Jump to content

Gazz

Members
  • Posts

    3,044
  • Joined

  • Last visited

  • Days Won

    21

Posts posted by Gazz

  1.  

    6 hours ago, Kyonshi said:

    Also, the team is nearing about 50 artists and other kind of personel now. You think they pay them with discount coupons for the nearest Kwik-E-Mart?

    If the internetz has hold me anything then that you can pay artists with exposure.

  2. On 4/28/2021 at 7:26 AM, Roland said:

    They don’t breathe. Necrotic gas builds up inside and expels in bursts once the pressure builds up. As it passes through their larynx it causes unintelligible sounds to emit. But there is no inhalation. Only oral farting.  So when they go underwater they aren’t inhaling water. 

    Not the voices. I meant that their limbs are moving. Human muscles don't do that without oxygen.

    If a zombie or vampire has no heartbeat and does not breathe then it won't be moving it's limbs any more.

     

    The only way around that is to leave biology behind and go for necromantic magic

  3. You can do the same to them.

     

    Weapon perks and some weapons do cause special effects / debuffs like knockdown, slow, damage over time, cripple or decapitation.

    These are the player's critical hits.

     

    Causing the exact same long term effects on zombies is pointless. They will be spawned / despawned as needed for the game to be able to function so we are not tracking a complex one-hour multi-stage buff.

  4. On 4/16/2021 at 9:15 PM, SnowDog1942 said:

     

    Haven't you learned that you upset peoples ego and epeen when you suggest turning down the difficulty? :)

    We should just rename all difficulties yo something like
    - Harder
    - Stronger
    - Meaner

    so all of them sound like an increase =P

  5. 12 hours ago, MechanicalLens said:

    I can see you're not willing to be rational here. Didn't realize that certain items should do certain damage some days and less on others. What's next? Shotgun week, where shotguns deal 20% more damage for a 7 day period? There's a difference between lack of realism and straight up magical bullcrap. 🙄

     

    Well, that approach would be a better feature, though.

     

    "A shotgun moon is rising!"

  6. 22 hours ago, dahkdm said:

    There's a clear line between reasonable and unreasonable criticism, and comments like "you need to optimize A19 before A20" are just silly. There's a general thread of antagonism throughout this whole community and it is lame and alienating.

    Of course it's silly because it's not based on anything that is happening with the game.

     

    People say silly things all the time. No one gets hurt. You shrug and move on.

  7. 1 hour ago, MechanicalLens said:

    Perhaps Valheim should implement a feature where the longer you perform x task (tree chopping, ore mining, etc.) the more proficient you become with that skill, and it covers all future characters.

    It already has that because you can start the next game with your current character.

    You only need to drop your gear if you want to start fresh.

  8. 22 minutes ago, beHypE said:

    The key difference in 7 days to die is that there really isn't a huge difference between say the snow biome and the forest.

    Yes, but that's been planned for a while now. Gamestage variation between different biomes is already possible (A19) with a simple XML mod but that's only part of it.

×
×
  • Create New...