Jen always in wasteland)
or is it more random like for each map you generate it decides which traders go in which biomes. I hope that makes some sort of sense (Example: One map Jen might only be in wasteland but another map Jen will only be in the desert etc)
I think they were just missing a comma... I believe it should read "A little alpha 22, coming to PC and Consoles this summer. Stay tuned!"
So a little tease of A22 in screenshot form, nothing more to read into it
Screenshot is from Bloodmoons so not necessarily going to be in regular 7 Days, it looks a bit different to what we previously saw of the "assassin" set
How did the console build feel overall? I noticed, when watching the streams from the booth, that there appeared to sometimes be LOD issues when switching tools/weapons
I can't stand those super tall front posts. It feels like extending the front post was the easier/quicker solution than reorienting the holding animation. Hopefully with the A22 character changes a bit more care is put into it