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Posts posted by q123
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Not only press R to reload - also hold R for a second. You'll then get a radial menu, where to choose the ammo type. A change from default-7.62 to AP-7.62 may be needed too 😉
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besides the anti virus thing - there is something else in your Speccy-Report which is at last "strange".
Your RTX 3080 is reported as a 4GB VRAM model instead of the 12GB which it should have:
Graphics G32QC (2560x1440@165Hz) G32QC (2560x1440@165Hz) 4095MB NVIDIA GeForce RTX 3080 Ti (ASUStek Computer Inc): 36 °C [...] NVIDIA GeForce RTX 3080 Ti Manufacturer: NVIDIA Model: GeForce RTX 3080 Ti Device ID: 10DE-2208 Revision: A2 Subvendor: ASUStek Computer Inc (1043) Current Performance Level: Level 0 Bus Interface: PCI Express x16 Temperature: 36 °C Driver version: 30.0.15.1277 BIOS Version: 94.02.71.80.9c Memory: 4095 MB Count of performance levels : 1 Level 1 - "Perf Level 0"
maybe a fake? Or just a false report? dunno.
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1 hour ago, bleadingsoul said:
could you explain how you found out the issue was there?
If you carefully read the error message, it says it happend in the PrefabLoader while loading prefabs: "NullReferenceException: [...] at WorldGenerationEngineFinal.PrefabLoader.LoadPrefabs".
So, some prefabs where either damaged or not vanilla (or both). Something like that.
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7 hours ago, Rabbitslovecactus said:
All the images posted are broken.... Anyone else have that? @Roland
These pictures coming directly from Twitter.
If they are broken for you - check your browser and/or Ad-blocker settings (it's maybe under tracking or social media...). Maybe try a nother browser to see if it's different for you.
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DM @Roland, afaik he is able to help you 😉
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I can confirm it.
While Dynamic Mesh is disabled, Mesh Distance still has an important influence on the performance in huge cities.
@unholyjoe Don’t know if the devs are already aware of it, IMHO that’s worth an official bug report – isn’t it?
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firewall, dns-cache?
2022-01-01T15:45:18 32.193 WRN [EOS] [LogHttp - Warning] 000001EAED9B0920: invalid HTTP response code received. URL: https://api.epicgames.dev/sdk/v1/default?platformId=WIN, HTTP code: 0, content length: 0, actual payload size: 0 2022-01-01T15:45:18 32.193 WRN [EOS] [LogHttp - Warning] 000001EAED9B0920: request failed, libcurl error: 6 (Couldn't resolve host name) 2022-01-01T15:45:18 32.193 WRN [EOS] [LogHttp - Warning] 000001EAED9B0920: libcurl info message cache 0 (Could not resolve host: api.epicgames.dev)
try to open the link in your webbrowser:
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Can’t say much about your server, but I have 3 things about your client settings:
1. do yourself a favor and disable "Dynamic Resolution Mode”. Especially the "auto” mode was known as being very CPU expensive when it was introduced (don’t know if that has been improved...)
2. since you are using G-SYNC and V-SYNC in NVIDIA-Controlpanel (which is fine) – you should disable ingame V-SYNC in 7 days.
3. if you are not already using an external frame rate limiter - think about activating "max frame rate” in NVIDIA-Controlpanel for stable frame times. Start with something low as 60fps and have a look how that feels for you...2 -
Theres maybe a little copy'n'paste thing in the motorcycle physics 😉
Without testing it (had a quick look only) - there is a doubled property in vehicles.xml: motorTorqueMaxQ
<set xpath="//vehicle[@name='vehicleMotorcycle']/property[@name='motorTorqueMaxQ']/@value">9700</set> <set xpath="//vehicle[@name='vehicleMotorcycle']/property[@name='motorTorqueMaxQ']/@value">1, .06</set>
I guess the second one may be hopForce instead (?)
🙂
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3 hours ago, faatal said:
I will not do what that mod does. [...] The increased blending they use also makes ugly motion blur, which the artists and I don't like.
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you're welcome 🙂
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Quote
2021-12-07T09:30:58 8.783 INF [MODS] Start loading
2021-12-07T09:30:58 8.787 INF [MODS] Trying to load from folder: SMXhud
2021-12-07T09:30:58 8.815 INF [MODS] Loaded Mod: SMXhud (19.2.Release1)
2021-12-07T09:30:58 8.815 INF [MODS] Trying to load from folder: SMXlib
2021-12-07T09:30:58 8.816 INF [MODS] Loaded Mod: SMXlib (19.2.Release1)
2021-12-07T09:30:58 8.816 INF [MODS] Trying to load from folder: ZMXhudCP
2021-12-07T09:30:58 8.816 INF [MODS] Loaded Mod: ZMXhudCP (19.2.Release1)
2021-12-07T09:30:58 8.817 INF [MODS] Initializing mod code
2021-12-07T09:30:58 8.817 INF [MODS] Loading doneyou're using incompatible A19.2 Mods in A20.
Delete your Mods-Folder and try again 😉
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The fullscreen option ingame is per default a borderless window only.
But if you use to start the game from steam and chose "show game launcher" - there is an option for "exclusive fullscreen". This together with the "show Unity Screenselector" gives you a real fullscreen.
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Sorry, but you can't just add the memory of two different cards.
Is your second card identical or does it maybe have 2 GB? If it has more VRAM, than play on that card.
And if you can't see your toolbelt - resize the window a little smaller. The toolbar is maybe just moved out of your visible area 😉
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2 hours ago, Matt115 said:
OMG @faatal PLEASE CAN YOU SHOW NEWSSTAND CLOSER??? PLEASE PLEAS PLEASE PLEASE PLEASE PLEASE I LOVE NEWSSTAND I WANT TO SEE IT BETTER PLEASE @Roland @unholyjoe @Jugginator @Jost Amman @meganoth i need your support guys you know how much i love newsstands!!
Maybe there is skeleton inside!!
here ya go:
Spoiler😆
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3 hours ago, Cipher said:
5. My spec to meet the current requirements for the game.
I don't know how actual Steams listed min requirements are - but it tells about a 2 GB VRAM at minimum.
But your GTX 660 has only 1.5 GB - it's actually less than minimum.
QuoteVersion: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 660 (ID=0x1185)
Vendor:
VRAM: 1435 MB
Driver: 30.0.14.7111Besides the driver update, it may help to lower your screen resolution a bit.
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hmm, your installation differs a litte from mine.
I don't have a subfolder 'x86_64/' - these dlls are directly under /Plugins/ in my 19.6 installation:
D:/7dtd a19 Stable/7daystodie_Data/Plugins/x86_64/easyanticheat.dll
D:/7dtd a19 Stable/7daystodie_Data/Plugins/x86_64/XInputInterface64.dll
Why is it different for you?
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18 hours ago, SylenThunder said:
Also, not sure if it's related, but EAC stopped showing names for installed programs. I feel like I have seen this before, but cannot for the life of me find it recorded in my notes.
I can't help on topic - but mine is still showing "Game 17" and you've seen it in this thread 😉:
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1 hour ago, AmethystLainey said:
so an EXample would be
Trader_Name, Location/Rotation Stats, Biomes, Citys, Zones, Min=1?
here is an example for trader Bob (taken out of the actual Compopack-list) with min=1:
trader_bob,41,27,46,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,1,
hope that helps 😉
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there is a property in 0-SphereIICore\Config\blocks.xml named UnlockEnemyHealthBar.
Try to set it to "false" - this should work 😉
<property class="AdvancedUI"> <property name="Logging" value="false"/> <property name="DisableXPIconNotification" value="false" /> <!-- Don't like the UI element for XP? Set to true to disable. --> <property name="UnlockEnemyHealthBar" value="true" /> <!-- Unlocks the enemy health bar--> </property>
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wow 😲
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found it 😉
"It's Done When It's Done" is an HDRP game that is a unique combination of a thingie shooter, with stuff in it and things everywhere.
Play the definitive Raytracing DLSS sandbox HDRP that came first. Madmole awaits!https://store.steampowered.com/app/251570/Its_Done_When_Its_Done/
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Your site is already using a valid SSL certificate.
You should just add https to the links above - it should work fine 😉
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9 hours ago, BFT2020 said:
Does a new POI come with it? IPEA!
What you're looking for is in Compopack, check for IZEA 😉
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Alpha 21 Dev Diary
in News & Announcements
Posted
double doors - yeah! 🤗