Jump to content

w00kien00kie

Members
  • Posts

    94
  • Joined

  • Last visited

Everything posted by w00kien00kie

  1. Looking forward to the new release of Ravenhearst for A20. Will be cool too see the new version
  2. @Gouki Ive added a list of modules that can be installed as standalone modlets, its in my 3rd post from the top. https://community.7daystodie.com/topic/27749-the-winchester-mini-overhaul-mod/?do=findComment&comment=473295
  3. @ktrain Source code can be found here : https://gitlab.com/wookienookie/TheWinchesterCode Will also put the link in the first post Double click ... ?! lol ive never actually used the vanilla functionality!
  4. Ive updated the Stash buttons to look the same as vanilla but they are still using the custom code im afraid. With regard to repair you will lose 100 Quality from items by default, so if the quality is below 100 it cannot be repaired. Increasing action skills counters this though, the higher you get your AS the less quality you lose per repair. Its a bit harsh to start with but imho makes the start of the game more challanging. You can see what quality an item will repair to on the description tab :
  5. Totally understand your concern and tbh I'm surprised in a good way that there hasn't been many (if any) dodgy mods here. Thanks for backup bdubyah and explanation for so many DLLs Happy to share, will sort that later
  6. Ive uploaded an example config file to github and added notes to the original post. Let me know if the notes arent clear or the config file doesnt work.
  7. Knew id forget something. Ill add details in the original post but wont be until tomorrow im afraid
  8. Thanks, Answer 1: There are some mods that can be used independently, im planning on writing a list of which ones can be taken out and re-used. Answer 2: At this time Im not planning to alter farming. Whilst I agree crops should need water I dont think its something I want to over complicate in this mod.
  9. The custom stash logic that I wrote has been around for a while now and actually pre-dates the vanilla buttons (and possibly other mods). I will look into tweaking it to match vanilla a bit more so users can easily understand it but its the X locked that makes a big difference imho. Hope you enjoy what's there so far, i've got a long list of new modules and ideas that ill be adding over time.
  10. The following modules can be installed as single standalone modules if you would like to use them separately or in your own modlet collection. All modlets can be downloaded here : https://www.nexusmods.com/users/95019893?tab=user+files List of standalone Stash Backpack Stamina Dehydration Fix Persist Game Options Whisky 12 Slot Toolbelt Extra Game Options Reduce Spawn Distance Of Wandering Spawns Loot Respawn Day Indicator Increase Dew Collector Container Size Increase Ammo Stack Size Airdrop Spawn Zeds Workstation Material Timer Video Options Vehicles Trigger Pressure Plates Slow Level Gain Skill Point Reward Show Next Bloodmoon Day On Compass Remove Trader XP Reduce Meat From Animals Increase Loot Bag Decay Avoid Bloodmoon Injection Trader Quest Map Vehicle Cruise Control
  11. New Trader Quest Map Expect LOTS of zombies ! New Game Options New Video Options (can be edited in game) Items levels and quality increased and items do degrade with use! Item quality after repair can be seen on the item description tab Next Bloodmoon (BM) shows next to time/day Whisky
  12. The Winchester The Winchester is a mini overhaul mod that is aimed to extend the vanilla game rather than totally change everything. Expect more zombies (A LOT more...), items that degrade and new game/video options that allow the user to choose how they would like to play the mod. New things will be added over time but the aim is to keep the game as a Zombie Survival game so please don't expect lots of magical creatures in it! Most of my changes are around making the game harder and more challenging but giving the players a better UI experience and quality of life. Options are a key to the mod and I aim to let you guys choose how you want to play the game as much as possible. Warning : At times the volume of zombies can get high (that's the aim of the mod) so you may need to reduce video settings to cope. I've seen up to 100 zombies loaded in my game with a FPS of around 30. All the modules are open source and feel free to re-use them. Credits are nice but not needed UPDATES FOR A21.2 : New Game Options Sleeper Infested Mode - This multiplies the number of sleepers that spawn in POIs (like quest Infested mode) Tools,Weapons,Mods in Loot? - Enables/Disables whether you find Tools Weapons and Mods in Loot Containers. Tools,Weapons,Mods in Trader Inventory? - Enables/Disables whether you can see Tools Weapons and Mods in Trader Inventory. Tools,Weapons,Mods in Trader Quests? - Enables/Disables whether you recieve Tools Weapons and Mods in Trader Quests. Feral Sense Range Daytime - Sets the range for Feral Sense during the daytime. The default range is 30 and vanilla feral sense is 75. The higher the number the further the zombies can sense you. Feral Sense Range Night - Sets the range for Feral Sense during the night. The default range is 30 and vanilla feral sense is 75. The higher the number the further the zombies can sense you. New Video Options Show/Hide Zombie Health Bar Name Show/Hide Zombie Health Bar Numbers Set Zombie Health Bar Colour New Stashback features New AutoDump button Auto dump all matching items in your backpack into player made storage containers within the land claim area. Lock slots in Vehicles Lock slots in player made containers New Loot Respawn Day Indicator Small modlet that shows what day and time a container will respawn. New Whisky New drinkable item called whisky. It has the same affect as beer but the buff lasts for 6 minutes! New Increase Dew Collector Stack Size Dew collector now has room for 20 bottles of water up from 3 New Increase Ammo Stack Size Ammo stack sizes are 3x vanilla sizes New Action Skill Indicator New UI element that shows the current XP and level of the Action Skill of the currently help item. i.e. if your holding a Club it will show the Action Skill lvl and current XP for Blunt Weapons. Update to Trader Quest Map Now shows a preview image of the selected quest POI so you can easily recognise which POI a quest is at Overview Action skills Action skills have been added for all weapons and tools. The more you use the items the better you become at using, crafting and repairing them. Skills for each item type go from 1 - 100. The higher your AS the better quality items you can make (up to a maximum quality of 901) The higher your AS the less quality that is lost when an item is repaired (Quality lose starts at 100 and goes down to 20 lose at maximum skill level) Vanilla Skill Books The vanilla skill books have been changed so that they only unlock what you can craft whilst Action Skills dictate what level quality you can craft the items. You get the best of both worlds Item Quality 1 - 1000 All tools and weapons now go up to a maximum quality of 1000 (max craft level is 901) There are now 10 levels of quality instead of the standard 6 Quality of crafted items is tied to the relevant AS, the higher the AS the higher quality you can craft Item quality degrades each time you repair them, starting with a lose of 100 quality per repair. This lose goes down as your relevant AS increases down to a minimum lose of 10 per repair (tools and weapons cannot last forever!). Trader Quest Map When visiting a trader to get a quest the quests are now shown on a map! All Tiered quests are shown along with the ability toggle the visibility of each Tier on the map! Biome Zombie Spawning (i.e. Zombies that spawn outside POIs) Zombies now have a chance to respawn quicker (sometimes much quicker!). See Game Option below Cities and towns are much more dangerous now and the more POIs around the more Zombies that will spawn. See Game Option below Game Options (These settings are set at the game level and hence are set for all players) Max Zombies - This is the maximum number of zombies that can spawn at any given time City Zombie Multiplier - Sets how many zombies spawn in cities and towns. This is a multiplier so the higher the number the more zombies that may spawn. Zombie Respawn Rate - This setting sets how often biome zombies respawn. Enable/Disable Head Shot Only mode Enable/Disable Zombie Rage Wandering Horde Frequency - Sets a range of how often wandering hordes spawn. i.e. 2 - 14 hours means a wandering horde will spawn much quick than normal Wandering Horde Multiplier - Sets how many zombies spawn in wandering hordes. This is a multiplier so the higher the number the more zombies that will spawn. Heat Map Level - Set the threshold at which screamers spawn Trader Sell Price Multiplier - Traders are way to easy mode. This settings changes how much Traders charge you for their wares (this includes vending machines!) Trader Quests Per Tier - Set how many quests needed to be completed per tier Items Degrade On Repair - By default Items degrade as they are repaired. This settings disables this and allows all items to be repaired without losing quality Video Options (These settings are set on a per player basis and each player can change their own values) Show/Hide Crosshair Show/Hide Activation Text Show/Hide On Screen Sprites Show/Hide Zombie Health Bar Show/Hide XP Pop Up Set Crosshair Color Bigger backpack with custom stash logic When moving items from your backpack to containers there are now 2 new buttons Stash matching - This will automatically move items from your backpack to the open container if it matches an item already in the container. Stash all - This will automatically move all items from your backpack into the open container. X locked - This feature allows users to 'lock' some cells in your backpack so they will never automatically move items in these cells. To lock a cell hover over the cell and press the X button, the cell border will go green indicating it is now locked. To unlock a locked cell just hover and press X again. 12 slot Toolbelt added Standard vanilla Game Options are now saved between new games. Great for permadeath players who had to constantly reselect all their Game Options during each new Game creation. Airdrops are now dangerous but don't wander too far from them if you want to get the loot! Tier 5+ quest rewards have a chance to now include a new book that grants the user 1 skill point Slower XP gain. XP is gained at a slightly slower rate, you'll get plenty of XP from killing all the zombies you encounter Vehicles now trigger pressure plates. You no longer need to get off you bike or car to activate any pressure plates. Vehicles disabled during bloodmoon. Mysteriously all vehicles (except for your trusty bicycle) no longer work during bloodmoons Workstation smelting timers show total times and not increments New Avoid Bloodmoon Injection allows players to temporarily avoid bloodmoons. Easy to craft and use the injection gives players a 20min buff that masks them from bloodmoons. Vehicles now have cruise control. Pressing Q will put them into cruise control and move forward without having to keep the W key pressed The next Bloodmoon day is shown on the compass next to the normal Day and Time (no more needing fingers and toes to work out when the next bloodmoon is!) Lootbags now last longer and shouldnt decay half way through a bloodmoon! DOWNLOAD https://github.com/w00kie-n00kie/TheWinchester/releases/download/21.2.30.4/WMM-21.2.30.4.zip Version I've tested latest version of the Winchester with the latest stable version of vanilla (A21.2b30) in SP. It should all be fine in MP and Dedicated but will confirm soon. Dedicated Server To change the GameOptions settings on a dedicated server you will need to copy a new XML file , change the settings and upload to your server. The WMMGameOptions.xml can be downloaded here : https://github.com/w00kie-n00kie/TheWinchester/blob/main/WMMGameOptions.xml Just copy the file into the following folder /Mods/WMMGameOptions/SaveData/ Credits Thanks to JaxTeller718 for the base template for the Action Skills.
  13. Glad its worked for you, thanks for letting me know
  14. Updated with minor bug fix and now confirmed working in SP, MP and with dedicated servers.
  15. Just to confirm this is 100% a server-side module only, the clients do not need it installed for it to work.
  16. Pressing W will disable Cruise Control (along with Space), just Press Q and nothing else and it will engage. Its not too hard once you get used to it.
  17. Let me know how you get on with it. The Q button doesnt always register perfectly (unfortunate side affect of the way the button press is picked up) so I may add a visual indicator in the UI whether cruise control is On or Off
  18. Confirmed working with A21 This new client-side module adds Cruise Control to all vehicles including the bicycle and gyrocopter. No more having to keep the Accelerate button pressed! Pressing Q once whilst in a vehicle will put it into Cruise Control and will continue forwards at full speed hands free! To exit cruise control press Q, Brake or Accelerate. Download here (but this link can fail at times) https://minhaskamal.github.io/DownGit/#/home?url=https://github.com/w00kie-n00kie/TheWinchester/tree/main/Mods/WMMVehicleCruiseControl Tested and confirmed working in SP, MP and with Dedicated servers. This is an dll mod and hence needs EAC disabled as per any dll mods. Updated with new 3 stage cruise - Off, Slow and Sprint. Also added new visual indicator. To cycle through the 3 stages just Press the Q button Off > Slow > Sprint > Off ........
  19. This new server-side module adds a new craftable item that allows players to temporarily avoid bloodmoons. Great for people on MP servers that dont always want to tackle a bloodmoon but dont want to log off for it. The module adds a new easy-to-make recipe for a Avoid Bloodmoon Injection. The injection gives the player a 20 min buff (stackable) that masks them from bloodmoon party calculations. Ive tested on SP/MP and a big shout out to HellsJanitor (https://www.twitch.tv/hellsjanitortv) for testing on his dedicated server. https://minhaskamal.github.io/DownGit/#/home?url=https:%2F%2Fgithub.com%2Fw00kie-n00kie%2FTheWinchester%2Ftree%2Fmain%2FMods%2FWMMAvoidBloodmoonw00kie n00kie
  20. @gpcstargate Try a complete restart of the game, sometimes the spawns get stuck and full restart of the game helps.
  21. Some teasers for the next release of RH ....... GameOptions and VideoOptions. Weve been working hard on adding new options so that you guys can decide how to play the game your own way! These are just the start and more will be added over time. GameOptions - These are options specific to the game and are set for all users with that game (i.e. everyone in a MP game or dedicated server) VideoOptions - These are options that are specific to the individual user and can be turned on/off by each player (from within the main menu and within the game!) Also a new SMX UI has been aded which imho looks awesome :slight_smile: [ATTACH=CONFIG]30737[/ATTACH]
×
×
  • Create New...