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q123

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Posts posted by q123

  1. besides the anti virus thing - there is something else in your Speccy-Report which is at last "strange".

     

    Your RTX 3080 is reported as a 4GB VRAM model instead of the 12GB which it should have:

    Graphics
    G32QC (2560x1440@165Hz)
    G32QC (2560x1440@165Hz)
    4095MB NVIDIA GeForce RTX 3080 Ti (ASUStek Computer Inc): 36 °C
    
    [...]
    
    NVIDIA GeForce RTX 3080 Ti
    Manufacturer: NVIDIA
    Model: GeForce RTX 3080 Ti
    Device ID: 10DE-2208
    Revision: A2
    Subvendor: ASUStek Computer Inc (1043)
    Current Performance Level: Level 0
    Bus Interface: PCI Express x16
    Temperature: 36 °C
    Driver version: 30.0.15.1277
    BIOS Version: 94.02.71.80.9c
    Memory: 4095 MB
    Count of performance levels : 1
    	Level 1 - "Perf Level 0"

     

    maybe a fake? Or just a false report? dunno.

  2. 1 hour ago, bleadingsoul said:

    could you explain how you found out the issue was there?

    If you carefully read the error message, it says it happend in the PrefabLoader while loading prefabs: "NullReferenceException: [...] at WorldGenerationEngineFinal.PrefabLoader.LoadPrefabs".

    So, some prefabs where either damaged or not vanilla (or both). Something like that. ;)

  3. 7 hours ago, Rabbitslovecactus said:

    All the images posted are broken.... Anyone else have that?  @Roland

     

    These pictures coming directly from Twitter.

    If they are broken for you - check your browser and/or Ad-blocker settings (it's maybe under tracking or social media...). Maybe try a nother browser to see if it's different for you.

  4. I can confirm it.

     

    While Dynamic Mesh is disabled, Mesh Distance still has an important influence on the performance in huge cities.

     

    @unholyjoe Don’t know if the devs are already aware of it, IMHO that’s worth an official bug report – isn’t it?

     

  5. firewall, dns-cache?

     

    2022-01-01T15:45:18 32.193 WRN [EOS] [LogHttp - Warning] 000001EAED9B0920: invalid HTTP response code received. URL: https://api.epicgames.dev/sdk/v1/default?platformId=WIN, HTTP code: 0, content length: 0, actual payload size: 0
    2022-01-01T15:45:18 32.193 WRN [EOS] [LogHttp - Warning] 000001EAED9B0920: request failed, libcurl error: 6 (Couldn't resolve host name)
    2022-01-01T15:45:18 32.193 WRN [EOS] [LogHttp - Warning] 000001EAED9B0920: libcurl info message cache 0 (Could not resolve host: api.epicgames.dev)

     

    try to open the link in your webbrowser:

    https://api.epicgames.dev/sdk/v1/default?platformId=WIN

  6. Can’t say much about your server, but I have 3 things about your client settings:

     

    1. do yourself a favor and disable "Dynamic Resolution Mode”. Especially the "auto” mode was known as being very CPU expensive when it was introduced (don’t know if that has been improved...)
    2. since you are using G-SYNC and V-SYNC in NVIDIA-Controlpanel (which is fine) – you should disable ingame V-SYNC in 7 days.
    3. if you are not already using an external frame rate limiter - think about activating "max frame rate” in NVIDIA-Controlpanel for stable frame times. Start with something low as 60fps and have a look how that feels for you...

     

  7.  Theres maybe a little copy'n'paste thing in the motorcycle physics 😉

     

    Without testing it (had a quick look only) - there is a doubled property in vehicles.xml: motorTorqueMaxQ

     

    <set xpath="//vehicle[@name='vehicleMotorcycle']/property[@name='motorTorqueMaxQ']/@value">9700</set>
    <set xpath="//vehicle[@name='vehicleMotorcycle']/property[@name='motorTorqueMaxQ']/@value">1, .06</set>

     

    I guess the second one may be hopForce instead (?)

    🙂

     

  8. Quote

    2021-12-07T09:30:58 8.783 INF [MODS] Start loading
    2021-12-07T09:30:58 8.787 INF [MODS] Trying to load from folder: SMXhud
    2021-12-07T09:30:58 8.815 INF [MODS] Loaded Mod: SMXhud (19.2.Release1)
    2021-12-07T09:30:58 8.815 INF [MODS] Trying to load from folder: SMXlib
    2021-12-07T09:30:58 8.816 INF [MODS] Loaded Mod: SMXlib (19.2.Release1)
    2021-12-07T09:30:58 8.816 INF [MODS] Trying to load from folder: ZMXhudCP
    2021-12-07T09:30:58 8.816 INF [MODS] Loaded Mod: ZMXhudCP (19.2.Release1)
    2021-12-07T09:30:58 8.817 INF [MODS] Initializing mod code
    2021-12-07T09:30:58 8.817 INF [MODS] Loading done

     

    you're using incompatible A19.2 Mods in A20.

    Delete your Mods-Folder and try again 😉

  9. 3 hours ago, Cipher said:

    5. My spec to meet the current requirements for the game.

     

    I don't know how actual Steams listed min requirements are - but it tells about a 2 GB VRAM at minimum.

    But your GTX 660 has only 1.5 GB - it's actually less than minimum.

     

    Quote

        Version:  Direct3D 11.0 [level 11.0]
        Renderer: NVIDIA GeForce GTX 660 (ID=0x1185)
        Vendor:   
        VRAM:     1435 MB
        Driver:   30.0.14.7111

     

    Besides the driver update, it may help to lower your screen resolution a bit.

  10. hmm, your installation differs a litte from mine.

    I don't have a subfolder 'x86_64/' - these dlls are directly under /Plugins/ in my 19.6 installation:

    D:/7dtd a19 Stable/7daystodie_Data/Plugins/x86_64/easyanticheat.dll
    D:/7dtd a19 Stable/7daystodie_Data/Plugins/x86_64/XInputInterface64.dll

    Why is it different for you?

  11. 18 hours ago, SylenThunder said:

    Also, not sure if it's related, but EAC stopped showing names for installed programs. I feel like I have seen this before, but cannot for the life of me find it recorded in my notes.

     

    I can't help on topic - but mine is still showing "Game 17" and you've seen it in this thread 😉:

     

     

  12. 1 hour ago, AmethystLainey said:

    so an EXample would be 

    Trader_Name, Location/Rotation Stats, Biomes, Citys, Zones, Min=1?

     

    here is an example for trader Bob (taken out of the actual Compopack-list) with min=1:

     

    trader_bob,41,27,46,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,1,

     

    hope that helps 😉

  13. there is a property in 0-SphereIICore\Config\blocks.xml named UnlockEnemyHealthBar.

    Try to set it to "false" - this should work 😉

     

          <property class="AdvancedUI">
            <property name="Logging" value="false"/>
            <property name="DisableXPIconNotification" value="false" />
            <!-- Don't like the UI element for XP? Set to true to disable. -->
            <property name="UnlockEnemyHealthBar" value="true" />
            <!-- Unlocks the enemy health bar-->
          </property>

     

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