Did a fresh install of a20 on a linux server via steamcmd (I have command line access to this server)
At some point during RWG for an 8k map, the server crashes with this in the output log:
2021-12-06T15:31:40 1095.307 INF WorldGenerator:Wilderness Prefabs Spawned 103
Caught fatal signal - signo:11 code:1 errno:0 addr:0x50
Obtained 9 stack frames.
#0 0x007f76eddd1630 in _L_unlock_13
#1 0x007f76eefb27da in void prcore::RemapGenericIntegerToFloat<TexFormatARGB8888, TexFormatRGBAFloat>(prcore::InnerInfo const*)
#2 0x007f76eefa050b in prcore::BlitterRemapAny::Blit(prcore::InnerInfo const*)
#3 0x007f76eefa8e9b in prcore::BlitImageRemapNoScale(ImageReference const&, ImageReference&)
#4 0x007f76ef157c54 in bool GetImagePixelBlock<ColorRGBAf>(unsigned char const*, int, int, GraphicsFormat, int, int, int, int, ColorRGBAf*)
#5 0x007f76ef11d6d0 in Texture2D::GetPixels(int, int, int, int, int, ColorRGBAf*, int) const
#6 0x007f76ef0ec301 in Texture2DScripting::GetPixels(Texture2D*, int, int, int, int, int, ScriptingExceptionPtr*)
#7 0x007f76ef4634fb in Texture2D_CUSTOM_GetPixels(ScriptingBackendNativeObjectPtrOpaque*, int, int, int, int, int)
#8 0x00000040b08175 in (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (UnityEngine.Texture2D,int,int,int,int,int)