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meilodasreh

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Posts posted by meilodasreh

  1. 20 hours ago, tenchikun said:

    The only thing i've upgraded was the mobo from an asus rog b350f to a b550f-wifi. And from a gtx 1050ti to a 1660ti. Had no issues with the previous set up. the power supply is an evga gold 650watt psu.  Oh and I upgraded from a ryzen 5 to a ryzen 7. 

    https://pcpartpicker.com/product/y88H99/evga-supernova-g3-650w-80-gold-certified-fully-modular-atx-power-supply-220-g3-0650

     

    So you "only" changed your whole platform (CPU, GPU, mobo).

    Sorry I have to ask more specifically:

    You said "fresh new install of Win", meaning what?

    In your case it should have been a total new install to a fresh empty partition on your harddrive. Everything else (repair install or via some "migration tools") might cause all kinds of undefined bs-behavior of your system. No cleanup tool or similar can then provide a fully functional Win on that drastically changed hardware (esp new mobo).

     

    Insufficient power supply can cause same, but your PSU should be more than enough,

    even without further details given about your CPU..."I have a Ryzen 7" is ridiculously (no offense meant) unspecific...next to possibly other peripheral devices built in your rig.

    ...at least you could confirm that you haven't running a handful of USB water boilers 😄 just kidding, PSU can be dropped from the list I guess. 👍

  2. On 4/28/2021 at 11:11 AM, Scyris said:

    It would be my current game, I have cleared 2 entire towns pretty much of cars, I have storage chests full of batteries and engines, but know what I don't have, a SINGLE frigging headlight so I can make my damn minibike. The 2 traders I know where they are at haven't ever stocked one either. I think i've easly wrenched over 200+ cars, and not a single headlight.

    does your wrench look like this?

     

    wrench.jpg

  3. 13 minutes ago, bachgaman said:

    Is it not to be evil to use a monkey's emoji while teasing another person? Okay then

    No that one is just part of the three "hear no evil, see no evil, speak no evil" monkeys. (from some japanese proverb)

    It means - more or less - "You don't speak about evil things" (which I did, so meaning "I know I better hadn't / shouldn't") 

    I definitely didn't want to call you an ape if you interpreted it like that.

  4. On 4/13/2021 at 7:32 PM, saoron666 said:

     

     

    -automatic garage door opener (remote) when i am in a vehicle and coming to my base i would like to be able to open my powered garage door with a assigned key

    ex: press # 9 or 0 or wtv so the garage door opens and i don't have to come out of the car and run to it open it and then run back to the car and go in and come out and close it..

     

    what is the point of a powered door if you cant open it by distance like the remote in your car..

     

    I think this can already be done by wiring a pressure plate to the door, so that when you drive over it with your vehicle the door triggers/opens.

    Never tried it myself though, but I'm pretty sure the devs even showcased that during a vid/stream.

  5. 1 minute ago, bachgaman said:

    If I write this, I argue strongly. You're just spraying bile. Don't you see the difference? If a man writes that a wooden frame is better than an LCB when meeting a horde, isn't that nonsense? That's nonsense. And I explained why. I wrote it as part of the discussion. You wrote this as part of an attempt to insult and hurt. So it's not for you to read notations on how to be polite in trying to justify your barren useless toxicity

    Really, I didn't want to be mean. Thats why I used the "speak no evil monkey" emoji btw.

    I make myself clear once again: I am sorry! 

    Good now?

  6. 1 minute ago, bachgaman said:

     

    Nice just other opinion

    It's very convenient to ridicule any offer of fixes of even the most obvious holes in the balance sheet and offer nothing in turn. Just sitting and wiping out people who are trying to help make better. Fine fellow

    Dude, just let go.

    It is you who is using aggressive phrases like "it is stupid to"..."don't tell nonsense" in communication with others,

    so don't be @%$#ed when I hit you with some sarcasm, take it as you deliver.😉

     

    I am sorry and I will be nice from now.

     

    Believe me, I see you have a point there. 

    And maybe it even will be fixed.

    Well at least you might have drawn the devs attention to it by defending your point so hard...seems to have become a top theme around here 😜

  7. 4 minutes ago, bachgaman said:

    You described good solutions, but I don't even undertake to voice such things because I'm thrown tomatoes for offering to nerf the broken LCB by changing its crafting or strength. These changes are made in seconds, but people still yell that developers shouldn't waste time and resources on such fixes


    And don't pick on the words. You won't meet spiders or cops at the beginning of the game. And the fact that they climb on each other, it was not for nothing that I mentioned two wooden blocks, not one

    It's about starting the game, by the time spiders and cops appear, you own an arsenal

    Ok point goes to you, I really missed that it was all about just the very start of the game.

     

    Btw, you are not thrown tomatoes at, and you are not disliked.

    Other people are not of your opinion, and when they say so, you are offended, as I can see.

    Just read the answers carefully, noone said "this is a bad/stupid idea" or anything. 

    It's just facts against your opinion, nothing personal there.

    I can see you desperately want your suggested change being implemented, that's ok,

    but if it isn't considered a "must" by others, than it should be ok for you too.

  8. 6 minutes ago, Roland said:

    I'd rather @faatal makes it so zombies attack the weaker of the two blocks in front of them rather than hitting the top block first and then the bottom block second no matter what. I assume the exploit is to place a frame then the LCB and then another frame on top of that? They spend their time trying to break the LCB until it is gone before trying to hit the frame beneath.

     

    My question is: Don't the zombie pile up on top of each other and destroy you anyway? I mean you claimed ANY wandering horde could be defeated. Plus, can't you just nerdpole to the top of a building and be safe? Even if they changed the LCB somehow you could still get on a nearby roof and pick off the zombies.

    or what about some Zeds even don't bother tracking the player but just rage around knocking down random blocks all the time...some kind of perma-rage-mode instead of that just-some-seconds-stuff

     

    edit:

    I also don't get the point of that "LCB-frame-stack exploit thingy".

    Spiders would jump right into your face, cops puking, vultures,...can't call that stack a safe place for long.

  9. I want TFP to remove the motorcycle from the game.

    Other people abuse it to move around very fast.

    I don't like it, I am pedestrian playstyle.

    I can't stand my party allies keep abusing motorcycle-hole in the game and being faster than me.

    I Have even seen many youtubers abuse game by motorcycling around.

    Don't tell me I can fix speed via xml.

    I don't want to fix it.

    I want it to be fixed in general.

    I...what am I even talking about?🙊

  10. 15 hours ago, faatal said:

    Any dates are just guesses and talk of releasing anything generally means an experimental with stable following some weeks later.

    as a pro coder it must be very enjoyable when you can type something totally unspecific without having a console immediately spamming you with error messages, hm?

    Roland, your turn again 😄

  11. 20 hours ago, Laz Man said:

    So, what are you guys most excited for in A20?  For me its the new shape menu and building updates.  Can't wait to see what POIs TFPs build as well as what the community can make. 😀

     

    For me:

     

    1st: new quest types (digging improved and the totally new "restore power").

    I just love serving Jen all the time. Still hoping for some kind of easteregg, that after being 100times "employee of the month" she shows me all of her goods...if you know what i mean 😜

    More variety in questing will be fine for my playstyle.

     

    2nd: changes/improvements in loot progression/gamestage.

    I just don't like it nowerdays that you more or less exactly know that when you have a maxed out stoneaxe, you will start finding the first iron axes, and you know they will be definitely crap quality and totally useless in comparison to your stone stuff at first...and so on. It's too predictable.

    Really hoping for a different solution, but I can see this whole system is one of the most crucial and complex things with big impact on how the game as a whole is balanced.

    Big one though, I hope they figure it out.

  12. 3 minutes ago, pregnable said:

    It might be cool if the sneak attack weapons had a chance to cause a blinding condition, on headshot, based on your "from the shadows" skill. 

     

    Then the blinding condition could cause you to do full or partial sneak attack damage. 

     

    Would make the sneak skill more valuable during horde night, or situations where stealth does not work. 

     

    Might be too strong, or not worth screwing with though. 

    I think this is a cool idea. Imagine blinded Zeds going aggro at random environment after you hit them and they perform revenge at whatever they get in touch to...maybe a wall, a tree, or even a fellow Zed, which might lead into a "Zombie-hits-Zombie-aggro-brawl-bubble" if you do it right. 👍

  13. 2 hours ago, Adam the Waster said:

    yes, yes to all of this, though i still don't like to go out at night...

    I step aside here also. Still afraid of going out at night, but when I do it's "meh...what exactly was I afraid of...it's all the same as during days but only with dark background".

    Well not actually, because there's a lot more direwolves and serious animal stuff spawning around, but considering zombies...well they're just faster XP-points because they run into my sledge instead of walking towards it.

    I don't even know if I'm fair here because I have towards 700h ingame now (which does make me not being a total noob anymore around here in the forum), and I forgot how terribly frightening my first touch (nights) with the game felt.

    But does this really have a point?

    Should I increase difficulty? Maybe.

    Should I reconsider my mind trying to include/compare first-time players with the same knowledge I gained with my "hundreds of hours" of experience? Definitely.

    What does this lead to?

    Everything you're good at becomes somehow easy for you.

    I pull my hat to the devs that they try to consider every playstyle and every level of experience the player has, and try (doing good as far as I can see) to adapt for everyone.

     

    Khalagar and Adam have a point...the game seems to have become too easy over time.

    But is it the game getting "lame", or is it us becoming better at what we do?

    We know all the - also not-so-obvious - game mechanics, so we as experienced players have that advantage that "noobs" can't even see.

     

    Nights should be terrifying again, I would love...but what would it mean for beginners?

    I recently had a short discussion with Promethean Winchester here (which I now understand better than initially), he also has a point.

     

    So to conclude this:

    I have great confidence in what efforts were taken considering difficulty chosen by the devs.

    Make A20 great again. (A19.5 would be apprechiated too if being released by...let's say now 😁)

     

  14. 3 minutes ago, pregnable said:

     

    Yeee, or the college jacket will be part of one of the sets with the baseball cap and what not. 

     

    Hopefully they will give us more information about some of the new sets.  It is one of the things I am most interested in. 

    1st post says it's not gonna be shipped in A20, so probably no further detailled infos before A21 dev diary thread (we could try opening a new thread called so, maybe they fall for it 😅)

  15. 27 minutes ago, Promethean Winchester said:

     

    I only outlined 3 concerns: My beloved College Jacket, a single zombie flinch animation negatively effecting combat realism and immersion, and the overpowered nature of Oh Shiz Drops. With those being my three chief concerns, I spent some time fully describing my stances on each topic. Most concerning is the Oh Shiz Drops, which trivialize the difficulty of grander POI's, enabling you to just jump off a roof if there's two irradiated zeds too many. I value and appreciate Oh Shiz Drops and would hate to see them removed, but I also see why they would perhaps be best off removed. Just sharing that insight with the devs. The college jacket, I can live without it, but having an alternative to boost my movement speed in A20 to some capacity would be welcomed warmly. Lastly, the flinching animation where a zombie grabs his face, and picks up more speed, closing the gap between the player, seems a tad unrealistic and immersion-breaking. Perhaps could do with some tweaking. The chief mistake you made, meilodasreh, was assuming that post was for you rather than for the devs. It's not like you can address my concerns. Try reading novels more, it's good for your mind, and the result of reading more will be that you will no longer cower at the sight of many words in paragraph format. It comes across as uncivilized, that you're unwilling to read. You don't want people to think you're an illiterate troglodyte. 

    Wow I don't even know what did start you off to snap at me, sorry anyways.

    The college jacket will be gone that's pretty sure, but we might get an "armor set" that will increase running speed i guess.

     

  16. 48 minutes ago, Promethean Winchester said:

    Honestly, I just want [...big wall of text...] stress in high peaks.

    Sorry my dear Sir, but I don't get the point of your textwall.

    Are you complaining about the game being too hard in...well the hardest mode, not allowing you to use the same attack tactics over and over again against every single entity?

    Couldn't it be indented that it doesn't work that way? Or said otherwise: wouldn't it be the definition of easy/boring if it would work like that?

  17. 1 hour ago, Adam the Waster said:


    i still think it should be 
    Wood, Brick Scrap/metal, Concrete, steel 

    it makes sense for a Apocalyptic world
     

    I get your point there.

     

    What I like is the now existing upgrade path for doors, cause thats how it would be - more or less - really done:

    1st make a wooden door...hmmm how can I reinforce it? Ok let's nail another plank across the surface...still not content? Ok nailing some scrap metal pieces to it...still not enough...well let's completely replace it with a metal door...that one's still too weak?...let's nail (weld?, rivet?) some additional metal rods to it...

     

    And as I understood, that will be more or less adapted to blocks?

    At least i hope so, because I never liked that wood magically turns into bricks.

     

    But I can see that it has to stay somewhat like that, because it yould be a pain in the a... when the wooden upgrade path stopped somewhere and you would have to completely replace blocks with other higher HP blocks with further going upgrade options

    That would kill structural integrity of most bases (well at least my own preferred pylon-based elevated pathway AI-cheesing type 😇)

     

    edit:

    speaking of my base:

    I recently put a nice little plant as a substitute fellow for the still missing drone (I'm so lonely in the apocalypse...).

    I might have miscalculated the rotten meat proportion when i crafted the soil, so that thing went over-fertilized and got right through the roof (it popped the hole in the ceiling itself by the way). At first I was a bit scared but then I realized I got myself a wonderful shady roofgarden, which will be nicely decorated soon...with "stuff" of courseroofgarden.thumb.jpg.e7e62eae6d818401a1506bcfdc463b89.jpg

  18. 2 hours ago, Adam the Waster said:

    I miss scarp Upgrade tier and the window upgrades

    now its over simplified

     

    I would say let's give it a chance.

     

    I mean everybody seems to think about it the overexaggerated way like:

    -There is only one thing/item left called "stuff"

    -you have three options: "build stuff", "upgrade stuff" and "consume stuff"

    -questing goes like: "left click to start quest", "right click to complete quest"

    -[implement funny but ridiculously wrong assumtion here]

     

    It isn't like that.

    I feel it will turn out as a healthy clean-up of the upgrade paths.

     

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