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meilodasreh

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Posts posted by meilodasreh

  1. never played Left 4 Dead, but I can vividly imagine such kind of situations in 7D2D, when you're sent into a poi maybe a two-story house, and when you activate the quest marker upstairs, you can see through a window that everywhere outside the zombies storm in towards the building. 👍

  2. On 9/11/2023 at 10:57 PM, BFT2020 said:

    Then assuming that you can get the gyro up with the additional weight, pull the trigger and see what happens first - you use up all the ammo or completely drain your battery  😄

    could be mounted backwards, then firing it would act as an additional thruster (which the gyro actually does need badly anyway) 😀

  3. also a nice approach, but with the current weather system, there are at least one or two sudden thunderstorms out of the blue every day, so the chance for murky water would be more or less around 99-100% 😀.

    I hope that will get some love, there's too much great conditions and then these short and abrupt changes.

    I would rather see longer periods kind of "stable" weather, good and/or not so good.

    With that your suggestion would work just fine I guess.

  4. Hey that is a really cool idea, I like it very much!

    "Fight off the horde at location XYZ" would be a great addition to the already existing types.

    lower tier quests could even spawn hordes outside on plain ground to keep difficulty low,

    and higher tier ones the quest activation marker could be on maybe 3rd floor, and then they come storming from all sides.

    Really, I do like it!!!

  5. 7 hours ago, meganoth said:

    No they didn't. And it is so obvious they didn't that I really can't imagine how anyone could write this with a straight face.

    Just like still using the term "alpha" for the game, one can of course always choose to call the introduction of the magazine system a "small adjustment" instead "complete change", as always a thing of perspective/definition. Of course also influenced on one's general attitude towards that topic. I admit that because I don't like that change, I'd rather call it a big change away from how I'd used to like the game.

  6. Yeah dew collectors - judged by the looks of it - would also act as a rain catcher, so that concept isn't completely consistent in itself.

    But in the end it works fine as a low tier (clean) water source. Rain water would rather be murky water imo.

  7. 1 hour ago, rateds2k said:

    Last I checked this game is in Alpha, Everything is subject to change.

    good point. On the other hand, the term "alpha version" is in this case - if you look at the actual definition in IT business - not really applicable/fitting anymore.

    An alpha version of a software should be a buggy, contentless, unstable mess of a crude framework that's not meant for public use.

    7D2D A21, the game at it's current state, imo is a fully functional, stable running version. As was A20 before, and even looked further back.

    If TFP were EA they'd released the game as "gold" at maybe A8, and sold you all following alphas as full-price content additions.

    I don't get why they still define it as "alpha", the many years of development and amount of alphas...there is some time where you just have to stop experimenting and changing main game mechanics, because the game is already far developed, regardless what term you use to define it's state.

    I'd be fine if they added bandits to A20 and call it done, but instead they completely changed the progression system, really a central element of the game.

    Yes, it had it's flaws, but really, in the end it worked fine. What exactly did they have against it to make that step?

    The previous "alpha" was/is actually accessible for the public, and so "proven by the user", and with great acceptance and success.

    The game was already around top 10 in the steam statistics, so it wasn't really that bad that it obviously seemed to be in need of a bigger change, was it?

     

  8. 18 hours ago, RipClaw said:

    Can you please show me where I used the word "reason"? I never said that the mass production of glue was the reason for the removal of jars, but you can hardly deny that it has a big impact.

    Really, no need to feel offended.

    I was just trying to express my opinion to BFT2020 before, that when somebody starts a topic about what he thinks about the game, it should be disscussed contentwise, sharing thoughts about the pros and cons of the idea/concept/suggestion.

    And responds like "the devs don't want it" just add nothing substantial to such a discussion.

    Regardless of how true in may be that case, this "reason" is kinda hollow and could be used as a universal argument to shut up any topic...so not very good culture of debate.

    BFT2020 kind of misunderstood my point too and also acted somewhat offended (well might be because the topic of empty jars is really polarizing, though my point is about discussions in general)

    And then the minute he was switching over to actually discuss and share his point of view, then you took over and did the "they don't want it" thing to him.

    And really that's some funny irony, isn't it?

    So, I hope I did clarify myself and that we're good. 

  9. I just call them random names whenever they appear, depending on the situation and how they maybe scare the crap out of me.

    None of them names will pass the "forum language rule filter", so I won't try and list them.

    I don't want to get yet another never-expiring warning from one of the moderators, for my - of course always very constructive - contributions 😬

  10.  

    22 minutes ago, RipClaw said:

    There are too many signs that the developers don't like it

    ...yes thx I have taken the hint, please keep on everybody, it seems to be just me, I'm fine 😄

     

    Actually it's even quite funny, that when one guy pulling the "reason" that "they don't want it" starts to actually discuss real ideas, the next guy takes over to "beat it down" again with the "they don't want it" argument.

    Just my sense of humor, please continue  🙂

     

  11. fine, then so be it. Let's shut down all the forum sections except the dev diary, and not allow any topics where people express their thoughts on the game and/or make suggestions. Because it's a waste of time anyway to discuss things, in the end "they don't want it", or at least the chances that it could be implemented are too low that it's worth talking about it...at least if you ask some people who want to speak for the devs.

     

    P.S. I like what you wrote in the last paragraph. This is in fact discussion about the pros and cons about a topic. That is what I meant, that's how a topic should be talked about, instead of just "I don't care about your arguments and don't even refer to it, cause you won't have it anyway, live with it".

     

     

  12. On 9/4/2023 at 8:51 PM, BFT2020 said:

    They (developers) don't have any intent at this point to bring back empty jars,[...]They don't want to deal with empty containers in their game.

    As much as I apprechiate your contribution here in the forums,

    I don't like response like this.

    Defining a topic as being irrelevant that way, well then one could say why not shut down the whole "general discussion" and also the "pimp dreams" forum sections,

    because everything that is currently not in the game might be because it's not how TFP want it and so there's no point in even mentioning it.

    Should of course not be like this, especially with a topic that is frequently brought up by people.

    Not to bring up the old discussion that a company should listen what their customers want, and not make it a priority to do stuff to their own best liking.

    But nevertheless, "they don't want it" should not be taken as a reason/explanation in response of anybody expressing their thoughts on the game.

    Just my humble opinion.

  13. Wasn't it that AP ammo does more damage against armored targets but actually less than even normal ammo against unarmored ones,

    and HP was most effective against unarmored, but does less damage (than normal) against armored?

    At least that's how I remember it, and therefore never used the different types.

    Because you don't always get more total damage out of HP rounds, it heavily depends on how many zombies of the "corresponding" type you hit.

    And reloading/changing ammo type and/or weapons for the right ammo and then "cherrypick" single zombies especially out of a group does have a too heavy impact on damage output over time.

     

    I'd be happy if someone could clarify this a bit more, I have to admit my info/thoughts/decision might be from an outdated alpha and stuff was redesigned til now, I just did never reconsider.

  14. 12 hours ago, Laz Man said:

    "Undead variants coming to Alpha 22 and Consoles. Stay Tuned!"

    Spoiler


    image.thumb.jpeg.71e8627795174a480dfe4be808c7dd25.jpeg

     

    Thank god empty jars were removed, cause now I wouldn't have anything more to complain about! This is awesome! *dancing naked on the couch while eating pizza*

     

    1 hour ago, beerfly said:

    The Shoes Burglar.

      Hide contents

     

     

    The structural integrity of this A22 bike is absolutely stunning! Will it still take only 10% damage when wannabe marvel juggernaut hits a curb?

  15. I have never bothered with these different ammo types.

    Yes, HP will deal a noticeable amount more damage to armored zombie types like soldiers.

    But situations where you can make effective use of it are rare to nonexistent.

     

    In oh-sh!$ situations where you are swat-ambushed by many zombies (which is mostly the case in A21) you won't (have the time to) consider "oh this is an armored one amongst them, wait, I will change ammo to HP...oh what a shame, now two unarmored ones went ahead of him, I will change ammo type back again...)

    More or less the same for hordenights of course, although there might be waves with more/mostly armored ones, that may be considerable.

     

    The only situation it might come in handy imo may be single-picking sleepers, but even for these cases a bow/crossbow might be the better choice because of their increased sneak multiplier.

  16. 7 hours ago, Crashtian said:

    Instead of a pick breaking every time it fails, it should have a chance of just resetting the timer.

    That is how it already works now, the timer is reset, but not completely, just to the last quarter and restarts from there every try.

    It is fine imo, a complete timer reset would be a pain in the a especially for the bigger safes and reinforced chests with 20s timer.

     

    A failed pick should not break the pick every time, I agree there (maybe 50% would be nice?)

    But you can raise the chance of succes in lockpicking, which in the end is identical to reducing your chance of the picks breaking (don't quite remember if it's a book or a perk or both, cause I don't spec into this)

     

     

    7 hours ago, Crashtian said:

    the biggest risk is not breaking your lock pick, as video games seem to imply. A failure to pick a lock generally just means beginning over again.

    I don't really know about this. I mean I have not tried this, just watched a lot of the funny vids of e.g. thelockpickinglawyer, and yes it seems simple and a pick never breaks, but really, those flimsy picks will surely break very easy if you do it wrong or are too impatient or whatever. You have experience with this or just guessing?

     

     

    Btw I'm curious how DF will feel in this context, as Khaine imposes you the choice of picking it for the full loot, and breaking it open but with a reduced loot (like some stuff breaks inside when you brutally crack it open). Makes sense to me, but yet I'm not quite sure how I like it.

     

  17. 1 hour ago, meganoth said:

    even posts of moderators themselves get held back sometimes.

    So, working as intended.

    Most of them being annoying wiseguys anyway

     

    *pokerface and slowly fading into the background*

  18. 6 hours ago, drmugwump95 said:

    I guess if no one else has seen issues like then I may have something slightly out so I'll do some investigating.

    Well I might have misunderstood your case a bit 🤔

    What Khaine said does apply, the AI can now "auto-switch" to a simple mode to save on resources (mainly so that the game can handle more zombies at once without becoming too "framey".

    But as far as I know, this only becomes noticeable with really big numbers of zombies and especially in multiplayer,

    then you would notice some of them somehow "bug out" and act weird, like punching air instead of running towards the player, but only a few.

    From how you said it I assumed you mean all of them just do this all the time, then it's definitely something weird happening and/or they really don't have a path to you.

    If it's only a "noticeable few" that do behave like that, and then they eventually find their way, then it's probably said "simple AI mode" which obviously needs some polishing, as A21 was/is the first public iteration of it.

     

  19. I currently watch Khaines A19 DF season 2 playthrough and recommend it to everyone who wonders how the game would be if there are so many zombies that you mostly just don't have enough ammo to deal with them.

    Well of course there is much more self induced pain in the a.. stuff Khaine did, but...well just to get an idea, and yes, it is technically possible to have a s...load of Zs now. Have fun.

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