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q123

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Posts posted by q123

  1. 2021-06-25T12:47:05 8.874 INF [MODS] Trying to load from folder: War3zuk 100k Stacks (Datbird Edit)
    
    2021-06-25T12:47:07 10.673 INF User joined: datbird

     

    looks like, you have edited yourself some of the mods by hand, right?

    I've never tested it, but "100k Stacks" for example sounds like a game breaker for me.

     

  2.  2 hours ago I downloaded both, the nitrogen version and the modlet and I noticed some prefab.xml s differ in the packs:

     

    RotationToFaceNorth:

    - xcostum_powerplant(byKam)

    - xcostum_ShoppingCenter_Galleria(by_Laz_Man)

    - xcostum_strange_cornfield(by_magoli)

     

    TotalVertices + TotalTriangles:

    - xcostum_Courthouse(by_Stallionsden)

     

    😉

    xcostum_Courthouse(by_Stallionsden).xml.html

  3. 1 hour ago, Space4Ace said:

    Would be experimental first. There has been a couple of builds posted in the testing branch so... Soon? (Meaning, when it's done)

    If I'm not counting wrong, b3 is done already - the question is, if it will pass the tests for an exp release or not. We will see tomorrow if they'll make another build, maybe... 

  4. You're right, that world is more than a month old or so. But I never got NREs before - and I did every update which was published here.

    Thats strange.

     

    I don't think I wanna start a new world until a19. Maybe I'll roll back myself to the version from the day before (with sleepers not waking up)... I think I'll do that later in evening. Maybe that changes something and if not, I have to use killall everyday until a19 ;)

     

     

  5. no ;)

     

    this creature pack brings so much variety into the game - it's perfect for killing the time until a19 comes out :)

     

    --

    update:

    sorry to say that, but I got more NREs after a game restart - this time I think it's maybe 'zombieGuppyDoctor04Black' (?), after the following 3 zombies where killed the NRE-spam stopped:

     

    2020-05-04T22:53:54 841.910 INF Executing command 'killall'
    2020-05-04T22:53:54 841.911 INF Entity zombieSteveCrawler 8619 killed
    2020-05-04T22:53:54 841.912 INF Entity zombieFarmer 8622 killed
    2020-05-04T22:53:54 841.913 INF Entity zombieGuppyDoctor04Black 8626 killed
    2020-05-04T22:53:56 843.702 INF VehicleManager saving 2 (1 / 1)

    yesterdays version was fine for me (besides that sleeper-thing).

  6. After the latest update I got some NREs:

     

    2020-05-04T22:17:31 139.066 INF DMS Entered Game!
    2020-05-04T22:17:31 139.300 INF Getting new currentStreamer!
    Calling Animator.GotoState on Synchronize layer
     
    (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
    
    2020-05-04T22:17:33 140.685 INF Calculating hashes took 5983 ms (world size 660 MiB)
    2020-05-04T22:17:58 165.555 INF Time: 1.83m FPS: 57.89 Heap: 3240.3MB Max: 3240.3MB Chunks: 289 CGO: 223 Ply: 1 Zom: 0 Ent: 5 (5) Items: 0 CO: 1 RSS: 8498.0MB
    2020-05-04T22:18:28 195.544 INF Time: 2.33m FPS: 57.78 Heap: 3337.3MB Max: 3337.3MB Chunks: 289 CGO: 223 Ply: 1 Zom: 0 Ent: 5 (5) Items: 0 CO: 1 RSS: 8660.9MB
    2020-05-04T22:18:44 211.924 INF VehicleManager saving 1 (1 / 0)
    NullReferenceException: Object reference not set to an instance of an object
      at Chunk.GetEntitiesInBounds (System.Type _class, UnityEngine.Bounds _bb, System.Collections.Generic.List`1[T] _list) [0x0009e] in <3ca2702590144b2c95bd610195728952>:0 
      at World.GetEntitiesInBounds (System.Type _class, UnityEngine.Bounds _bb, System.Collections.Generic.List`1[T] list) [0x00097] in <3ca2702590144b2c95bd610195728952>:0 
      at EAISetNearestEntityAsTarget.FindTarget () [0x001f4] in <3ca2702590144b2c95bd610195728952>:0 
      at EAISetNearestEntityAsTarget.CanExecute () [0x00022] in <3ca2702590144b2c95bd610195728952>:0 
      at EAITaskList.OnUpdateTasks () [0x000ce] in <3ca2702590144b2c95bd610195728952>:0 
      at EAIManager.Update () [0x0001b] in <3ca2702590144b2c95bd610195728952>:0 
      at EntityAlive.updateTasks () [0x00063] in <3ca2702590144b2c95bd610195728952>:0 
      at EntityAlive.OnUpdateLive () [0x00154] in <3ca2702590144b2c95bd610195728952>:0 
      at EntityEnemy.OnUpdateLive () [0x00000] in <3ca2702590144b2c95bd610195728952>:0 
      at EntityZombie.OnUpdateLive () [0x00000] in <3ca2702590144b2c95bd610195728952>:0 
      at EntityAlive.OnUpdateEntity () [0x0001e] in <3ca2702590144b2c95bd610195728952>:0 
      at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <3ca2702590144b2c95bd610195728952>:0 
      at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <3ca2702590144b2c95bd610195728952>:0 
      at World.TickEntitiesFlush () [0x0000c] in <3ca2702590144b2c95bd610195728952>:0 
      at GameManager.UpdateTick () [0x00033] in <3ca2702590144b2c95bd610195728952>:0 
      at GameManager.gmUpdate () [0x00297] in <3ca2702590144b2c95bd610195728952>:0 
      at GameManager.Update () [0x00000] in <3ca2702590144b2c95bd610195728952>:0 
     
    (Filename: <3ca2702590144b2c95bd610195728952> Line: 0)

    this repeated endless until I did a 'killall' - than it stopped:

     

    2020-05-04T22:19:13 240.762 INF Executing command 'killall'
    2020-05-04T22:19:13 240.770 INF Entity zombieGuppy01Beige 8591 killed
    2020-05-04T22:19:23 250.912 INF Saving 151 of chunks took 141ms
    Calling Animator.GotoState on Synchronize layer

    the only zombie which got killed was 'zombieGuppy01Beige'. Maybe there is something wrong with him?

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