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Posts posted by Gazz
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6 hours ago, Matt115 said:
Well i will tell this in diffrent way? why not? We have a zombie bears , zombies dogs , so zombie teens will be logical too.
That's an easy question. A bunch of countries flat out ban games with violence against children.
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3 hours ago, Jost Amman said:
This is faatal reading and replying to questions: ... ...
This is kinyaaju reading and replying to questions: ... ... ...
You're not completely wrong. =P
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6 hours ago, Kyonshi said:
Also, the team is nearing about 50 artists and other kind of personel now. You think they pay them with discount coupons for the nearest Kwik-E-Mart?
If the internetz has hold me anything then that you can pay artists with exposure.
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13 hours ago, Adam the Waster said:
thats sounds stupid!
Faith is not about logic. It does not come with an explanation.
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If it's the same prefab name then it will update the next time it gets respawned for a quest.
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With FF on, a junk sledge would be juuuuuust the thing...
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My completely unbiased opinion is that you should buy it.
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E is the turbo key on the 'copter.
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I daresay most players use picks pretty early in the game.
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The Knuckle Rub sounds like a massage parlor anyway, not a strip club.
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On 4/28/2021 at 7:26 AM, Roland said:
They don’t breathe. Necrotic gas builds up inside and expels in bursts once the pressure builds up. As it passes through their larynx it causes unintelligible sounds to emit. But there is no inhalation. Only oral farting. So when they go underwater they aren’t inhaling water.
Not the voices. I meant that their limbs are moving. Human muscles don't do that without oxygen.
If a zombie or vampire has no heartbeat and does not breathe then it won't be moving it's limbs any more.
The only way around that is to leave biology behind and go for necromantic magic
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Allowing personal attacks as a standard response does not seem like such a great idea.
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Zombies being able to breathe underwater would point to necromantic magic, though, because that's not how biology works.
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If you combine enough of such bonuses like from POI and biomes then you are not in stone age any more. It's that simple.
The trick would be surviving it.
Don't expect the "harder" biomes to be such a walk in the park any more. 😃
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You can do the same to them.
Weapon perks and some weapons do cause special effects / debuffs like knockdown, slow, damage over time, cripple or decapitation.
These are the player's critical hits.
Causing the exact same long term effects on zombies is pointless. They will be spawned / despawned as needed for the game to be able to function so we are not tracking a complex one-hour multi-stage buff.
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On 4/16/2021 at 9:15 PM, SnowDog1942 said:
Haven't you learned that you upset peoples ego and epeen when you suggest turning down the difficulty?
We should just rename all difficulties yo something like
- Harder
- Stronger
- Meaner
so all of them sound like an increase =P2 -
On 4/4/2021 at 3:22 PM, Alpacko said:
i mean, there arent many folks around who start a sentence w/ "im going to be dishonest" :^)
It's similar to people saying "not gonna lie". That implies that they lie by default when they don't say this.
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On 4/4/2021 at 8:23 PM, ElCabong said:
So I built a blunderbuss and went after that damn cat. Shot it in the face and reached for my club.
I forgot to make the club.
I guess you maxed out something on your character.
It's a start! 😃
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12 hours ago, MechanicalLens said:
I can see you're not willing to be rational here. Didn't realize that certain items should do certain damage some days and less on others. What's next? Shotgun week, where shotguns deal 20% more damage for a 7 day period? There's a difference between lack of realism and straight up magical bullcrap. 🙄
Well, that approach would be a better feature, though.
"A shotgun moon is rising!"
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22 hours ago, dahkdm said:
There's a clear line between reasonable and unreasonable criticism, and comments like "you need to optimize A19 before A20" are just silly. There's a general thread of antagonism throughout this whole community and it is lame and alienating.
Of course it's silly because it's not based on anything that is happening with the game.
People say silly things all the time. No one gets hurt. You shrug and move on.
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1 hour ago, MechanicalLens said:
Perhaps Valheim should implement a feature where the longer you perform x task (tree chopping, ore mining, etc.) the more proficient you become with that skill, and it covers all future characters.
It already has that because you can start the next game with your current character.
You only need to drop your gear if you want to start fresh.
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5 hours ago, OLlIiee said:
You need optimize alpha 19 before alpha 20.
Or else? =P
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See entityclasses.xml for "wasteland gamestage bonus".
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22 minutes ago, beHypE said:
The key difference in 7 days to die is that there really isn't a huge difference between say the snow biome and the forest.
Yes, but that's been planned for a while now. Gamestage variation between different biomes is already possible (A19) with a simple XML mod but that's only part of it.
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What are everyone’s thought on bleeding wounds?
in General Discussion
Posted
On the higher levels of the blade perk you also get to cause AOE bleeding.